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Posted: Thu Jan 09, 2003 3:32 pm
by VasikkA
Haethurn wrote:As in, I will be able to tell if an npc has a crippled limb or a damaged eye...things like that.
If I recall correctly, NPCs in your party don't get crippled limbs or blindness. They also aren't affected by radiation and poisoning. Only thing you need to worry about is their hitpoints. I don't also recommend letting them use any drugs, because they can become addicted to it.

Posted: Thu Jan 09, 2003 10:21 pm
by jerman999
I think that NPC's can get broken limbs. I know that they can't get poisoned or radiated though.

Posted: Thu Jan 09, 2003 11:04 pm
by Haethurn
VasikkA wrote:
Haethurn wrote:As in, I will be able to tell if an npc has a crippled limb or a damaged eye...things like that.
If I recall correctly, NPCs in your party don't get crippled limbs or blindness. They also aren't affected by radiation and poisoning. Only thing you need to worry about is their hitpoints. I don't also recommend letting them use any drugs, because they can become addicted to it.
NPCs in your party do get crippled limbs, blindness, and other serious injuries. I remember having to use the doctor skill on Dogmeat to heal his broken leg once.

Posted: Fri Jan 10, 2003 3:57 am
by Bloodgeon11
I'm of the belief that the worthless perk is a myth. It is nonexistent. Every perk can help in some way.
How about Mental Block in FO2, huh, huh (waggles eyebrows)?

Posted: Fri Jan 10, 2003 12:18 pm
by Tank
OOOOOOOOOOOOOOOOHHHHHHHHHH! Very good, the only place that was useful was in the Cathedral in FO1...

Posted: Fri Jan 10, 2003 12:50 pm
by Red
Yeah but didn't they remove that perk from the normally available perks?

Posted: Sat Jan 11, 2003 8:37 pm
by Bloodgeon11
Can anyone else answer that question? I can't, because the last time i played, i did an experiment to the tune of running straight to the tanker, cheating everything up, and beating the game at an early level to see what would happen to the individual towns if i didn't interfere in anything. That was a while ago. :oops:

Posted: Sat Jan 11, 2003 9:09 pm
by Kashluk
Actually, I'm more interested of knowing how did your experiment end up :-0

Posted: Mon Jan 13, 2003 2:34 am
by Bloodgeon11
Pretty much like you would expect, modoc dies, Vault City conquers Gecko, Redding falls into a death-spiral, Broken Hills is destroyed by mutant haters, New Reno is taken over by the Salvatores, NCR takes over Vault City (i guess after VC destroys Gecko, maybe the developers didn't expect this experiment :lol:), DeathClaws die (again, don't ask me how), the Shi create their radiation plant, and the vagrants drift on....and of course, arroyo lives!

Posted: Mon Jan 13, 2003 3:50 am
by Red
You're lying. Most of the towns don't have endings if you never visited them - and most notably v13... They only die if you kill them yourself or have fixed their voice module...

Posted: Mon Jan 13, 2003 4:04 am
by Ninja Penguin
Red wrote:You're lying. Most of the towns don't have endings if you never visited them - and most notably v13... They only die if you kill them yourself or have fixed their voice module...
OH SNAP! THAT'S A FIGHT IN MY NEIGHBORHOOD!

Posted: Mon Jan 13, 2003 5:48 am
by Kashluk
Red wrote:You're lying. Most of the towns don't have endings if you never visited them - and most notably v13... They only die if you kill them yourself or have fixed their voice module...
Didn't INTERFERE with anything, Red. He still might've travelled through the towns, bought a stimpack or two and so. But he didn't interfere with any of the quests ;)

Posted: Mon Jan 13, 2003 2:49 pm
by Red
That's why I mentioned v13 in perticular. There is no mention of it unless you kill them yourselves or fix the voice module (and get the GECK and return 2 weeks once that's done).

Posted: Mon Jan 13, 2003 7:07 pm
by Kashluk
Oh, ok... Red 1, Kash 0.

Posted: Mon Jan 13, 2003 10:36 pm
by Bloodgeon11
Never said i kept perfect notes either. It could just be that i'm remembering things that happened in previously played games, or things that mysteriously happened after i went and interfered, like Horrigan reappearing to slaughter the deathclaws after i got the exp for fixing their generator and taking Goris. :oops:
And, confidential to Ninja Penguin, i don't take part in immature things such as flame wars when there is a good chance i am wrong and will lose. 8)

Posted: Mon Jan 13, 2003 11:23 pm
by axelgreese
Bloodgeon11 wrote:i don't take part in immature things such as flame wars when there is a good chance i am wrong and will lose
Snap, I was ready for a wenie roast too!! :cry: :cry:


I think I remember doing something like that and yeah it doesn't mention any areas you didn't vist... course I think I went to vault city to get the voice modual so they might have ended up in the end stuffZ...