Chased
- Saint_Proverbius
- Righteous Subjugator
- Posts: 1549
- Joined: Tue May 21, 2002 1:57 am
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How the perk worked:
Occationally, a person would show up on the battlefield to help you out. He was generally fairly decent at fighting, except later on.
How this would work as a trait:
Occationally, a person would show up on the battlefield and either help you out, or be against you.
Occationally, a person would show up on the battlefield to help you out. He was generally fairly decent at fighting, except later on.
How this would work as a trait:
Occationally, a person would show up on the battlefield and either help you out, or be against you.
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Too late heheDan wrote:Meths wrote:Yeah i'll just create a new topic not messing this one :oops:
I think the disscusion should continue here, because this is where it was started.
Mysterious stranger would be useful, if he was gaining experience with you, and accasionally updating his weapon and armor. It can be converted easly into a trait, but then what would happen with the MS perk? Would it be possible to have 2 good MSs or 2 bad MSs at the same time? Or could they fight each other?
I like BIG guns...
Now that would be an interesting trait. I'd rather have MS trait than some traits in Fallout and Fallout 2 which are either useless, harmful or don't give you any real advantage.
If it would be a perk, then it should be possible to take 2 or 3 levels of that perk, giving you more powerful 'mysterious strangers'.
If it would be a perk, then it should be possible to take 2 or 3 levels of that perk, giving you more powerful 'mysterious strangers'.
Interesting. The more levels of this perk are taken, tho more often MSs should also appear. All of it can be also explained - you have some fans tracing you 8) .If it would be a perk, then it should be possible to take 2 or 3 levels of that perk, giving you more powerful 'mysterious strangers'.
I like BIG guns...
What about missterious strangers, the ones you could meet in a bar and have fun with?
Seriously, a deathclaw that would fight for you in a random encounter and then turn against you would be interesting and spice up the battle. The mysterious stranger perk should be dependant on your luck, maybe a minimum luck of 6, also I'd like to see more 'strange' perks. Way of the Fruit -perk in FOT, for example. :roll:
Seriously, a deathclaw that would fight for you in a random encounter and then turn against you would be interesting and spice up the battle. The mysterious stranger perk should be dependant on your luck, maybe a minimum luck of 6, also I'd like to see more 'strange' perks. Way of the Fruit -perk in FOT, for example. :roll:
returning to the base of this post, i think that having an assassin chase you should only be availible on higher dificulty settings, or possibly after you have beaten the game once, as and added bonus of challengingness.
or you could just be able to select it, or it would come if you biult a stealboy PC or combat or whatnot
or you could just be able to select it, or it would come if you biult a stealboy PC or combat or whatnot
You mean bounty hunters? They should be after you regardless the difficulty, depending on your karma of course. Sneaky, hiding in shadows kinda assassins sent by the main enemy or foe would be interesting and add a feeling of conspiracy, but dunno, that sounds too baldur's gatey. Bounty hunters/hired killers are OK though.
Nah, +1 to all your stats would be too powerful for a perk, even for a trait(Gifted was way too powerful).
Fallout 3 should have bounty hunters if you have low karma and perhaps you'd have to avoid 'law officers' when visiting towns. That rules out solving quests for sheriffs etc. in good towns. I also like the idea of rivaling factions sending hired killers after you, depending you're in one.
Fallout 3 should have bounty hunters if you have low karma and perhaps you'd have to avoid 'law officers' when visiting towns. That rules out solving quests for sheriffs etc. in good towns. I also like the idea of rivaling factions sending hired killers after you, depending you're in one.
Sure, "gifted" trait should be removed - it's way too easy to create your character if you have +7 char points. It's not an RPG if you can everything. Your char must have his/her good and bad sides.VasikkA wrote:Nah, +1 to all your stats would be too powerful for a perk, even for a trait(Gifted was way too powerful).
"the chased" wouldn't be any trade off since it'd be more fun and chance to get some extra exps and ammo.
Kinda like Morton brothers - that's how i see it.Fallout 3 should have bounty hunters if you have low karma and perhaps you'd have to avoid 'law officers' when visiting towns. That rules out solving quests for sheriffs etc. in good towns. I also like the idea of rivaling factions sending hired killers after you, depending you're in one.
I like BIG guns...