Posted: Tue Jan 31, 2006 2:37 am
Deathclaws + scales = Desert Dragons
Game Design innovation!!!
-Inin
Game Design innovation!!!
-Inin
The second oldest Fallout gaming community, online since 1998, keeping warm in the nuclear glow.
https://duckandcover.cx./forums/
"Mutated Wyrm"Wolfman Walt wrote:Fallout 3 will probably have those too. They'll be called "Desert Dragons" or something though.
Who gives a shit about shadows anyway? I've turned them off in all FPS's in the last 5 years. For performance reasons, obviously, but it doesn't change the fact they're only eye candy. People over at RPGCodex are such graphics whores for crying 'OMG I can't be teh sneakey anymore!?'. Fuck it, man. Don't they have gameplay issues to whine about?Mad Max RW wrote:OK here's the real deal. They have to cut that stuff out because no system can handle that much shit going on at once and remain playable. Not the Xbox360, and not the fastest PC money can buy. Oh, you can get it to work, but it will be terribly unstable. No matter how much game developers, Microsoft, Sony, public relations nitwits, fanboys and whoever say it can be done, it simply CAN'T and still be affordable. Maybe in 5 years when the technology catches up with itself.
Hey, I agree. After 5 minutes of playing any game I stop seeing all the high res textures, bumpmapping, realistic shadows, particle effects, and whatever else they spend millions of dollars and several years developing. Soon after getting over the giant detailed world of Morrowind I realized how much of a godawful piece of crap it was, just like Oblivion will be.VasikkA wrote:Who gives a shit about shadows anyway? I've turned them off in all FPS's in the last 5 years. For performance reasons, obviously, but it doesn't change the fact they're only eye candy. People over at RPGCodex are such graphics whores for crying 'OMG I can't be teh sneakey anymore!?'. Fuck it, man. Don't they have gameplay issues to whine about?Mad Max RW wrote:OK here's the real deal. They have to cut that stuff out because no system can handle that much shit going on at once and remain playable. Not the Xbox360, and not the fastest PC money can buy. Oh, you can get it to work, but it will be terribly unstable. No matter how much game developers, Microsoft, Sony, public relations nitwits, fanboys and whoever say it can be done, it simply CAN'T and still be affordable. Maybe in 5 years when the technology catches up with itself.
All in all, a good call from BethSoft, but Oblivion will still fail.
Mwhaha, the act of throwing it out the window xDBlargh wrote:SHINY, SHINY, SHINY WRAPPING !!!!!
*shakes box*
*rattles box*
*scowls*
Oh, another desiccated turd.
*defenestrates box*
We would choose to play Russian Roulette with a muzzle loader over the suffering of Oblivion. The possibilities ! Ahahahaha.
Randomly adds over 1000 types of NPCs to over 300 cells to bring Morrowind to life.
Uses leveled lists so that what NPC spawns where is random, and what they're
wearing and carrying is random. Once spawned, the NPCs then have a 20% chance of
disappearing when you leave the cell they're in, so a new NPC will appear when you
come back later. This means they are on a constant 'rotation', simulating people
traveling to and from towns, and going in and out of the inns, shops, guilds etc.
The aim of the mod is to alleviate the 'staticness' of the Morrowind world, which
is a major (and dare I say well-founded) complaint about the game.
Look for the new NPCs in the streets, in temples, taverns, shops, forts, shrines,
guildhalls, camps, and even Daedric ruins. You will also encounter a number of NPCs
in the wilderness, including parties of travelers, adventurers and bandits, hostile
and peaceful Ashlanders, traveling merchants and parties of Ordinators and Armigers
on Red Mountain. All NPCs (excepting beast races) have new heads and hair.
You must pay in blood for uttering the devil's nameIs it like a mod for Ultima IX?