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Posted: Mon Jul 29, 2002 7:24 pm
by Kashluk
Red wrote:Yeah, but what the heck does gambling, as posted bu someone have to do with Mad Max? Unless you consider the "quests" he took a gamble?
What??? Who, where, when?!?!? 8O
Red wrote:Point was that apart of probably small guns skill, he wouldnt't have specific stats. He'd probably just be generic in it's repartition, just like that char.
Well, ok, so then you wouldn't invest in energy weapons...
Read my post on the previous page:
Small Guns, Barter, Steal!
The two latter, because he had to trade a lot to survive + he stole quite a lot... At least in the third movie (if I remember right).
Posted: Mon Jul 29, 2002 7:28 pm
by Red
Oops, I meant bartering. It's true that he does so in Mad Max, however the way bartering is implimented in FO/2 it simply isn't worth it.
As for the third movie, I don't even rememeber if I saw it. I rented the 2 first of the series in watched them, but my wife didn't want to rent the third one as she foudn the two first quite boring, and well, they are really...
Posted: Mon Jul 29, 2002 7:38 pm
by VasikkA
There is always the possibility to play Fallouts the stupid way. INT 3 or lower. And that's a challenge enough. Playing with 1 AGI or 1 STR are fast ways to raise difficulty, but to be honest, why bother?
Mad Max char would be better suited in a game of FOT.
Posted: Tue Jul 30, 2002 12:29 am
by Kashluk
Nah, there ain't a leather jacket nor is there a sawed-off shotgun. Plus, too many fights and you end up dead with such a character
And Red the point is that it's not supposed to be the optimal way - it's supposed to be a challenge. Yes, bartering ain't useful in FO - but that's the way Mad Max is, let him be so
Posted: Tue Jul 30, 2002 2:13 am
by Doyle
That's kind of the way I look at it. Although Max never relied much on science or diplomacy, FO and FO2 would put him in a lot of situations he never encountered in the movies. Since he did what he had to to survive, for the most part, I figure he would resort to convincing the soldiers to help or activating the turrets.
Posted: Tue Jul 30, 2002 4:21 am
by Cranberry
He was using a shotgun and leather jacket out of neccessity; they were the best he could find, while everyone else was using spear-guns. If you're going to play an adaptive Max, limiting weapons is slightly silly if he adapts in other ways.
Consider; if you gave him a suit of Power Armour and an HK G11E at the start of Road Warrior, do you think he'd favor his jacket and shotgun over them?
Posted: Tue Jul 30, 2002 6:15 am
by Spazmo
Well, sure, but it just wouldn't be Mad Max. You could say that you could also cheat, because if Mad Max had the choice to make himself invincible and have unlimited supplies, he certainly would have. But that's still no reason to cheat.
Posted: Tue Jul 30, 2002 6:20 am
by Cranberry
From my perspective, he couldn't. I don't know the cheat codes.
This is beside the point. Adaptation is doing what must be done to survive. Cheating is not neccessary for survival in Fo2.
Posted: Tue Jul 30, 2002 6:35 am
by Doyle
It's not supposed to be realistic. It's a neat way to make the game more difficult, but you can still justify using science and diplomacy.
Posted: Tue Jul 30, 2002 8:15 am
by Megatron
Someone should make a mad max mod for fo:t...that would be sweet.
Posted: Wed Jul 31, 2002 4:18 am
by Cranberry
Might be interesting to make a level with all technology knocked down a step; spearguns, pointy sticks and close combat.
Posted: Fri Aug 02, 2002 10:59 am
by Stealth boy
Maybe modify the sawed off shotgun to give it slightly more zip and the leather jacket to provide a bit more protection. Play a Cheech & Chong meets Mad Max game --- a leather-clad homeboy wasted on acid and meth with a real unlucky streak (Jinxed). That should be challenging AND hilarious.