Posted: Sat Sep 07, 2002 11:43 pm
Ah, over ICQ, I hadn't thought of that. It's just I haven't seen you there at all.
The second oldest Fallout gaming community, online since 1998, keeping warm in the nuclear glow.
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LOL...Well the beast got me, had a blast out..damn there are too many beautiful women!! can't handle them all :twisted:OnTheBounce wrote:Thanks, Odin. (BTW, I checked this morning: people are literally tripping over themselves to dl the IOOI demo from NMA: 9 people so far! ) If you do happen to get too drunk to play, just make sure you're not "too drunk to fuck".
Nope, not late at all. I've been compiling all of the comments, but haven't started revising the mission yet. (I'm still too busy mapping out The Hub.) Now if you had posted after Phase 2 was released...Senor Deluxe wrote:Hm, seems I´m a bit late with posting my opinion...
Another satisfied customer! Thank you very much, Senor Deluxe.Senor Deluxe wrote:Great work, OTB, this is truly impressive.
That was definitely something I was aiming for. I, too, took exception to the "combat playground" look as you put it. (That's one of the reasons I liked Springfield so much since that problem is largely non-existant on that rather well-done map. Jefferson is another one that comes to mind.)Senor Deluxe wrote:There are some things which I found really remarkable and which are IMO much better than in the original game. For instance the atmosphere: I like it very much when a map gives you the impression that it´s a "real" location, not just some combat-playground where sandbags are stacked up all over the map in places where they´d hardly make (non-gameplay-)sense.
Noted. Again, these are things I was aiming for, and I'm glad you both noticed and took the time out to mention it. Some credit for the tilework does go to the designers at MF, though, since that is actually a map from the core campaign, although it's heavily modified. Osceolla was one of the better maps in the core campaign, although I didn't care for the use of Vault Tiles in the lower level. I felt the Subway Tiles made for a darker, danker look.Senor Deluxe wrote:Not only is the whole idea behind your map very post-apocalyptic, it´s really detailed as well. I love that! The bags of corn waiting to be processed, the repair area, where the slavers seem to be busy looking for parts among the junk, the repair-checklists, the raider with the dice, etc. this is all very credible. What I found especially fallouty and entertaining are the descriptions of the stuff you find, for example the book in the desk or the dice. I missed that sort of humor in FOT a lot.
Again, thank you. I'm aiming for an even better map w/my current effort!Senor Deluxe wrote:It´s obvious that a lot of time and thought was put into this cool map , OTB, VERY VERY GOOD.
Who?OTB's sig wrote:A typical single-player map goes through well over 100 revisions... - Karl Burdack
Karl Burdack was the Lead Programmer for FoT. I saw the quote in NMA's FoT Editors preview and thought it was pretty funny in light of how many times I revise my maps.Max-Violence wrote:Who?
I'm not worthy! I'm not worthy!OnTheBounce wrote: Karl Burdack was the Lead Programmer for FoT.
Not worthy of what? All I did was paste the quote in from an article at NMA, then check the credits in the FoT manual to make sure I knew who he was.Max-Violence wrote:I'm not worthy! I'm not worthy! :mrgreen:
Yes, I realized that at work this morning. I felt really foolish and hoped I would get home in time to edit my post. :oops:Max-Violence wrote:Eh, I was referring to Karl Burdack, not you
Yes, I have. You basically just put Karl in Alice Cooper's shoes.Max-Violence wrote:Haven't you ever seen Wayne's World?
Max, I begged him to come back. It was most undignified. No word yet.Max-Violence wrote:Endocore's still around? Tell him to git his ass on over here!
Nothing to forgive. I've had my share of comp problems this week, believe me.Stainless wrote:Forgive me, OTB. It took forever to port the zip over to my own comp. Kept getting disk drive errors and all sorts of crap.
I can't take credit for the weapons, excepting my adaptation of the mines. Those kudos go to the Fallout and Wasteland Dev teams.Stainless wrote:Likes:
- cool weapons
- New trait
The zooming in on alarms will not be in the next version. Darwin_187 originally play-tested the mission when that was disabled and suggested that is be reenabled. So blame him for it. (Just kidding, it's my fault, I shouldn't have listened to that drunken lout. :mrgreen: )Stainless wrote:Dislikes:
- that *%@&#n zoom to the alarms!
- Anna has to be one of the most useless characters I've ever used
Place the Repair Item in one of Anna's Active Item Slots, the use her Repair skill on the Hum-Vee. (Yes, the one w/the ID "Slave One". )Stainless wrote:How do I get the Humvee? I've been using that motor thingy and all it does is put me in the car
"Talk" to the computer (Slave Net). You will then have a reason to use the console. (I won't spoil it for you.)Stainless wrote:What does the console in the refinary area do?
Yes, teamwork is essential. W/some luck the entire campaign should end up like that. I don't like the idea of being able to "run the map" w/a single character. While that was somewhat appropriate in the RPGs -- since the emphasis is on a heroic individual -- I find it distasteful in a squad-based tactical game.Stainless wrote:First try ended in about 5 secs after I tried to take down a patrol with the 2 snipers.
If you sit down to play again, try to hit the other gate. You'll notice that the Slavers reinforce where the trouble is. Additionally, going on some suggestions that I've received here, they will be even more reactive when the updated version is released w/Phase 2 of the demo. Glad you like that, Stainless.Stainless wrote:finally, taking out the south gate....er...I think, or the other gate...the rather heavily defended one. That was uber-cool
Indubitably, my freind. Indubitably.Stainless wrote:there you go...happy?
Hmm...a reference to starwars?OnTheBounce wrote:the one w/the ID "Slave One".
After all of my bitching about cheesy pop culture references in FO2 I really should be ashamed of myself...Stainless wrote:Hmm...a reference to starwars?