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Posted: Thu Apr 24, 2003 4:56 am
by Strap
Red wrote:Bozar am ghey

Speacially in a FO forum.
indubitably

Posted: Thu Apr 24, 2003 8:03 am
by Stainless
SeanDMan wrote:4. The Bozars efficency is limited by powered Armors. Once I got to the point where I needed to kill Navarro, plasma was my option, and the few pulse weapons you can pick up there.
Plasma and Laser weapons aren't exactly effective against PA. You'd probibly still be better off sticking to the Bozar.

Posted: Thu Apr 24, 2003 8:17 am
by OnTheBounce
Stainless wrote:Plasma and Laser weapons aren't exactly effective against PA. You'd probibly still be better off sticking to the Bozar.
One of the last games of FO2 I played I was toting around a Laser Rifle and relying exclusively on targeted eye shots. I left a swath of critters of all shapes and sizes neatly cut in half. After having thought very little of laser weapons in general in the FO universe I have to say that I was impressed, although I didn't like the fact that I had to give up 5 hexes of range compared to a Sniper Rifle.

BTW, one of the things that impressed me when replaying FO for research on The Hub recently was that the weapons really don't fall out of favor very quickly. For instance, the 10mm SMG remains a viable weapon throughout most of the game.

OTB

Posted: Thu Apr 24, 2003 8:57 pm
by Spazmo
That's very true. I played through a surprising chuck of Fallout with a shotgun in one hand and a 10mm SMG in the other.

Posted: Thu Apr 24, 2003 9:41 pm
by Strap
ian does suck (later on), but i had him blow some muties to bits with the 10mm smg...

Re: MiniGun Damage

Posted: Mon Apr 28, 2003 10:10 am
by Tank
requiem_for_a_starfury wrote:NMA has 5-12 but Yuri Bushins FO2 Database and Dilweeds Fallout site say 7-11. Can anyone tell me what the game says the minimum and maximum damage for the Minigun is please, I've started replaying and overwritten all my late game saves.

Thanks
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