what is Obsidians Next Project
it has the same mechanics as fallout, but the problem is it's just shoddy.
and nico, what are you talking about? xp is based on the damage you do for a hit. so as long as you kill a monster, the amount of xp you get should be the same, regardless of how you killed it...
and nico, what are you talking about? xp is based on the damage you do for a hit. so as long as you kill a monster, the amount of xp you get should be the same, regardless of how you killed it...

suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
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indeed, but most melee weapons have the advantage that they don't need fuel, arrows, bullets or fatigue to work properlyatoga wrote:it has the same mechanics as fallout, but the problem is it's just shoddy.
and nico, what are you talking about? xp is based on the damage you do for a hit. so as long as you kill a monster, the amount of xp you get should be the same, regardless of how you killed it...
