Boneyard Adytum Crisis.

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
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Strap
Hero of the Desert
Hero of the Desert
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Location: a cave

Post by Strap »

thats like with necropolis, it was destroyed before i got there! lol
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VasikkA
No more Tuna
No more Tuna
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Post by VasikkA »

Walking Refrigerator wrote:What about the hub, suppose you really do all quests; the missing caravans, the raider' farm, kill Decker (and the thieves??!) IS there no possible good ending?
Nope, you can't stop them damn mutants from destroying the Hub. There is no good ending.
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Strap
Hero of the Desert
Hero of the Desert
Posts: 1641
Joined: Tue Jun 11, 2002 2:59 am
Location: a cave

Post by Strap »

damnit! i wanted a Hub in FO3. but the narrator just had to say:

"And will Never recover"
Valdis

Post by Valdis »

VasikkA wrote:
Walking Refrigerator wrote:What about the hub, suppose you really do all quests; the missing caravans, the raider' farm, kill Decker (and the thieves??!) IS there no possible good ending?
Nope, you can't stop them damn mutants from destroying the Hub. There is no good ending.
There's a good ending. I got one.
Folkewulf
SDF!
SDF!
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Post by Folkewulf »

you can avoid the bad ending for necropolis too

IIRC you need to leave them a water supply then take out the vats and master within 30 days of killing the super mutants there
gun, all gun, like finger on hand
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