Things You can do that don't deal with story

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
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Dan
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Post by Dan »

Raymondo2000 wrote:P.S talking about invisible, What happen to that watch in fallout 1 witch made you invisible and harder to hit in combat.
You mean the stealth boy?
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Post by Raymondo2000 »

I think thats it
I Wanna join a clan! I have a ok chr, good for taking the hits,I can make web pages but just to lazy to, thats all :>
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Red
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Post by Red »

Critically missing can sometimes end you your wepon exploding, that's true...
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Strap
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Post by Strap »

you can tell if the kids actually steal something, cause they run inside and stand by their master

and besides, they usually only steal you Keycards or crappy stuff
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danferry
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Post by danferry »

That is wrong, I had one of the brats take that fuel injector off me. And I didn't notice it till later, so I had to buy it back.
:mad:
I support everyones right to make a fool of themselves.:chainsaw:

I just wish I didn't do it so often.
:yikes:
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Red
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Post by Red »

MY first steal to ever happen to me was Smitty's meal... I came back from mom "WTF, the stupid thing is gone, I was SURE I had it with me, it's not like I ran all over the place and ost it!?"
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VasikkA
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Post by VasikkA »

Red wrote:Critically missing can sometimes end you your wepon exploding, that's true...
Thanks, my next Fallout char will most possibly have a luck of 1. :wink:
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Dan
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Post by Dan »

VasikkA wrote:
Red wrote:Critically missing can sometimes end you your wepon exploding, that's true...
Thanks, my next Fallout char will most possibly have a luck of 1. :wink:

Don't forget to keep your samll guns skill around 30%, i'm sure it'll help you complete your quest for the exploding guns. :wink:
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Post by Insane-Lark »

VasikkA, If you'd like to see your weapon explode & mass critical failures, you only need to play through as a jinxed character. If you also bring your luck down low enough you will find that you often injure yourself, you will take care which weapon you use (like the .233 pistol) because you fear losing it & must always have a good backup gun.

On Cassidy. I killed the Wrights for the sheer hell of it after solving the SAD. If I recall, I think I got busted getting into Mr Wright's safe & as I was roleplaying the game through, when they went hostile, we took them out. I didn't shoot the kids (not wanting the childkiller status) but Cassidy shot them for awhile & eventually started chasing them down & beating them to death with his spiked knuckles. I let HIM take them all out & I didn't get tagged as a childkiller.
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Red
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Post by Red »

That's one of the reasons I like melee weapons with Jinxed chars... They never break :)
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Post by Spazmo »

Kinda defeats the purpose of a jinxed character. You're supposed to lose your magazine and have your weapon explode and damn well enjoy it.
How appropriate. You fight like a cow.

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Post by Stealth Rabbit »

I have been through the game a few times with different character types (hack-and-slash, sniper, thief, demolitions, melee...) and so far I have only found the whale, claim jumpers, press gang, remnants of Master's Army, and the normal "Search for the Holy Hand Grenade" encounters, both of them. The one where Arthur is looking for it, and the Vorpal Rat cave. But I have not seen anything like Unity army or whatever the hell it was.
And BTW, I have played through the game with "shit-for-brains" characters, weaklings, and luckless dumbasses, and its always funny to see someone critically miss and drop their weapon, although, its always funny to see someone screw up.
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Meths
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Post by Meths »

danferry wrote:That is wrong, I had one of the brats take that fuel injector off me. And I didn't notice it till later, so I had to buy it back.
:mad:
Buy it back? You're kidding aren't you? Flick is the first human i kill every time i play Fo2 :twisted: . He's got all the weapons and armors you may need at the beginning. Killing him does not affect your karma either.
I like BIG guns...
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Post by Kashluk »

Agreed. I strongly suggest you guys kill all the evil (Flick, Tubby and that "The Hole"-dude) merchants in The Den. You'll get nafty items + some give you POSITIVE karma... And of course, you get rid of those thieving kiddos.
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VasikkA
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Post by VasikkA »

No no, don't kill flick. He's your source for Cat's Paw magazines.
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Red
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Post by Red »

After playing the game through quite a lot of times, it's much better to leave all of thema live (and use their money supply to sell your crap) then to take them out to protect yourself against the kids.

If you do kill the The Hole guy, make sure to do all his realted quests first though.
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Meths
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Post by Meths »

VasikkA wrote:No no, don't kill flick. He's your source for Cat's Paw magazines.
Cat's Paw magazines? Is there any quest with it?
I like BIG guns...
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OnTheBounce
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Post by OnTheBounce »

SPOILER ALERT
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Meths wrote:Cat's Paw magazines? Is there any quest with it?
Yes. Go talk to Miss Kitty in The Cat's Paw in New Reno when you have a Cat's Paw in your inventory. You'll notice a new dialogue option. Pursue it and she'll ask you to pick up 10 issues for her. If you choose the correct dialogue option when giving them to her you get yourself a Cat's Paw Issue #5 which has an "interesting article on energy weapons" in it. Basically, it's a Small Guns book for your e-weapon skill that isn't limited to raising your skill to 91%.

OTB
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VasikkA
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Post by VasikkA »

Well, you find those 10 Cat's Paw mags anyway if you keep your eyes open so Flick is more of a back-up plan. :roll:
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Red
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Post by Red »

I've never found 10 Cat's Paws if you kill Flick immediatly personally... And maybe I missed a few, but by the time you do find the 10th one you'll probably be mostly done with the game and a the bonus be worth a lot less to your eyes.

So well, just don't kill'm and either stash your items (say in the car... even if you don't have it yet!), or give them to one of your NPCs...
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