[ROE] spawn point.
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- Vault Dweller
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New Weapon Problem.
Hey Guys...
I found this nice looking Mortar Launcher Sprite, in one of the mission specific dir's.
I want to use it for some of my missions but here comes the problem.
I opened up a Turret *.ent file and saved it as a new turret file, didn't change anything to the properties.
After saving it, I change the sprite from the original to the Mortar sprite.
So now I have a new *ent file with a new *.spr on it... So it's still the same Turret, just with a new sprite...
When I place it into the map and gave it ammo and it's basic weapon which was already loaded in the original *.ent file... It can not fire it's weapon... I changed nothing but the sprite... Where's my problem ? Cause I very much like to use it as a defence for enemy locations.
Please help...
Greetz,
Snake
I found this nice looking Mortar Launcher Sprite, in one of the mission specific dir's.
I want to use it for some of my missions but here comes the problem.
I opened up a Turret *.ent file and saved it as a new turret file, didn't change anything to the properties.
After saving it, I change the sprite from the original to the Mortar sprite.
So now I have a new *ent file with a new *.spr on it... So it's still the same Turret, just with a new sprite...
When I place it into the map and gave it ammo and it's basic weapon which was already loaded in the original *.ent file... It can not fire it's weapon... I changed nothing but the sprite... Where's my problem ? Cause I very much like to use it as a defence for enemy locations.
Please help...
Greetz,
Snake
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- Scarf-wearing n00b
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Re: New Weapon Problem.
Probally that new sprite doesn't have an animation for whatever weapon it's using[Roe] Snake wrote:Hey Guys...
I found this nice looking Mortar Launcher Sprite, in one of the mission specific dir's.
I want to use it for some of my missions but here comes the problem.
I opened up a Turret *.ent file and saved it as a new turret file, didn't change anything to the properties.
After saving it, I change the sprite from the original to the Mortar sprite.
So now I have a new *ent file with a new *.spr on it... So it's still the same Turret, just with a new sprite...
When I place it into the map and gave it ammo and it's basic weapon which was already loaded in the original *.ent file... It can not fire it's weapon... I changed nothing but the sprite... Where's my problem ? Cause I very much like to use it as a defence for enemy locations.
Please help...
Greetz,
Snake
In the entity editor try changing the firing animation to one of the other ones, or open up the sprite in redviewer to see which animations it has.
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- Vault Dweller
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FOT: Rules Of Engagement Map Previews !
Hey Guys,
I've made a new section on our project web-site. You can preview some of our work in progress, we like to know your opinion and feel free to send it any comments and/or idea's.
During the week I hope to add some more screenshots, I'll keep you posted here.
Http://www.rules-of-engagement.tk <--- Preview !
Greetz,
Snake
I've made a new section on our project web-site. You can preview some of our work in progress, we like to know your opinion and feel free to send it any comments and/or idea's.
During the week I hope to add some more screenshots, I'll keep you posted here.
Http://www.rules-of-engagement.tk <--- Preview !
Greetz,
Snake
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- Vault Dweller
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- Vault Hero
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- PaladinHeart
- Strider
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Mortar
You can always use triggers to simulate a mortar. Be a little complicated but it could work.
Besides, wouldn't a mortar look silly without someone there to operate it?
Besides, wouldn't a mortar look silly without someone there to operate it?
"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. " -John 3:16
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
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- Vault Dweller
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Well I was thinking of using the mortar (if it would work) then give it a tagname, when the tagname die's, or a character that I've put with it, to make it seem as he would fire it... then use triggers so when ehter the character die's, the mortar die's too, or the other way around...
But can you tell me how to simulate them cause I have tryed this with mines and it didn't work... So if you can help me out a little I'd be very happy !
Let me know,
Greetz
But can you tell me how to simulate them cause I have tryed this with mines and it didn't work... So if you can help me out a little I'd be very happy !
Let me know,
Greetz
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- Vault Dweller
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Welcome [Roe] Scarecrow
Welcome Bro
Let's ride together... Let's die together
Good to know you're registered and part of our team !
Greetz,
Snake
Let's ride together... Let's die together
Good to know you're registered and part of our team !
Greetz,
Snake
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- SDF!
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- Vault Dweller
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yeah with the new rules set we can be equal and characters are basicly equal to each other... but that still wont change the fact that I'm gonna win
I've been playing it a little longer... but you've learned today to NOT stand on mines :confused2: that should help you a little
But ehhh I'll fix it as soon as possible !
You're coming tomorrow to play FOT again ?
Greetz
I've been playing it a little longer... but you've learned today to NOT stand on mines :confused2: that should help you a little
But ehhh I'll fix it as soon as possible !
You're coming tomorrow to play FOT again ?
Greetz
- Franz Schubert
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- Scarf-wearing n00b
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I've a been working on trench warfare map that does something like this which is based off timers and setting various zones as death traps and turning them on and off.
There is probally a better, more elegant and random way of simulating mortar fire though, since the way I'm doing requires a shitload of triggers, and doesn't work half the time.
There is probally a better, more elegant and random way of simulating mortar fire though, since the way I'm doing requires a shitload of triggers, and doesn't work half the time.
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We're not actully a clan... We're a mod team but when ever we have the chance we play FOT on a network... We use a rules set to make it fair for everyone and make sure you have to use tactics... No drugs allowed... only healing equipment... No more rushing...
But ehhhh sorry, [Roe] stands for Rules Of Engagement, which is the mod we're currently making for FOT.
But ehhhh sorry, [Roe] stands for Rules Of Engagement, which is the mod we're currently making for FOT.