Posted: Sun Aug 11, 2002 5:56 pm
3D can be isometric.NeamhShaolta wrote:Basically, I just prefer isometric.
X-Com: Enemy Unknown, X-Com: Apocalypse, Jagged Alliance 2, Syndicate, Fallout 1/2.
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3D can be isometric.NeamhShaolta wrote:Basically, I just prefer isometric.
X-Com: Enemy Unknown, X-Com: Apocalypse, Jagged Alliance 2, Syndicate, Fallout 1/2.
And what's wrong with that? I've been doing that for the last 4 years with Half life... and it's that sort of thing that seperates a true gamer from the vast seas of the ignorant... it's not like all people who play first person shooters are mindless assholes (though many are...)Crow of Ill Omen wrote:I know people that play the same FPS every night almost, and know everything there is to know about it.
There's just something about elves and swords and all that stuff that people just like... plus what's more fantastical? The Elven Mage casting Fireball at an incoming mob of goblins and orcs or the lone gunman traversing the wastelands? I guess you can argue that the former is cliched... but only because people can... supposedly... identify with that sort of thing better... or something...Crow wrote:I don't know what effect that'll have on RPG, though. Fantasy has always dominated the genre, irrespective of commerce.
It isn't replay value that's the problem with consoles... it's in Linearity... Console games are extremely linear when compared with computer games, which are usually extremely open-ended with how you can accomplish various tasks and goals... this, of course, does turn itself into replay value in going back and seeing if you can do certain quests in different ways... but you're basically still doing the same things over and over again... consoles, in their RPGs, are stuck with one or two ways to do anything and a single ending... but some of them do have multiple endings and do offer replay value comparable to a PC game... uh... Ogre Battle on the SNES is the only thing I can name off the top of my head... Tactics Ogre too... but to a lesser extent... and story-wise, both were well told...PaynetotheMax wrote:consoles cannot (or a at least seem to) produce anything with replay value
Yeah.Saint_Proverbius wrote:Homeworld's ships where still pretty blocky. The asteroids looked more like potatoes than say, an asteriod. This is because they could only display a certain amount of polygons at any given time.bloodbathmaster2 wrote:3d games can have just the same effect of a beautiflly animated 2d game. Homeworld proved that to us.
Like Rosh said, that's about all that had to be displayed. There was no terrain geometry in Homeworld, no buildings, no day/night cycles, no environmental effects, and so on.
Only in the loose sense of the word. Isometric is really a scaled and/or shifted axis projection where the coordinates don't typically match up with real world values. With the standard 2D Isometric tile engines, it's usually width and half-height for the tiles and the coordinates are on a 45 degree offset.VasikkA wrote:3D can be isometric.
I apologise for any unintended offense.Lancer wrote:And what's wrong with that? I've been doing that for the last 4 years with Half life... and it's that sort of thing that seperates a true gamer from the vast seas of the ignorant... it's not like all people who play first person shooters are mindless assholes (though many are...)Crow of Ill Omen wrote:I know people that play the same FPS every night almost, and know everything there is to know about it.
If it creates the same general appearance, why does it matter?Saint_Proverbius wrote:Only in the loose sense of the word. Isometric is really a scaled and/or shifted axis projection where the coordinates don't typically match up with real world values. With the standard 2D Isometric tile engines, it's usually width and half-height for the tiles and the coordinates are on a 45 degree offset.VasikkA wrote:3D can be isometric.
With true 3D, coordinates are not scaled or shifted in terms of design work and programming. The API handles the "projection" as a matrix transform.
3d environments are easier(and faster) to create, because they consist of pre-made tiles. Also, 3d allows bigger maps and areas, 2d maps are usually more detailed and smaller.Doyle wrote:If it creates the same general appearance, why does it matter?
Ahhh, another SOTN fanatic. It is a wonderful game and a really good platform game of sorts. The style of it's artwork is much like that of Fallout. You just can't recreate that charm in 3d. The 3d of the N64 Ass-sylvania games look like ass, appropriately. Even with the RAM pack. The style is just not the same or possible to match. The comic style of Fallout would be a bit hard for 3d to recapture.the guardian wrote:
on the other hand, 2d games can also exel at their beauty, take castlevania: symphony of the night... dont think ive encountered a more beautiful 2d game,they realy poured their hearts into the graphics
to sum things up, i suppose this is an endless question, since both sides have their perks
I'm not quite sure why you responded, as that was directed at Saint. The point was, even if it's not really isometric, it could still make a game in similar style.VasikkA wrote:3d environments are easier(and faster) to create, because they consist of pre-made tiles. Also, 3d allows bigger maps and areas, 2d maps are usually more detailed and smaller.Doyle wrote:If it creates the same general appearance, why does it matter?
Because it doesn't. There are several isometric projections which really wouldn't work well in 3D. 3D is fairly literal in terms of what it does, so you can't "neatly" do something like - say - a hex grid overlapping the tiles in 3D.Doyle wrote:If it creates the same general appearance, why does it matter?
You have that backwards. Most 2D games are tile based.VasikkA wrote:3d environments are easier(and faster) to create, because they consist of pre-made tiles. Also, 3d allows bigger maps and areas, 2d maps are usually more detailed and smaller.
Rosh wrote:nothing can beat sotn... used to be a zealot, knew everything on the game, even the saturn versionthe guardian wrote:
Ahhh, another SOTN fanatic. It is a wonderful game and a really good platform game of sorts. The style of it's artwork is much like that of Fallout. You just can't recreate that charm in 3d. The 3d of the N64 Ass-sylvania games look like ass, appropriately. Even with the RAM pack. The style is just not the same or possible to match. The comic style of Fallout would be a bit hard for 3d to recapture.
then i grew up
its still a wonderful game though
i bought cbr a pony?
What I meant was simple and quick tools as in NWN, instead of hand-drawn backgrounds. Environment creating is easier with a toolset like in NWN as compared to, for example, Inifinity engine games. Of course, this depends much on the engine.Saint_Proverbius wrote:You have that backwards. Most 2D games are tile based.
Those two engines are exceptions. Also, infinity engine landscapes aren't "hand drawn", they're modelled, and then rendered.VasikkA wrote:What I meant was simple and quick tools as in NWN, instead of hand-drawn backgrounds. Environment creating is easier with a toolset like in NWN as compared to, for example, Inifinity engine games. Of course, this depends much on the engine.