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Posted: Sat Mar 29, 2003 5:04 pm
by Dan
the guardian wrote:As you can all very well see, editing posts is an Israely thing.


WE CANNOT ESCAPE OUR DESTINY.
You know what's funny? I didn't edit anything.
They wrote this ...ahem... thread by themself.

Posted: Sat Mar 29, 2003 5:34 pm
by Strap
im pretty sure that when you mouse over an enemy, and it says... lets say: 75%, that is not your actual chance to hit.

i think that whatever their AC is is subtracted from that number you see, so if your enemy has 15 AC, then in-fact, your chance to hit them is something like 60%. but there are lots of other factors that i dont know that affect this..

so, based on light, distance, range of weapon, weapon skill, perception, enemy's AC, and other things i dont know, thats how you figure it.

but i think that what you actually see (ie, 95%) is not the true-to hit. i mean, dont you wonder why you miss so much when it says 95%?


as for light, etc... i dont know how those play in mathematicly speaking, but they do affect it, usually in a negative way.

Posted: Sat Mar 29, 2003 8:28 pm
by Spazmo
I'm not an Israeli. I'm not even Jewish. Hating pttm's polls is part of human nature.

Posted: Sat Mar 29, 2003 10:19 pm
by axelgreese
Well (mathmatically) how does it arrive at those amounts Strapon?

Mathmatically how is AC determined or chance to hit, is what I'm asking.

Posted: Sun Mar 30, 2003 2:50 am
by jerman999
Strapon2 wrote:im pretty sure that when you mouse over an enemy, and it says... lets say: 75%, that is not your actual chance to hit.
I think all of the AC and other stuff is factored in beforehand.
Strapon2 wrote:but i think that what you actually see (ie, 95%) is not the true-to hit. i mean, dont you wonder why you miss so much when it says 95%?
Well, you're actually supposed to miss 1 out of 20 times. If you factor in critical failures and the such, it balances out pretty much evenly.

Posted: Sun Mar 30, 2003 2:58 am
by Bloodgeon11
At least i didn't pull Trigger, huh? ;)

Posted: Sun Mar 30, 2003 8:33 pm
by Strap
ah!

so im guessing that your actual to hit could be... lets say: 150% (just saying)

so even after the AC is subtracted ~> 135%, it has to go down to 95%, because that is the max no matter what.

ah... that makes sense now!
so, when you mouse over, that is your true to-hit percentage, just that you could be so good at using that weapon that your to-hit would have been super high before all the factors played in.

i dont know about darkness, but it does have a really negative affect, esp. at longer ranges.