Redeye wrote:
So is any logic offered as to why bandits and such have godlike equipment? Is the world modeled in a fashion that super well
armed malcontents have an impact on travel and trade - the economy
?
The only logic I see in them having so superior armor is that you're spending shitloads of money on repairing your own equipment, so you can afford it by selling *their* armor...
For some reason I can't repair magical items yet. I'm still wondering when I'm hitting "expert" in anything! I have 93 in blade and I'm still "journeyman".
After that there should be expert and master. And since the game is based on 1-100 skills and abilities, do they hit at 95 and 100??
I have to wear non-magical items, and practically destroy them, then repair them again to be able to gain skills in it, since you can only raise skills 5 times from a trainer per level..
Are there town criers, people in taverns, etc. talking about "wherever
did those rabble acquire such marvelous arms?"?
Or is this an intrusion of game-logic instead of an involved world-logic
implementation?
I'm pretty sure they had no fucking idea of what to do, at the later levels.
So they implemented a system to make everyone else better, when you get more experienced and well-armed..
If only they'd partially limited the land so that you could stumble into psycho's at a fairly early stage and have your ass handed to you, you'd be forced to stay in the low-level area until you got at least a bit skills, a few good potions and some decent gear, before trying to take on the world.
Again, the freedom of the game ruins it.
Not to mention the instant travel system, which enables you to move effortlessly between cities.
This destroys any reason to actually go out and explore the myriads of ruins, crypts, forts and caves out there, since you don't *have* to!
Not to mention the fact that it makes the game seem like a quarter the size of morrowind.
I preffer morrowind's travelling to the instant travel, because you had to make choices.. should I go to this city and take the mages guild teleport, and *then* take a boat?
Or should I take a silt-strider, walk a bit, and then take a boat from there?
Through that you're forced to roam around the area a bit..
And then there's the horse...
not only does it dissapear half the time (thank god for quicksave, because the horse I finally got didn't cost me 5000 gold or whatever, but I had to go halfway through the assassin guild quests to get it!), you have to mount and demount this animal to stop and attack whatever's crawled up your ass.. because no matter how far you ride, the amount of wolves and strange critters you pick up along the way, *NEVER* give up.
They removed the superhuman jumping and running abilities, and gave you a fucking.. ridiculous... *horse*!
Which again, ruins any desire to go out and explore the country-side.
god fucking dammit
I'll still play the fucker anyway, eventually.
It doesn't actually get any better, does it?
no escape from designer cheating.
Just to top it off and "ruin" your day I'm going to tell you a spoiler.
There is no end-boss. You escort the new "king", meet a 50ft demon, and all you have to do is walk past it with the "king", go inside a temple and watch the "king" turn into a dragon and kill the demon.
No fun for you, but thanks for watching.