Posted: Wed Nov 28, 2007 11:36 pm
The way I rationalize this whole failed experiment is that Bethesda already had a list of new perks and they found the user submission that most closely resembled something they already had. If nothing else this thought process takes at least some of the blood from the hands of the fan community.Splatterpope wrote:Of course. Why wouldn't you choose a skill that allows you to kill everything you meet without having to end your "turn".It is the perk we most wanted to pick as players.