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Posted: Sat Aug 17, 2002 9:44 pm
by Dan
Raymondo2000 wrote:P.S talking about invisible, What happen to that watch in fallout 1 witch made you invisible and harder to hit in combat.
You mean the stealth boy?

Posted: Sat Aug 17, 2002 9:52 pm
by Raymondo2000
I think thats it

Posted: Sun Aug 18, 2002 4:00 am
by Red
Critically missing can sometimes end you your wepon exploding, that's true...

Posted: Sun Aug 18, 2002 11:29 am
by Strap
you can tell if the kids actually steal something, cause they run inside and stand by their master

and besides, they usually only steal you Keycards or crappy stuff

Posted: Sun Aug 18, 2002 3:08 pm
by danferry
That is wrong, I had one of the brats take that fuel injector off me. And I didn't notice it till later, so I had to buy it back.
:mad:

Posted: Sun Aug 18, 2002 6:49 pm
by Red
MY first steal to ever happen to me was Smitty's meal... I came back from mom "WTF, the stupid thing is gone, I was SURE I had it with me, it's not like I ran all over the place and ost it!?"

Posted: Mon Aug 19, 2002 2:07 am
by VasikkA
Red wrote:Critically missing can sometimes end you your wepon exploding, that's true...
Thanks, my next Fallout char will most possibly have a luck of 1. :wink:

Posted: Mon Aug 19, 2002 3:47 am
by Dan
VasikkA wrote:
Red wrote:Critically missing can sometimes end you your wepon exploding, that's true...
Thanks, my next Fallout char will most possibly have a luck of 1. :wink:

Don't forget to keep your samll guns skill around 30%, i'm sure it'll help you complete your quest for the exploding guns. :wink:

Posted: Mon Aug 19, 2002 4:26 am
by Insane-Lark
VasikkA, If you'd like to see your weapon explode & mass critical failures, you only need to play through as a jinxed character. If you also bring your luck down low enough you will find that you often injure yourself, you will take care which weapon you use (like the .233 pistol) because you fear losing it & must always have a good backup gun.

On Cassidy. I killed the Wrights for the sheer hell of it after solving the SAD. If I recall, I think I got busted getting into Mr Wright's safe & as I was roleplaying the game through, when they went hostile, we took them out. I didn't shoot the kids (not wanting the childkiller status) but Cassidy shot them for awhile & eventually started chasing them down & beating them to death with his spiked knuckles. I let HIM take them all out & I didn't get tagged as a childkiller.

Posted: Mon Aug 19, 2002 6:51 am
by Red
That's one of the reasons I like melee weapons with Jinxed chars... They never break :)

Posted: Mon Aug 19, 2002 9:57 am
by Spazmo
Kinda defeats the purpose of a jinxed character. You're supposed to lose your magazine and have your weapon explode and damn well enjoy it.

Posted: Tue Sep 10, 2002 5:58 am
by Stealth Rabbit
I have been through the game a few times with different character types (hack-and-slash, sniper, thief, demolitions, melee...) and so far I have only found the whale, claim jumpers, press gang, remnants of Master's Army, and the normal "Search for the Holy Hand Grenade" encounters, both of them. The one where Arthur is looking for it, and the Vorpal Rat cave. But I have not seen anything like Unity army or whatever the hell it was.
And BTW, I have played through the game with "shit-for-brains" characters, weaklings, and luckless dumbasses, and its always funny to see someone critically miss and drop their weapon, although, its always funny to see someone screw up.

Posted: Tue Sep 10, 2002 11:02 pm
by Meths
danferry wrote:That is wrong, I had one of the brats take that fuel injector off me. And I didn't notice it till later, so I had to buy it back.
:mad:
Buy it back? You're kidding aren't you? Flick is the first human i kill every time i play Fo2 :twisted: . He's got all the weapons and armors you may need at the beginning. Killing him does not affect your karma either.

Posted: Tue Sep 10, 2002 11:23 pm
by Kashluk
Agreed. I strongly suggest you guys kill all the evil (Flick, Tubby and that "The Hole"-dude) merchants in The Den. You'll get nafty items + some give you POSITIVE karma... And of course, you get rid of those thieving kiddos.

Posted: Wed Sep 11, 2002 12:22 am
by VasikkA
No no, don't kill flick. He's your source for Cat's Paw magazines.

Posted: Wed Sep 11, 2002 1:25 am
by Red
After playing the game through quite a lot of times, it's much better to leave all of thema live (and use their money supply to sell your crap) then to take them out to protect yourself against the kids.

If you do kill the The Hole guy, make sure to do all his realted quests first though.

Posted: Thu Sep 12, 2002 1:01 am
by Meths
VasikkA wrote:No no, don't kill flick. He's your source for Cat's Paw magazines.
Cat's Paw magazines? Is there any quest with it?

Posted: Thu Sep 12, 2002 2:05 am
by OnTheBounce
SPOILER ALERT
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Meths wrote:Cat's Paw magazines? Is there any quest with it?
Yes. Go talk to Miss Kitty in The Cat's Paw in New Reno when you have a Cat's Paw in your inventory. You'll notice a new dialogue option. Pursue it and she'll ask you to pick up 10 issues for her. If you choose the correct dialogue option when giving them to her you get yourself a Cat's Paw Issue #5 which has an "interesting article on energy weapons" in it. Basically, it's a Small Guns book for your e-weapon skill that isn't limited to raising your skill to 91%.

OTB

Posted: Fri Sep 13, 2002 7:56 pm
by VasikkA
Well, you find those 10 Cat's Paw mags anyway if you keep your eyes open so Flick is more of a back-up plan. :roll:

Posted: Fri Sep 13, 2002 9:12 pm
by Red
I've never found 10 Cat's Paws if you kill Flick immediatly personally... And maybe I missed a few, but by the time you do find the 10th one you'll probably be mostly done with the game and a the bonus be worth a lot less to your eyes.

So well, just don't kill'm and either stash your items (say in the car... even if you don't have it yet!), or give them to one of your NPCs...