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Posted: Sat May 31, 2003 9:03 pm
by SuperH
Ha, using cigarrettes and cigars raise your charisma by one point while being held, until the character completes the "Lung Cancer Awareness Day" quest, at which point using them drops your charisma. Also, the major cigarrette manufacturers all hire bounty hunters, similar to what happens when you become a childkiller in fo2.

Posted: Sat May 31, 2003 9:53 pm
by Maximous
I think a Space Station or some kind of rocket ship should be part of FO3. A lot of 1950 focused on "Some Day Soon" we'll live on the moon. I think rockets in general were a big deal...look at the cars with the fins, kids toys, Lost in Space TV shows etc.

If the Wasteland was created (destroyed I guess would be the right way of looking at it) with rockets (nukes on missles)...why not use them to go somewhere, or try to go to the moon.

The 1950 were all about "A Better Life Out There" somewhere. I would think some scientist has to be working on getting a space ship to take him, his ladies, and friends to the moon.

I also think of the 1950 as the era with all the Space Aged Gadgets...chrome, weird looking toasters, space-aged cars----Science was supposed to be a Marvel...something to Save our sorry asses.

Posted: Sat May 31, 2003 10:23 pm
by Dan
Well... I always imagined the nukes came from big bomber planes.

Posted: Sat May 31, 2003 10:25 pm
by Raymondo
The 1950 were all about "A Better Life Out There" somewhere. I would think some scientist has to be working on getting a space ship to take him, his ladies, and friends to the moon.
They have that in fallout 2 :roll:

Posted: Sat May 31, 2003 10:32 pm
by Mad Max RW
I don't know. The whole idea of going to space leaves a bad taste in my mouth. In FO2 humanity is getting back on its feet. How long after do you think FO3 is gonna be? I'm hoping a second catastrophe happens that keeps the world in a shitty post apocalyptic state. Rebuilding isn't fun.

Let's say everything continues ok after FO2 for 80 years. The world would probably be more like Neocron but spread over half a continent. Energy weapons and lots of crazy futuristic shit takes over. Something has to happen in order to freeze civilization in the ruined 50's inspired era. I'm thinking they're either gonna do that or ditch the 50's theme altogether and go for cyber punk.

re: FO3

Posted: Sat May 31, 2003 10:43 pm
by Cosmus
Actually, Fallout 1's setting was based on 50's pulp sci fi comics.
And? It felt more like a western than the 50's. The setting was based on the Wild West, the art, setup, design, and premise were from the 50s. And then combat was from ten years from now.
Can't towns just be places where people live? If there was a big town somewhere before the war, I would except people to live in it's remains.
Yes, but then they're all the same. And caravans wouldn't exist (what would they have to trade one another?), and almost everything would be on top of a mountain of cement, metal, glass, plastic, et cetera. After all, the buildings came down when the bombs did.
That's what they make money from, not the reason of their exsitence. New Reno "was there" because Reno was big town before the war. (Even though New Reno was horribly implemented).
Thats only partially true. If people all went to live in cities from antewar times, there'd be no one making crops, and thus no food. So then no towns would exist.
Medical supplies.
But why trade at all? The Vault has food processers, water purification, energy, et cetera; what do they get?
Choosing a race would severly harm the setting.
That's exactly what I was saying.
Well... I always imagined the nukes came from big bomber planes.
They most likely did. After all, this is baed on the 50's, right? So they were atom bombs, not nuclear warheads. So most would have relied on bombers for deliverance.
Ha, using cigarrettes and cigars raise your charisma by one point while being held, until the character completes the "Lung Cancer Awareness Day" quest, at which point using them drops your charisma. Also, the major cigarrette manufacturers all hire bounty hunters, similar to what happens when you become a childkiller in fo2.
Maybe have them decrease INT and END. And they generate a cloud that decreases PER. That's be... amusing.
They could be used to protect you from various STDs, like "wasteland herpes" from Wasteland
I think it's kind of fun to walk around Reno with one in the active item slot, and click "Use On" on a hooker. Especially cuz she'll say some obvious sexual reference.

