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Posted: Fri Jan 20, 2012 9:15 pm
by SenisterDenister
Getting pretty decent at Tribes Ascend. Have a VIP account so I'm generating beta keys if anyone is interested.

Posted: Sat Jan 21, 2012 12:32 pm
by Gecko
Fallout 2 on Android
I'm too lazy to try it out. :( I'm playing X-Com Terror From the Deep now. I just need to capture a Tasoth Commander to finish the game.

Posted: Fri Feb 03, 2012 7:33 am
by Stalagmite
Alpha Protocol.Is.Fucking.Amazing!

Why is it that good games get swept under the radar whilst shit games beacon deceit and false senses of wonders. (?))(!)

Posted: Fri Feb 03, 2012 3:05 pm
by Retlaw83
Because succesful games have the widest appeal. And widest appeal means lowest common denominator.

Posted: Fri Feb 03, 2012 5:35 pm
by Manoil
Image

Posted: Fri Feb 03, 2012 9:29 pm
by Stalagmite
Retlaw83 wrote:Because succesful games have the widest appeal. And widest appeal means lowest common denominator.
I think there's a little bit more to it than that, bud. you have consider the marketing value of the product and the initial "splash" of when you first pop the game in. Alpha Protocol is a fantastic game but it does start out pretty rough, which probably turned off <50% of potential fans who in which spread the word that it's a bad game.

Deus Ex: Human Revolution was a successful game, and has roughly the same amount of depth as AP. With their marketing, and the past success of the Deus Ex "franchise", not to mention the game starting out quite "actiony", it sold.

Obsidian pretty much fails at marketing. Add bugs (though usually minor) and rough starts to the list, and you see Obsidian's full potential fall short, and an inflated bad reputation on their part.

DON KNOTTS WAS RIGHT

Posted: Sat Feb 04, 2012 4:53 am
by Blargh
Pothole Lederhose wrote:radar
Because MONEY.

If you haven't already, be sure to play through again but with a polar attitude shift with regard to conversation and decisions. It's almost an entirely different game. Quite remarkable, really.
Higgledy Doctorate wrote:depth
Ahahaha. Priceless. :drunk:

Posted: Sat Feb 04, 2012 5:06 am
by Tofu Man
Stalag, if it'd been a really good game, it'd have stood on its own 2 legs regardless of marketing. As much as I liked Alpaca, the shooty bits weren't very good (not to mention silly unbalanced (handgun)), and DEHR largely showed how they shoulda been done instead. Add to that that people who buy RPGs expect to play action games where you talk to npcs and the shooting mechanics went way above most people's heads.

Their semi-indepence does mean that they're not likely to get the full brunt of a big distri's marketing powers but again, if they made really good games, they'd sell, even if at the end of the day they still won't outsell shit like Skyrim. And I think we're to gain from that.

Also, teh above might not make much sense, :drunk:

EDIT- OHAI NINJA'D BY BLARGH, HOW CUNTLY?

Phasers set to judicial smarm.

Posted: Sat Feb 04, 2012 12:20 pm
by Blargh
The shadow of the pseudo-meritocracy. Games as industry. Games journalism. Preconceptions. Busy schedules. The tyranny and the terror of choice. Deliberate and selective bias of perception. Blatant hypocrisy. Black versus green. Obsidian versus Square Enix. Ahaha. Games as Industry. Blah fucking blah. :drunk:

Posted: Sat Feb 04, 2012 6:40 pm
by Stalagmite
Blargh, I know your brain is too fagged up to realize that gaming is a business, but please try to stay positive and write something constructive once in a while.

And the cantaloupe yelled at the moon. Checkmate.

Posted: Sun Feb 05, 2012 12:33 am
by Blargh
Helga, I know you're far too limited by what passes for your anencephalic mess of spasmodically firing nerves to realise exactly what sort of forum this is, to comprehend anything more than the face, or dress yourself unassisted.

Constructive ? Here ? By the standard of you ? Ahahahaha.

Scathing. :drunk:

OKAY

Posted: Sun Feb 05, 2012 12:36 am
by Blargh
hey dont fret ill pare it down for you okay

you are so very dumb youll never realise just how very dumb you are

hell you might even believe youre not very dumb

how dumb is that

very dumb

:drunk:

Posted: Sun Feb 05, 2012 6:17 pm
by MadBill
QED :chick:

Re: OKAY

Posted: Sun Feb 05, 2012 6:45 pm
by Manoil
Blargh wrote:DDDUMB!
:drunk:
Image

Posted: Mon Feb 06, 2012 8:19 am
by Tofu Man
Now I wanna listen to this for some reason.

Image
Cpt Kirk wrote:Blah fucking blah. :drunk:
Image

EDIT - Why settle for a :clap: when you can have professional-korean-clap-artist-on-yet-another-unexplainable-gif? I'm sure Manny Calavera won't mind.

Posted: Tue Feb 07, 2012 3:55 am
by POOPERSCOOPER
Let just set this straight. AP wasn't a good game because the combat and level design were so bad, even if the storyline and talking bits were good they can't make up that much. If the combat wasn't a main focus I could let it slide but it was a large focus and therefore it makes the game largely shit. It was too bad but kind of expected, the part that requires the most precision and tweaking like the combat is something obsidian just can't do.

MY SUBJECTIVITY > YOUR SUBJECTIVITY

Posted: Tue Feb 07, 2012 5:23 am
by Blargh
Let's just set this straight : you are wrong. AP was a good game in spite of the wonky combat mechanics and lacklustre level design. If you're the sort of soul who can't see past that and, thus, feels compelled to condemn it along with all that it did well, you should probably gobackto<strike>halo</strike>codlewl (sic). :drunk:

Posted: Tue Feb 07, 2012 8:36 am
by Tofu Man
POOPERSCOOPER wrote:Let just set this straight. <strike>AP</strike> Skyrim wasn't a good game because the combat and level design were so bad, even if the storyline and talking bits <strike>were good</strike> weren't fucking horrible they can't make up that much. If the combat wasn't a main focus I could let it slide but it was a large focus and therefore it makes the game largely shit. It was too bad but kind of expected, the part that requires the most precision and tweaking like the combat is something <strike>obsidian</strike> bethesda just can't do.
FTFY

If average combat and level design were any sort of a worthwhile measure, the game depicted above wouldn't have gotten straight AA from everyone and their grandparents. Hype's some nasty poop, Poop. Unfortunately, if Obsidian gets any, it's usually the negative kind. :duckie:

Posted: Tue Feb 07, 2012 9:52 pm
by SenisterDenister
So I bought Space Marine during this past weekend's steam sale for ten dollars. Its pretty fun. Nice and visceral. The lack of dedicated servers online are killing me, though. If it had those it would really be a gem.

Posted: Wed Feb 08, 2012 1:57 am
by MadBill
Curb stomping across the universe!