What Perks or Traits would you like to see in the game?
- King of Creation
- Righteous Subjugator
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Writing-wise I agree, but I turned into a fanboy and rapidly devour anything new. Herbert wrote up until the 6th book I think before he died. But yeah, his son and the other guy aren't nearly as good.
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- King of Creation
- Righteous Subjugator
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- SenisterDenister
- Haha you're still not there yet
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- POOPERSCOOPER
- Paparazzi
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- The Unlucky SDF!
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How bout a Rat Pack inspired perk
I thought of one similar to the "Mysterious Stranger" perk
a reinvented version of it and it goes like this:
1.A ghostly apparition reminiscent of any member of The Rat Pack who squeezes off some rounds into your target.of course with some crooning tune as background music.
I thought of one similar to the "Mysterious Stranger" perk
a reinvented version of it and it goes like this:
1.A ghostly apparition reminiscent of any member of The Rat Pack who squeezes off some rounds into your target.of course with some crooning tune as background music.
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- The Unlucky SDF!
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- Manoil
- Wastelander's Nightmare
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Actually, excuse the double-post, but I just had an idea for a perk. Remember the tallying lists of kills in the old games? Kept track of everything your person massacred? What about perks introduced after you kill a certain amount of enemies?
I.E.:
Respected (250 Raider Kills):
Slaughtering raiders has earned you a mantle similar to the boogeyman in their circles. Raiders will not attack first, and raider merchants are open to trading with you. Raiders you've engaged in combat only carrying considerably weaker weapons will flee.
Shift in the Food Chain (500 critter kills):
You've wiped out enough members of each animal kingdom that you've become recognized as a predator. All critters with the exception of Deathclaws will flee at detecting you. Deathclaws will not attack unless attacked first or your health is below 50%.
The New Master (250 Supermutant kills):
You've wiped enough Supermutants off the map that they recognize you as a human paragon of war. Supermutants will not attack first, are open to barter, and will flee combat if weapons on-hand are severely weaker than yours.
Forced Extinction (500 kills of _____ critter):
You're not concerned with species preservation, and have hunted _____ to extinction. You can no longer find _____ in random encounters.
I.E.:
Respected (250 Raider Kills):
Slaughtering raiders has earned you a mantle similar to the boogeyman in their circles. Raiders will not attack first, and raider merchants are open to trading with you. Raiders you've engaged in combat only carrying considerably weaker weapons will flee.
Shift in the Food Chain (500 critter kills):
You've wiped out enough members of each animal kingdom that you've become recognized as a predator. All critters with the exception of Deathclaws will flee at detecting you. Deathclaws will not attack unless attacked first or your health is below 50%.
The New Master (250 Supermutant kills):
You've wiped enough Supermutants off the map that they recognize you as a human paragon of war. Supermutants will not attack first, are open to barter, and will flee combat if weapons on-hand are severely weaker than yours.
Forced Extinction (500 kills of _____ critter):
You're not concerned with species preservation, and have hunted _____ to extinction. You can no longer find _____ in random encounters.