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Posted: Mon Apr 18, 2005 5:44 am
by Spazmo
satanisgreat wrote:Also, you can't save at any point during the level. If you die, you have to start all over again, even you're six and a half hours into the level. This would make for a good night of high stakes, tension filled gaming.
This kind of thing is not fun... EVER. Not being able to save at will just sucks. Expecting people to play a video game for seven hours straight is silly.
Posted: Mon Apr 18, 2005 6:33 am
by Fez
I agree with that. It's fine for someone with no job or responsibilities, like kids, but it's inconvenient and annoying when they expect everyone to be happy with it.
Posted: Mon Apr 18, 2005 7:55 am
by Koki
Hey, I played for 12 hours and it's not even much.
I have other idea, though. It will be a MMORPG, made by a japanese company, but it must be hardcore-japanese, not just 'japanese'. There would be characters with huge eyes and huger breasts, and hey, they would be sprites because people will play it anyway. So there will be some kind of basic stats system and a few proffesions, mage, thief, you know the canon. All voice-acting would be done by mid-aged womens(Hey, remember it's japanese game), so if you are male you can choose from 12-14 age range. As for races, these should all kinds of human-animal hybrids, and eventually humans for losers who can't get into the game. There would be 400 types of monsters, well really it would be only 4, but they would wary in color, size, and orientation(Turn a beettle upside down and you have the furious T-seng'arghhh's'tur, strongest monster in the game). The game would be full of modern-MMORPG features, but the best one would be camping at the Dungeon_523 level with two other people in a party(Must be party of three) for the DRAGUNUNDUS to spawn(Spawn chance: 0.01%, rate: 1/72 hours), because he has 0.351% chance of dropping Pencil Of Tommorow which can be used to forge Ultimateannihilatorium, the +666 sword(Succesful forge chance: 0.12%).
Sounds fun eh
Posted: Mon Apr 18, 2005 8:20 am
by Ashmo
That last idea almost sounds like it might sell.
Posted: Mon Apr 18, 2005 8:53 am
by Fez
I think it already does.
Posted: Mon Apr 18, 2005 9:22 am
by the guardian
Mybe you can have a certain number of saves per time. There's this game called SpellCross I played once, that allowed only 10 savings per battle. It adds a lot.
Posted: Mon Apr 18, 2005 10:37 am
by St. Toxic
Awesome! Save game management!
Posted: Mon Apr 18, 2005 3:25 pm
by Spazmo
Maybe I'll have as many savegame slots as I want and will pound the quicksave key at will because when I'm gaming on a platform with practically unlimited disk space, I shouldn't have to put up with crap like checkpoints or limited save slots.
Posted: Mon Apr 18, 2005 5:01 pm
by satanisgreat
I think the idea of not saving in a game (especially a survival horror game), does indeed add alot. It's almost a survival simulator. Sure there are alot of games out there with a few scares, but how frightening is it if you can just hit "Load" and your character is miraculously alive again?
With my idea, you don't need hundreds of zombies and monsters chasing you for it to be scary. It could just be one guy with a butter knife, but you know if you die, you're dead for good.
Plus it harkens back to the old school gaming days when you couldn't save when you wanted. Kind of like the original "Ninja Gaiden" or something. When you die, you start at the beginning of the level. You were frustrated, but when you finally beat it it was a real accomplishment. Only mulitiplied by about a thousand.
And games are way too easy nowadays. I'd like something like this to slap casual gamers in the face.
Posted: Mon Apr 18, 2005 5:14 pm
by Retlaw83
Well, casual gamers wouldn't play it - the only slap in the face they'd get is the loss of $39.99.
And not being able to save in a game adds alot of annoyance. The beauty of having a quicksave button is if you're a glutton for punishment and don't want to save you don't have to.
Posted: Mon Apr 18, 2005 5:17 pm
by Fez
The old games were OK back then, but there's no way I'd spend ages playing the old space invaders/galaga/ect games like I did then. It's too boring. It's fun for a half hour or so, but nothing more. Games and the audience have moved on.
Posted: Mon Apr 18, 2005 5:39 pm
by Koki
OMG U R NOT HARDCRE!11111
Too true.
Also, true about the tension without saving; it's uncomparable. Then, true enough, you can limit yourself to autosaves if you want with no problem.
Posted: Mon Apr 18, 2005 6:04 pm
by Spazmo
I don't get tension when I can't save. What I get is a sense of "what kind of inbred dumbfuck dev doesn't let me save whenever the fuck I want? What is this, the 1980s? Fuck this piece of shit game, I'll play something that wasn't designed by retards."
More or less.
Posted: Mon Apr 18, 2005 7:35 pm
by POOPERSCOOPER
Limits on saved games can add tension and all that but you need atleast a decent amount of saves and not some nazi shit like no saves for 7 hours. Once a person beats the game they wont want to come back and play it again, because the whole time they were like JUST GOTTA GET TO THE END and then they will be like PHEW I MADE IT and move on. Especially with survival horror.
If you want no save then you would need like small scenerios and shit, but then they would be "levels".
Bascially any game a person wants to make wants massive amounts of freedom, but with their owns themes like satans (MALL CRISSI)
Posted: Mon Apr 18, 2005 8:16 pm
by St. Toxic
How about a game that totally crashes, and erases itself, when you die? Just think about the tension! Maybe when you loose, a signal is sent to some local hitman, and a week later you'll find yourself dead in an alley!
EXCITEMENT!!
Posted: Mon Apr 18, 2005 10:42 pm
by Wolfman Walt
Someone already beat you to that idea.....it was some Mech game for X-Box. The game deleted all your saves or something if you didn't eject in time. I remember it because it's also the most expensive game ever, costing something like 150 bucks cause of the cost of the control panel for it, which is required. Was called Steel Battalion.
Posted: Mon Apr 18, 2005 10:49 pm
by St. Toxic
Yeah but I'm talking about a game that burns the disc, destroys the pc or console, or makes obscene calls to you in the middle of the night. Cruel punishment as motivation for doing your best, and then some, is not new, but an overly extreme approach could well be refreshing.
Posted: Mon Apr 18, 2005 10:51 pm
by Wolfman Walt
It's also a homosexual army simulator if you don't do well enough, I think that's punishment enough. Remember - Don't ask, don't tell.
Posted: Mon Apr 18, 2005 11:05 pm
by Retlaw83
Wolfman Walt wrote:It's also a homosexual army simulator if you don't do well enough, I think that's punishment enough. Remember - Don't ask, don't tell.
It would be voted Subhuman's "feel good game of the year."
Posted: Mon Apr 18, 2005 11:11 pm
by Spazmo
St. Toxic wrote:Yeah but I'm talking about a game that burns the disc, destroys the pc or console, or makes obscene calls to you in the middle of the night. Cruel punishment as motivation for doing your best, and then some, is not new, but an overly extreme approach could well be refreshing.
Wasn't there that game Majestic whose entire feature list was like recieve obscene phone calls and threatening emails?