[TBC]-PaladinHeart wrote:BTW a clip of a basic vault design would be very useful. Anyone got something like that? I Would like to put a few in my campaign but im not very good at doing stuff from memory.
I
had a clip of a vault at one time, but foolishly deleted it at one time. The vault in VC was pasted as a clip from another map that is still in IOOI, although I modified it a bit once I put it on the VC map.
I didn't make that map from memory, either. I sat down w/FO2 playing and paced everything out w/a character who did nothing but complete the Temple of Trials and then bee-line it for Vault City. Graph paper, a pencil and will were all it took. ;)
requiem_for_a_starfury wrote:Hmm OTB's 3rd level isn't that far off (the most glaring difference is a door between the storage areas), considering there have been some diferences in the layout between the vaults seen so far there's no reason not to use it.
You can't really make a true replica of a Vault map, even if you wanted to. There are certain things that cannot be replicated in FoT that the RPGs did. One of them is elevators, although you
could do this w/multiple maps and campaign variables, one map cannot feature an elevator so you will have to substitute stairs. Since you can't make an exact replica you may as well take a bit of license. At any rate, like you said, there have been differences between the various vaults. (One could always rationalize the lack of elevators as it having been part of that vault's experiment...)
Requiem wrote:It's a pity that we can't import maps into one another, as there's a limit to how big a clip you can make.
I can't remember if I clipped the entire vault at once, or if I went level-by-level. Either way, when you do paste the clip it's a
real pain in the ass to move all of those damned tiles. Make sure you have something ready to keep you occupied while your CPU grunts and sweats, else you very well may die of boredom.
OTB