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Posted: Wed Feb 09, 2005 5:11 am
by TechRet
there should be a byke, an harley or something like that

Posted: Wed Feb 09, 2005 12:05 pm
by Mismatch
TechRet wrote:there should be a byke, an harley or something like that
cant get a party onto a harley.
and vehicles should be scarce, there shouldnt be a car in every town. so if a harley is put in that'd be at the cost of a car, and honestly I'd preffer a car... Where on your bike would you keep yer shit?
tied to the wheels?

Posted: Wed Feb 09, 2005 12:43 pm
by Someguy353
I think bikes are a good idea. May be you can have vehicle combat..... On a bike you and move fast, but less armor, so that you can escape from combat area and end combat. On a car it's slower, but better protection and harder to escape from combat.

Posted: Wed Feb 09, 2005 12:52 pm
by Sol Invictus
Turn based combat.

I don't know why anyone would want crossbows in the game, either. Silent weapon? Just use a nuka cola bottle as a makeshift suppressor.

Posted: Wed Feb 09, 2005 1:52 pm
by Aneurysm
I dunno if that's what you meant but using a glass bottle as a silencer would be worst than not using a silencer at all.

Posted: Wed Feb 09, 2005 1:58 pm
by Blargh
Exitium wrote:I don't know why anyone would want crossbows in the game, either.
Because as it happens, it is fun to kill things with a crossbow, or even a compound bow. I imagine that sense (a feeling that is diminished by virtue of being stirred by a computer game, rather than life experiences) of joy and satisfaction translates well enough to killing humans, ghouls, deathclaws and super mutants too. Unless one is an indecisive tit, you can't usually have too many options. :drunk:

Posted: Wed Feb 09, 2005 10:09 pm
by atoga
The ability for tech-style characters to make all kinds of wacky objects, potentially so almost any problem can be solved with enough creativity and accumulated junk. Endless replay value?

Posted: Wed Feb 09, 2005 10:11 pm
by Sovy Kurosei
McGuyver, here we come.

Posted: Wed Feb 09, 2005 10:13 pm
by atoga
Fucking hell yes.

Posted: Wed Feb 09, 2005 10:18 pm
by Kashluk
Oh boy, oh boy, I'm locked in this closet. But hey, I found a ready glass bottle of nitro-glyserine from this trashed cabin, some first-grade airplane petrol from this sealed barrel and water-proof matches from my ear, now I can build a time machine to warp back in time and throw my enemies with shoes, because I dear not to use any firearms, because they go bang and killed my brother, even though I have no hesitation towards building atomic bombs and killing millions of (innocent, bah!) jews.

Dadadadaaadadadaaadadaaamaaaacgyveeeeeer!

Posted: Wed Feb 09, 2005 10:31 pm
by Aneurysm
A man that can make a bomb with a yogurt a wire and a flashlight deserves respect.

Posted: Sun Mar 20, 2005 6:10 pm
by CombatWombat85
im hoping for a 1st person, non-turn based, console compatible multiplayer shoot-em up with only a loose association to the previous feel of the other two games.

...hey at least im not going to be dissapointed. :?

Posted: Mon Mar 21, 2005 9:24 am
by Kahgan
:lol:

Posted: Mon Mar 21, 2005 9:27 pm
by Father_Ted
I'd like to see breakable, flammable environment. Anything that could break or burn, should.

Posted: Mon Mar 21, 2005 10:09 pm
by fallout ranger
yeah, burn down those tents...

Posted: Mon Mar 21, 2005 10:15 pm
by Haris
Decent moding editor is what i would like. And there is a big chance of that happening with bethseda.

Posted: Mon Mar 21, 2005 10:34 pm
by Fez
That's a good point. Bethseda's Fallout is likely to have a good editor, which will mean we might actually see a decent number of Fallout mods finished on that engine. It could also allow for a lot of freedom for design. I'll be dissapointed if it isn't at least as good as the ES's editor.

Posted: Tue Mar 22, 2005 12:03 am
by MrSmileyFaceDude
Fez wrote:That's a good point. Bethseda's Fallout is likely to have a good editor, which will mean we might actually see a decent number of Fallout mods finished on that engine. It could also allow for a lot of freedom for design. I'll be dissapointed if it isn't at least as good as the ES's editor.
Oblivion's TESCS is much better than Morrowind's. Lots of new features and improvements. We haven't announced anything for Fallout 3 of course. As Todd Howard said in the interview he did for DAC:
Q: It's known Oblivion will ship with comprehensive editing tools, just like Morrowind did. Do you plan for similar tools to ship with Fallout 3, given the strong modding community the series has built up?
TH: I can't really say yet, but we had a great experience with Morrowind doing it, and are doing it again with Oblivion.

Posted: Tue Mar 22, 2005 7:05 am
by DarkUnderlord
Presuming great plot, TB combat and a solid non-linear story line: Gory death animations (or has someone already said that - I really can't be bothered reading ten pages).

Posted: Tue Mar 22, 2005 9:26 am
by Mr. Teatime
MrSmileyFaceDude wrote:As Todd Howard said in the interview he did for NMA:
HEEEEeeeeey...... that was us, not NMA!