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Posted: Wed May 10, 2006 11:07 pm
by baby arm
For pirate games, St. Toxic might try Buccaneer's Bounty. It's a budget re-release of Patrician 3, Tortuga, and Port Royale 2.

As for trying the US version of SR2, just download the demo.

Posted: Wed May 10, 2006 11:09 pm
by Redeye
I'm trying out theSMAC demo...

Might pick up Gothic 1.

Give replaying PS:T a shot.

Steal Call of Cthulhu? mebbe


I'll see if I can get Starflight 2 running on emulator/DosBox.

Never did really get into Martian Dreams, but it ran fine.

X-Com any good?

I will probably spend only 5-10 hours on each, if I even play them at all.

Maybe JA2...

yeah, maybe

Beer&mindless CS:S, probably.


Damn I need something good to play, OB was horrid.

Posted: Wed May 10, 2006 11:54 pm
by VasikkA
Redeye wrote:Never did really get into Martian Dreams, but it ran fine.
In my opinion, Savage Empire is the better of the Worlds of Ultima games.
X-Com any good?
Maybe JA2...
OK, forget Savage Empire and try both of these or at least X-Com.

Posted: Thu May 11, 2006 12:12 am
by Redeye
xcom it is.

Posted: Thu May 11, 2006 3:31 am
by vendetta
AC as always, I never get tired of it. Planescape if I have time. I have a crave for Total Annihilation too for some reason. I might give it a shot with that Swedish mod that makes it 3-D, if I buy myself a new comp, that is. A MacIntel, for sure. D;

I can't wait to make it dual-boot.

Oh, and Galactic 2.

Posted: Fri May 12, 2006 4:13 pm
by Mandalorian FaLLouT GoD
baby arm wrote:For pirate games, St. Toxic might try Buccaneer's Bounty. It's a budget re-release of Patrician 3, Tortuga, and Port Royale 2.

As for trying the US version of SR2, just download the demo.
Damn, I'll have to try that Buccaneer's Bounty set. Sounds pretty entertaining.

Posted: Sun May 28, 2006 7:59 pm
by Burnov
I know for sure I'll be having my multiplayer Die by the sword classic, as we usually do during the summer. Fuck that's one of the most enjoyable multiplayer games around, and it's old as dirt.

OFP, maybe. Depends.

Armed Assault, maybe, if it's released and not gayed out. ALA BF2.

Probably fallout/2.

Jagged Alliance 2?

Aliens versus Predator co-op.

Possibly Oblivion, probably not.

I was going to buy battlefield 2, but it seems to much like "counterstrike in the desert" for me to enjoy.

Edit: holy shit. I didn't even see Redeye's previous post.

Posted: Sun May 28, 2006 8:07 pm
by Megatron

Posted: Sun May 28, 2006 8:16 pm
by Burnov
Looks interesting, one huge thing that eventually put me off RTS games is the fact that units typically never behaved as if they would if they were their own sentient being... if you understand what I mean.

Such as in starcraft, a space ship that would otherwise be flying around, just stops stock still and just takes damage and delivers it until it blows up.

It didn't fly around and engage in some interesting battle, or you know, behave as if it were being piloted instead of just being a game peice.

This looks like RTS games may be evolving to the point where they might be marginally interesting for once.

Watching a clusterfuck of units just move up to one another and repeat attack animations and match stats against stats is boring as shit. If there's no real life behavior or physics behind it, it's pretty boring to me.

I'd imagine people who really like the classic "warcraft"-type rts are the sorts that just get a hard on for the strategic resource accumulating/building portion of it versus actual combat strategy

Posted: Sun May 28, 2006 10:17 pm
by Megatron
http://video.google.com/videoplay?docid ... 4366135212 ?

its more like ta than starcraft, ok

Posted: Sun May 28, 2006 10:47 pm
by St. Toxic
Burnov wrote:Armed Assault, maybe, if it's released and not gayed out.
Have you been checking the vid's on that thing? Man, they stripped the middle-mouse menu for one. Instead you have this big fat grandma' font across the whole screen that says "PICK UP PK ( DROP M16 )!! PRESS SPACE BAR :M". Overall, for every new vid that get's out, it becomes more obvious that it's being tweaked for the average cs gamer, at least that's my impression.

