Page 9 of 11
Posted: Sat Jun 18, 2011 5:16 pm
by xkcon
Posted: Sun Jun 19, 2011 6:46 am
by Psychoul
I am actually thinking of reinstalling fallout tactics.. for multiple reasons. and this is one of them.
Posted: Sun Oct 23, 2011 5:02 am
by falloutfan2007
dont wanna sound like a nagging kid but are we there yet? xD
Posted: Thu Dec 29, 2011 2:56 am
by Pizzahut Lover
falloutfan2007 wrote:dont wanna sound like a nagging kid but are we there yet? xD
http://i.imgur.com/WHCBb.gif
Posted: Sat Dec 31, 2011 5:27 am
by xkcon
Mod is still alive and much work has been done. I have finished a few more story lines, Including 'The Wasteland Porn Scene' and the Alkida Conspiracies and a few smaller storylines. I know it's taking forever, but finding time for the Mod in between balancing my home life and work is difficult. I try to get in a few hours every day or so. Play testing is a real bitch when you have to go back and forth between multiple maps to advance a plotline, because if you make a mistake in the triggers in the later part of the story, then you have to go back and play test the whole damn thing over again and can be quite time consuming. And tagnames behave differently between campaign mode and custom map mode as I recently found out playtesting the porn scene. The editor is very fickle.
Posted: Sat Dec 31, 2011 5:43 am
by xkcon
Posted: Sat Dec 31, 2011 6:03 am
by xkcon
I've also introduced WASTeD to the Mod.
WASTe
D =
Wasteland
Aquired
Sexually
Transmitted
Disease. Squad members leading high risk lifestyles like sharing drugs or illicit sex with shady NPCs will be at risk. WASTeD will affect individual squad members differently (again based on the affected squad member(s) stats.
Creeper here, was probably doing something (or someone) that he shouldn't have been doing. WASTeD effects the healing rate and poison/rad resistances and generally diminishes a squaddy's abilities.
Every few days or so of travel (on the world map) Creeper will have to have some treatment to stay alive
[/img]
Here the squad arrived on a new map and you can see that Creeper's Hit Points were drained.
Posted: Wed Jan 04, 2012 7:49 pm
by xkcon
Here's some more shots from 'the Alkida Conspiracies'
[/img]
[/img]
[/img]
Posted: Wed Jan 04, 2012 8:15 pm
by xkcon
Now I will work on finishing various other story lines, Such as the Zianist's and the HEAT plot lines which are mainly set in Fortress City. Finishing all the story writing and trigger work for Fortress City will be my next 'project'. Fortress City will be the biggest map (trigger-wise) and once it is complete things should go much more quickly.
I have decided that I will not include (functioning) Caravan routes in my Beta-- although the supporting maps are in place.
[/img]
Posted: Thu Jan 05, 2012 12:51 am
by VasikkA
6+ years. So how about wrapping it up?
Posted: Thu Jan 05, 2012 1:25 pm
by Pizzahut Lover
i think before your eleasei t you should consider adding many new arts
http://i.imgur.com/b1UT9.png
Posted: Thu Jan 05, 2012 1:46 pm
by King of Creation
xkcon...looking good!
Cakester - stop spamming other people's threads.
Posted: Thu Feb 09, 2012 8:27 am
by Pizzahut Lover
Kevon want to work on a project with me after you finish your current?
Posted: Sat Mar 03, 2012 3:43 am
by xkcon
Kevon want to work on a project with me after you finish your current?
Not sure if you're talking to me or not... (I'm not Kevon.)... but I am interested in working with a team on a future project when I get this thing done.
Posted: Sat Mar 03, 2012 4:19 am
by xkcon
I Recently had 3 week off from work and I spent at least 6-9 hrs everyday working on the Mod, and I actually managed to get a lot done. Here's a few more Screenshots.
[/img]
Posted: Sun Mar 11, 2012 4:59 pm
by xkcon
Posted: Sun Mar 11, 2012 5:10 pm
by xkcon
Posted: Mon Mar 12, 2012 11:24 am
by Jeff
the best mod of 2005
Posted: Sun Mar 25, 2012 9:38 am
by Username
o/
Posted: Tue Dec 11, 2012 7:52 pm
by falloutfan2007
Have you finished yet? updates please