Rosh wrote:It takes balls to be this stupid and post here.
FsEtNrDaEtR92 wrote:
I had not heard of the Fallout franchise until the announcement of Fallout 3. At the time, I owned Oblivion and was convinced it was the greatest RPG ever (ignorance if I've ever known it, but we all must learn some time)
By all means, don't let us stop you continuing to learn. In fact, we encourage it. A pity you didn't learn enough before posting this garbage.
Having no clue about the direction of the franchise, I got on Wikipedia and began reading about this franchise I had never heard of (I was born in 92', so I was a little young to be playing Fallout).
You still are.
Now, onto New Las Vegas. Bethesda has brought in a third-party developer to create this game that, as I said before, has previous employees that created the original Fallouts.
Feargus "SLAM DUNK!" Urquhart and Chris "New Reno" Avellone aren't particularly inspiring remnants of the design team. There might be a few more at Obsidian, but it really doesn't matter because Obsidian has been sucking too hard on the BioWare tit lately.
This got my hopes up.
And made your IQ fall.
I knew that the FP view was probably here to stay, and that the overall feel would be predominantly FO3ish. The hope for me lies in the possible creation of depth, a chance for players of this generation to experience the reality of Fallout: the world is not waiting for you to fix it. It will continue to die and grow.
1 year RPG development time = mod work.
As for how Obsidian can do this is beyond me.
And beyond Obsidian as well. Being a bit wiser about the game industry, I know of Obsidian's failures. 5 years on Stonekeep 2, a couple on TORN, multiple false starts on Fallout 3 when they were called BIS, Descent to Undermountain, Lionheart, the list goes on. The only two real notable titles from them were from before they were known as Obsidian, and those titles were damn near ten years ago. Everything else remotely promising from that studio has been canceled as they suck up publisher money.
With the current demand for NPC's, talking-heads will seem like a step backwards to some.
What the fuck?! Fallout 3 had "talking heads" but they were shitty compared to the original. Vampire: Bloodlines also had talking heads, done well, that helped bring the NPCs to life. What's the fucking point of having dialog with full VO with minimal facial detail?
But at least NPC's can have some depth and dialogue to them, to the point where what comes out of their mouth is actually important. If Black Isle didn't hook you in with drama, humor, or other weird sayings, then the character was probably trying to kill you. What's the point of having these dead characters walking around that only say the same things?
Apparently, you also need to play a few of Obsidian's recent games and purchase that clue as well. Hint: They suck.
I'd like to see actual consequences to the choices you make as a player. Oh somebody died, well you 500 karma so it's okay!!! No, you killed someone so be prepared for the entire town to turn against you.
See: Gothic 1 and 2.
Maybe actually create quests that benefit people, not just a run and collect quest to make a bomb out of soda pop. Show the effects of your job in the ending, of every single choice that you made in the game. Not just two different endings where you can be either apocalyptic saint or apocalyptic anti-christ.
Whoa, that would require Obsidian to do something other than clone BioWare, and poorly at that. I wonder how BioWare is feeling now that Obsidian jumped into Bethesda's bed.
I'm still wary of New Vegas, but if Bethesda kind of backs up and lets Obsidian take the wheel than maybe some of the old can meet the new. However, I know that Bethesda won't do this so I'm still scared.
Obsidian still doesn't have the people who set the design direction, setting details, art direction, and more, so you're still stupid.
Hope you guys enjoyed the post, I just felt the need to express concern for the game. Any criticism or praise will be welcome below : )
Thanks for the laugh. Now go back to Guitar Zero and forget about speaking in regards to this genre until you've played a few more decent games in it. The 80s and 90s birthed several amazing titles that should be staple for understanding this genre.
A pity they also birthed YOU.