Posted: Mon May 29, 2006 2:14 am
by Burnov
That and they've included support for freelook as opposed to being solely vection-based aiming.

What's next? An expanding ring system? I might as well play CS the way it's going.

Posted: Mon May 29, 2006 12:12 pm
by St. Toxic
It'll be up to the mod community I guess, but that's a low down jew strategy. Only thing left to hype is the mp engine, but that could have been made a goddamn addon/expansion to the original.

Posted: Mon May 29, 2006 7:13 pm
by Subhuman
The new Final Fantasy, I guess? I haven't been following which new games are coming out soon. Maybe if I get a Windows emulator I can finally finish System Shock 2.

Posted: Mon May 29, 2006 11:45 pm
by POOPERSCOOPER
Are you retarded? The new Final Fantasy is not comming out this summer.

Posted: Tue May 30, 2006 6:12 am
by Koki
Mac users perceive Time differently.

Posted: Thu Jun 15, 2006 11:05 pm
by fallout ranger
Midnight Club 3, Fallout 2, and Pirates Gold

Posted: Fri Jun 16, 2006 6:48 am
by Thor Kaufman
I'm currently replaying a 'Nam mod for JA2, it's good. :salute:

Posted: Fri Jun 16, 2006 8:35 am
by Frater Perdurabo
Redeye wrote:Might pick up Gothic 1.
Gothic 1 is pretty good, but 2 is much, much better. Still, it's worth giving it a go.
Burnov wrote:Looks interesting, one huge thing that eventually put me off RTS games is the fact that units typically never behaved as if they would if they were their own sentient being... if you understand what I mean.

Such as in starcraft, a space ship that would otherwise be flying around, just stops stock still and just takes damage and delivers it until it blows up.

It didn't fly around and engage in some interesting battle, or you know, behave as if it were being piloted instead of just being a game peice.
No, you are absolutely wrong. In Starcraft, if one of your vessels that is incapable of attacking gets hit, it will start fleeing, unless you have given it the "Hold Position" command, in which case it will stay still. It's just how you work out the commands. If I want to fly my fleet over a ton of Spore Colonies (Zerg anti-aircraft structures) without attacking them, I will issue the move command, because I know that I will need my ships elsewhere immediately. If I wanted my fleet to attack the Spore Colonies and then fly to the final destination, I would issue the "Attack Area" command.

From what I gather, you want RTS's to be more varied, such as in terms of visuality and AI? I know that it would be a decent idea, but would unfortunately be near impossible to accomplish. For example, if every single unit in my army had a mind of their own, then some would deserter during a fight with a much tougher enemy, some would refuse orders, because my plan would seem suicidal, some would surrender when facing hopeless odds, etc. Such a game, though, would be highly imbalanced, especially in multiplayer, and games that are imbalanced in multiplayer quickly die, because it's not actually up to you whether you win or not.

Personally, I will be playing what I play all the time anyway, such as Fallout (1/2/Tactics), Starcraft, Diablo II Exp (new season coming soon [Y]), and maybe some Counterstrike.

By the way, I was just thinking about giving this really old game another go. Anyone heard of Z?

Posted: Fri Jun 16, 2006 10:39 am
by Koki
Frater Perdurabo wrote: No, you are absolutely wrong. In Starcraft, if one of your vessels that is incapable of attacking gets hit, it will start fleeing, unless you have given it the "Hold Position" command, in which case it will stay still.
Starcraft doesn't even have Hold Position command.
Anyone heard of Z?
Hard as son of fuck