I'm not sure about this, but I suspect that the file "tiles.txt" controls what directories are included for you tile plunking pleasure. It contains quite a few lines, all of them like this: F:\bos\tiles\BOS. Maybe we'll have to look into modifying this file in order get MOFO certification?Stevie_D wrote:The only problem is, I can't see how I can use custom tiles in that way. Because I tried to put all of Senor Deluxe's custom tiles outside of the FoT/core folder system, I can't get to them, as the editor won't let me go any higher than the ...core/tiles folder.
I don't use anything resembling a tile in my mod so far. All of the sprites are for items. JJ86, on the other hand, uses lots o' scenery sprites, but I think that has a lot to do w/what can be done w/them as opposed to single tiles. (For instance, you can have a Scenery Entity set up to display the sprite of a street sign and since you can assign a Display Name to a Scenery Entity the sign would have mouse-over text of your choosing. Scenery Sprites act as tiles in all other respects, so they can also have the advantage of doing things like letting you have a vehicle that can be used as cover, but not as a sort of pillbox. These were the first two issues that got us delving into the concept, BTW.)Stevie_D wrote:I notice both you, OTB and JJ86 have imported all the custom tiles you've wanted to use as sprites... am I mistaken in saying sprites aren't entities or tiles? How would I go about using them in that fashion, oh learned ones?
Good point, Red, this was something that really confused me at first and almost kept me from using the -path command.Red wrote:However wether you go in the first or second "misc", it doesn't matter, as it'll list ALL the files in BOTH directories regardless. (So you needn't worry about choosing the right one).
One thing I would add, is that you don't have to worry about over-writing the core camaign's map/entitities/etc. when using the -path command. If you do happen to have an attack of dumb-ass-itis and hit "Save" it will create a new version of that file in your custom directory. At that point you will no longer be able to open the original version, because no matter which one you click on you get the version in your custom directory.
That last big is why I always use a different filename, usually just adding "OTB_" in front of whatever the filename was. That also helps to keep your files lumped together nicely. (Although there are exceptions to this, like if I have tons of a certain core entity, then decide to make a change to it, I'll just leave the entity file name the same so that I don't have to go hunting for every last Nuka-Cola bottle, or something.)
OTB