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Posted: Wed Apr 16, 2014 6:52 pm
by Manoil
Have you figured out silenced weapons/attacks that don't break stealth?

What about new perks?

Posted: Wed Apr 16, 2014 10:46 pm
by RobertHouse
New perks are near impossible to add, there is a lot of hard coded stuff that links to the perk system.

Yup silenced weapons are simple, all you need to do is increase the accuracy and set the weapon type to melee, the weapon type just effects how accurate the weapon is at different ranges like snipers and how loud the weapon is.

Posted: Wed Apr 16, 2014 11:28 pm
by Megatron
Habe you made a .mod file? release the beta ill test it on my 346ghz machine

Posted: Wed Apr 16, 2014 11:58 pm
by Manoil
RobertHouse wrote:New perks are near impossible to add, there is a lot of hard coded stuff that links to the perk system.

Yup silenced weapons are simple, all you need to do is increase the accuracy and set the weapon type to melee, the weapon type just effects how accurate the weapon is at different ranges like snipers and how loud the weapon is.
But you can still add in firing animations/sounds/possibly projectile effects?

Posted: Thu Apr 17, 2014 12:10 am
by RobertHouse
Manoil wrote:But you can still add in firing animations/sounds/possibly projectile effects?
Yup.

Posted: Thu Apr 17, 2014 12:14 am
by RobertHouse
Megatron wrote:Habe you made a .mod file? release the beta ill test it on my 346ghz machine
Don't exist friend. ;)

Posted: Fri Apr 18, 2014 11:02 pm
by Manoil
Has anyone made any new resources for new critters? Like Coyotes or Wannamingos?

Posted: Tue Apr 22, 2014 8:10 pm
by RobertHouse
Sorry Manoil, i will answer your question and post new stuff soon, i have been very busy.

Posted: Tue Apr 22, 2014 10:01 pm
by Manoil
I'll just assume it's another yes considering the theme of things. Doesn't seem quite so big a shift when you're making new vehicles and aircraft.

The more variation, the more the whole thing excites me. Let me know if you need a proofreader for your dialog/text boxes

Posted: Tue Apr 22, 2014 10:46 pm
by RobertHouse
Well yes, lots of new creatures but no Coyotes or Wannamingos yet.
Let me know if you need a proofreader for your dialog/text boxes
Will do. ;)

Posted: Fri Apr 25, 2014 3:31 am
by RobertHouse
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New Mutant with size and colors variants.

Posted: Fri Apr 25, 2014 3:32 am
by RobertHouse
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New Sentry Bot sprite, fully animated like all of my sprites and this one has a new shadow.

Posted: Mon May 05, 2014 7:30 pm
by Manoil
Have you introduced BrainBots yet?

Posted: Mon May 05, 2014 9:19 pm
by RobertHouse
No not yet, i will soon though.

Posted: Mon May 05, 2014 9:20 pm
by RobertHouse
Many of you know this, for a while now i have had a problem with my new computer that prevented me from making maps and other files, well today i just fixed it!

I can't wait to finally start some real modding on Last Vegas, starting today i am going to be mapping and modding like crazy!

All of you that are reading this thank you for watching this mods progress, have a amazing day! And keep your eye on this mod ;) i am going to be updating it quite often now.

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Posted: Mon May 05, 2014 10:52 pm
by Redeye
Are those VDUs sitting upside-down on the floor?

Or just on the floor?

odd

Posted: Mon May 05, 2014 11:13 pm
by RobertHouse
?? What are VDUs?

Are you referring to these grates?
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Posted: Tue May 06, 2014 1:16 am
by RobertHouse
Another Vault 110 update.
I added and fixed a lot of stuff, most of it you can't see yet, i updated the layer under this layer.

This vault is very important and will be the most visited place in the campaign for a while.

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Posted: Tue May 06, 2014 7:02 pm
by Manoil
Excellent work. Did you already pick up that pack of vault resources that was released a few years ago?

Posted: Tue May 06, 2014 9:46 pm
by RobertHouse
Thank you!

Nope, i make all my maps from scratch, i will end up using maps made by others but for now RobCo and i make them.