It's them/their fanboys/their PR calling their games RPGs when they're not. I mean isn't Dragon Age closer to Diablo than it is to Fallout? Isn't Mass Effect closer to say, GTA IV than to VtmB?? Do people consider either Diablo or GTA IV RPGs?
Yeah, I never held them to any kind of high standard, and to me, they are kind of a baseline, middle of the road for RPGs. Nothing more, at least they get some shit right. I don't really follow their development at all.
I do think Black Isle's (Fargo's?) use of the Infinity Engine was a brilliant business model for the bottom line and for fans. (Not that I'm saying it was a great engine or anything.)
They coded the engine and packaged it 3 ways as
-A middle of the road adventure/RPG - BG, BG2
-a cash-cow, hack-n-slash Diablo competitor in Icewind Dale
-a quirky, philosophical, text intensive RPG for the hardcore crowd in PS:T.
I'm not saying that IE in and of itself was any good, just the fact that they had the wherewithal to take it in three different directions in an attempt to reach three different audiences, instead of deluding themselves into thinking they can cater to everyone (even non-RPG fans) by making the same grey TES or MAdden 200X over and over again.
I think in the case of IE, it was win-win for everybody (flaws of IE notwithstanding, please lets not go there).
It is a really rough sell though when you start out under the assumption that a game "isn't for everybody" or inaccessible due to attention span/literacy issues like Torment vs. say an "RPG" like Fable.
And you have the bigger gains from the mainstream games to offset the chances you could take with off-beat stuff like Planescape (and their "B Titles" like Fallout was considered
). Burger made the case for why this doesn't happen and the resulting "stifling of creativity", the gameplay innovation has to come from somewhere, because most of the only innovation we get are shallow marketing buzzwords graphical shit that only advance the visuals while everything else stays the same. It surprises how much games like FPS and platformers are still essentially the same shit over and over again with just a different IP slapped on it.
I think Fargo touched on this in his MattChat interview, that while Interplay came out with a lot of really innovative, off-beat, quirky stuff that nobody else would do, they ultimately failed financially because they didn't have that flagship, cash-cow franchise like others to subsidize the rest. That's really their fault since they did posses some worthwhile licenses (Star Trek, D&D, LoTR ???) and came up with some great ones of their own.
I don't really give a shit how great the cutscenes and bloom and number of pixel shaders or whatever the fuck Deus Ex 3 will have. If it doesn't have some semblance of the gameplay, it's just a name on the box to entice suckers.
/apologies for any hungover Sunday incoherence
So why the hell not? I mean, you and I both saw Burger light up when Matt asked her what game she'd like to be doing, right? Tell you what let's kidnap her and Fargo and lock 'em in a room along with Cain and why the fuck not, Avellone and Urquhart and tell them they're not leaving until they've agreed on making (a PC exclusive) Wasteland 2. icon_wink
"Slam Dunk"