Information above was wrong and belongs to another F2 mod
OK, It`s this one, if the link below got some problems i can upload the whole file package too.
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TeamX presents
"Fallout2: A New Vision"
v1.1
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"A New Vision" is our first major Fallout2 mod. It contains quite a bit, but
mainly and first of all:
- plot changes (over 20 characters, 7 of which are completely new and the
remaining have had their dialogs rewritten and new quests implemented)
- new items (over 30 in all, including weapons and drugs)
- maps (some original levels have been redone, and a few new minor locations
have been added)
- ...everything else (changes in the weapon system, random encounters, etc.)
Contents:
1. Mod description
2. Installation
3. About Us
4. Acknowledgements
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1. Mod Description
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The mod touches upon Arroyo, Klamath, the regions around them and (slightly)
Redding.
The most assiduous attention is given to the plot, character development and
dialogs.
The mod is braced with a unified plot, around with the action of the mod takes
place. And at the same time there are plenty of side quests, which have no or
little effect on the plot and are just there for the hell of it. The way your
game will go relies heavily on things like your base statistics and further
development (for instance, investing into previously seldomly used skills may
reap interesting results in the future).
The mod encloses several locations and maps. For instance, the original
rat-infested caves in Klamath have been completely redone, and are now
something entirely different. The world map has also been imbued, so watch out
for new mini-locations and special quests.
The mod adds various new items, including weapons and everyone’s favorite –
drugs!
The weapons system has also been substantially modified – the specifications
of some types of ammunition have changed and some arms have been replaced. New
possibilities have also been added – like combining different components in
order to create various drugs, etc.
The mod fits almost perfectly into the original game world and plot, so after
finishing the mod you can just go on playing the original game – but now with
new items and abilities!
OH AND YEAH: This is but a short list of changes, you’ll just have to finger
out the rest on your own
. And another thing... Quite a few characters from
the original game have remained untouched. Well, we were making a mod, not a
brand new game
. So if you come across some minor mismatches in the dialogs
of the “new� and “old� characters along the way, then just remember – it’s not
a new game, just a mod
.
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2. Installation
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1. Make backup copies of the patch000.dat and fallout2.exe files, as well as
of the DATA folder.
2. Delete your DATA folder. Copy patch000.dat and fallout2.exe files and the
DATA folder from this archive into the game directory.
3. Make sure that the "music_path2" parameter in your fallout2.cfg points to
your DATA\sound\music\ folder.
4. Start a new game and enjoy
.
NOTE: the mod *already* contains the 1.02d patch.
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3. About Us
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You can locate us at:
www.teamx.ru
If you wish to join, write to Wasteland Ghost (
wasteland_ghost@mail.ru).
Also send your bug reports there, or post them in our forum.
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4. Acknowledgements
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This is perhaps the hardest part – to remember, let alone list and thank
everyone who has contributed in the dragging of the mod to the finish line is
probably... impossible. But hey, that doesn’t mean we won’t try:
- Dims, Abel, Heinz and the other researchers of the never forgotten Undat
Division for their documentation on the inner structure of Fallout, their
very nifty utilities, and, of course, their constant help, without which we
would never have managed to finish the job.
- il76, Monah and the members of the former plot and design group for a
brilliant plot, dialogs and so much more.
- The former item group staff for all the valuable information on items and
images incorporated in the mod.
- Anchorite for his lipsynch editor.
- Zmey for giving Hakunin a voice (only in Russian version).
- Kovarny for work on speech files.
- Spybomb for his strain on items as well as some really great images.
- Maza for some excellent PipBoy images.
- Voron and Abel for our website and forum.
- Raven for scripting the poker game.
- Communist for a hell-load of work on dialogs, scripts and just about
everything else.
- The translation group for their dedicated work on the text. In particular:
Dimm0n - for always taking on a whole lot of dirty work, Setau – for his
energy, mEtaLL1x - for his very helpful criticism, Julie Casey – for
proof-reading.
- Lunat!c, Ded, Tumyp and all plot and design group for very nice dialogs.
- Sghi, Pal and Snookie for the maps.
- Groundhog for the Team's logo.
- Errant for Klamath Sewers music
- Allan Shade for living long enough to see the mod released
.
- Izuken for his patience.
- Tim, Mc Clur, Mr Extreme and all the testers – for really testing the
Russian beta. And Mangler for fighting off the errors in style in the
English version beta.
- Every member of the TeamX of the present, as well as everyone who helped us
along the way - for making this mod.
- Iceman345 for his splash-screens and utilities.
- Wasteland Ghost for everything.
- And, of course, Black Isle Studios for such a great game...and well as
mapper and compiler, which really came in handy
.
And that about wraps it up. Let’s hope this isn’t the last time you’re reading
a readme file to a TeamX creation
.
May fate smile down on your path in the Wasteland!