New Poll

Comment on events and happenings in the Fallout community.
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Brother None
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Post by Brother None »

Canada, ey? :drunk:

I'm in favour of the East Coast, not just because it's a fresh setting, but also because it offers a lot of new opperunities, particularly "the ruins of Washington"

And I agree with Killzig. The whole Fallout setting is based on 50's *America*, not 50's Europe. 50's Europe was still reconstructing and had a wide dispersal of outlooks, not to mention being split in half between commies and non-commies, right through the continent. If you directly transport the feel of Fallout from America into Europe, it might work, but it wouldn't make any sense to the gamers :?

PS: good poll! Mind if I rip it off for NMA? I'll credit you, it'll be like a dual-poll thingy :dance:
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Post by ApTyp »

congoid, please
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Post by Spazmo »

Ruins of Washington was beautifully done in Logan's Run, yeah. East Coast would lack the big empty deserts, but it wouldn't lack ruined cities, which are also good post apoc fodder.
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Post by POOPERSCOOPER »

If it moves to the east cost it just has the feeling that its going to deal with a whole lot of political crap about the white house or some shit. Keep it cool like with the master and giant mutants.

Or they could have it when the bombs fall and chaos ensues, then your like tom cruise in the world of wars.
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Post by S4ur0n27 »

They should use one of the endinggs of FO2 to start off as the setting and just continue the story.
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Post by VasikkA »

The thing with East Coast would be that there aint no familiar factions(NCR, BoS, ghouls(from vault 12) and the like) unless Bethesda alters the story in MCA's bible. Or comes up with something new. Refreshing? Irreverent? Maybe.

I'm afraid that setting Fallout around Washington would get too political just like pooper wrote. Washington would be a perfect place for patriotic symbolism or even a newly established government. Fuck that. Fallout has nothing to do with politics, it's got its own politics.
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Post by VasikkA »

S4ur0n27 wrote:They should use one of the endinggs of FO2 to start off as the setting and just continue the story.
Ah, but revisiting old locations can feel a bit inconsistent depending on your earlier Fallout ventures. On the other hand, if your character died in Fallout, it would be a story-ender for any sequel. The joys of a non-linear story... :rolleyes:

edit: sorry the double post
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Post by S4ur0n27 »

VasikkA wrote:unless Bethesda alters the story in MCA's bible.
MCA really is full of shit, he built his popularity with the Bible and the FO community : he gave the fanbois what they wanted so they'd be on their knees beneath him. The Bible growth in a big book of practically anything. MCA ruined a lot of possibilities for Fallout sequels by "clarifying things", or in other words by literaly making up shit.

It really should be named MCA's Bible instead of Fallout Bible.
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Post by VasikkA »

Well, nothing is written in stone so to speak. Even Fallout 2 had several inconsistencies. Admittedly MCA made up or 'patched up' some bits in the original games and design docs, but I guess the main features are pretty clear. Most importantly FO3 should follow the facts presented in the original games.
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Post by Matt_Helm »

East Coast, it offers a lot new, dense urban enviroments as a change from the deserts and such in the first two.
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Post by King of Creation »

Kharn wrote:PS: good poll! Mind if I rip it off for NMA? I'll credit you, it'll be like a dual-poll thingy :dance:
Go for it.
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Post by vendetta »

West Coast. I need some new content and new areas, or else I will feel like playing Fallout with better graphics. In other words, no doppelgänger. Not that this would be bad, but something new would be better.

I'd say it's about certain that Bethesda won't use an already seen and done place for their new game. They want to prove us that they can also build up a game of their own, and that they don't need to follow others' steps to do so.

Europe would be a pretty interesting place to have Fallout, but rather unlikely, since it wouldn't fit with the previous games, the lore, and of the gamers' hope and expectations, as others already said.

Australia would be a pretty good place too, wouldn't it? It has deserts, big cities... And it's very similar to America. But I would not bet on it.
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Post by Retlaw83 »

Just because you set the game in the east coast doesn't mean you can't have mutants or ghouls; I'd imagine catastrophy and FEV storage happened all over the U.S.
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Post by Brother None »

S4ur0n27 wrote:They should use one of the endinggs of FO2 to start off as the setting and just continue the story.
The setting sucked at the ending of Fo2. If there's one thing I liked about VB, it was the way they killed off NCR. Too much hope, fuck that
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Post by Megatron »

I thought VB would have had ncr as like a nazi politics :O

Why does it have to be anywhere why don't you just say 'somewhere in america' and theres a few towns and you can just make up things :)
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Post by PiP »

mebbe 'cos it's fun to see real places nuked
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Post by King of Creation »

Retlaw83 wrote:Just because you set the game in the east coast doesn't mean you can't have mutants or ghouls; I'd imagine catastrophy and FEV storage happened all over the U.S.
As evidenced by Fallout Tactics.
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Post by DJ Slamák »

West Coast = Fallout = California = Whores = Win.
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Post by Spazmo »

Retlaw83 wrote:Just because you set the game in the east coast doesn't mean you can't have mutants or ghouls; I'd imagine catastrophy and FEV storage happened all over the U.S.
Mmm... nope. All FEV research was at West Tek (the Glow) or Mariposa. The FEV that makes horrible mutants isn't airborne. You certainly could have mutants or ghouls in the east as they could have travelled there in the many, many years since FO1, but they wouldn't be native.
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Post by King of Creation »

Just because the research was done at West Tek doesn't mean that there couldn't have been other facilities around the country that did work on it.
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