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Re: Aha!

Posted: Sun Feb 09, 2003 3:50 pm
by OnTheBounce
requiem_for_a_starfury wrote:Anyone know where the deathtraps are used in the campaign or in anyone's custom maps?
There is a Death Trap used in the Great Bend mission of the core campaign. It's the downed powerlines...you know, the ones that seem to invariably fry that melee 'bot... :lol:
requiem_for_a_starfury wrote:Nevermind, I'm not going to use it anyway, on a seperate note, this map is turning out to be total crap, I think I'll stick to making combat orientated maps in the future. I'll leave the rpg's to other people.
But RfaSf, Death Traps are very handy for combat oriented maps. Weakened forcefield doors like in FO/FO2, electrified floors, molten metal in a smelter, all of these and more are possible w/Death Traps.

As for the RPG issue...well, FoT's not very well suited to it anyway. Something about being limited to diatribes instead of real dialogue that puts a real crimp in role playing. (Although, if some of you don't know, JJ86 did come up w/a work around for dialogue using a "yes" and "no" sprite assigned to Object entities that have click speech assigned to them. There's a topic devoted to it around here somewhere.)

OTB

Re: Aha!

Posted: Sun Feb 09, 2003 4:27 pm
by requiem_for_a_starfury
OnTheBounce wrote:There is a Death Trap used in the Great Bend mission of the core campaign. It's the downed powerlines...you know, the ones that seem to invariably fry that melee 'bot... :lol:
Cheers again OTB I'll take a look at that mission for future reference.
OnTheBounce wrote:But RfaSf, Death Traps are very handy for combat oriented maps. Weakened forcefield doors like in FO/FO2, electrified floors, molten metal in a smelter, all of these and more are possible w/Death Traps.
I'll bear that in mind, for now I've decided to give up on this map, I want to reuse some of the buildings for something else, but once I've finished clipping them expect to see it appear at the gates of the graveyard sometime soon. There are just too many conversation strands and speech variables to keep track of.