Re: re: FO3

Posted: Sun Jun 01, 2003 6:38 am
by Dan
Cosmus wrote:And? It felt more like a western than the 50's. The setting was based on the Wild West, the art, setup, design, and premise were from the 50s. And then combat was from ten years from now.
Well, not excactly... Fallout didn't take anything from westerns, maybe except Redding which went horribly wrong.
The thing is that Fallout is how the 50's viewed the future through comics and the like.
Meaning, you have ultra advanced tech, but it still has that 50's feel to it... This is why the combat seems modern to you.
Yes, but then they're all the same. And caravans wouldn't exist (what would they have to trade one another?), and almost everything would be on top of a mountain of cement, metal, glass, plastic, et cetera. After all, the buildings came down when the bombs did.
I agree with that, I was just saying that this isn't the reason to why there is a town there, but rather the reason it is still there.
Thats only partially true. If people all went to live in cities from antewar times, there'd be no one making crops, and thus no food. So then no towns would exist.
I didn't say all the people were living in towns that existed before the war, I just said that the people in New Reno lived in a town before the war.
But why trade at all? The Vault has food processers, water purification, energy, et cetera; what do they get?
If I remember correctly they get gold from Redding... They are also growing too big for their own good, and need to trade Uranium from broken hills.
If it doesn't seem good to you, blame the Fallout 2 devs, they had some problems in the game.

re: f3

Posted: Mon Jun 02, 2003 3:09 am
by Cosmus
quote]Well, not excactly... Fallout didn't take anything from westerns[/quote]
Except the town setup, setting, justice system... It has a very distinct western feel to it that FO2 lacks; that's why I favor FO1. Go talk to Killian, and you can't tell me you don't feel a western vibe going on.
If I remember correctly they get gold from Redding... They are also growing too big for their own good, and need to trade Uranium from broken hills.
If it doesn't seem good to you, blame the Fallout 2 devs, they had some problems in the game.
What do they need pure gold for? And they weren't over their energy quota YET. Remember, McClure hadn't checked the numbers that far into the future, and was suprised by the info.

And it wasn't just FO2. Why was Junktown there? They had caravans (as did Shady Sands), but what do they have that no one else does? There need to be more town histories in Fallout 3.

Posted: Mon Jun 02, 2003 3:38 am
by axelgreese
Maximous wrote:IIf the Wasteland was created (destroyed I guess would be the right way of looking at it) with rockets (nukes on missles)...why not use them to go somewhere, or try to go to the moon.
They weren't.

Remember the big round thing in the master's basement? also there was one at the enclave. The bombs were dropped from planes and looked ah la little boy and fat man

Re: re: f3

Posted: Mon Jun 02, 2003 10:20 am
by Dark_Machine
Cosmus wrote:And it wasn't just FO2. Why was Junktown there? They had caravans (as did Shady Sands), but what do they have that no one else does? There need to be more town histories in Fallout 3.
Think of how little time has passed since people even started coming out of the Vaults and inhabiting the Wasteland. There hasn't really be time for major town histories to develop yet.

Posted: Mon Jun 02, 2003 1:14 pm
by Maximous
Ok...Dr. StrangeLove.....however, there were rockets back then.

The 1950's were all about Using Current Technology and Taking that Tech to the LIMIT...what is it possible to do!!!

They didn't have ICBM's but they did have things like them....think of the Koren War, missiles were used then.

Posted: Mon Jun 02, 2003 4:15 pm
by axelgreese
Maximous wrote:Ok...Dr. StrangeLove.....however, there were rockets back then.
Yes they did have rockets back then. In fact I think, perhaps, a flash gordon-esque rocket would even fit the theme.

But why on earth would you want to go to outer space/the moon/where ever?

Posted: Mon Jun 02, 2003 6:21 pm
by atoga
payne wrote:But why on earth would you want to go to outer space/the moon/where ever?
The Enclave wanted to. Seriously, from a '50s exploration point of view, why not?

Posted: Mon Jun 02, 2003 9:33 pm
by axelgreese
atoga wrote:The Enclave wanted to. Seriously, from a '50s exploration point of view, why not?
you're in a post-apoc wasteland. It's set in a post-apoc wasteland. Why would you leave the setting?

It's like making a DnD game where you can use the magic spell thingy to travel into the year 5959. What's the point?

Posted: Mon Jun 02, 2003 9:44 pm
by atoga
axelgreese wrote:
atoga wrote:The Enclave wanted to. Seriously, from a '50s exploration point of view, why not?
you're in a post-apoc wasteland. It's set in a post-apoc wasteland. Why would you leave the setting?

It's like making a DnD game where you can use the magic spell thingy to travel into the year 5959. What's the point?
I'm not talking about in the world of Fallout, since survival is obviously more important. If you were super advanced (this would only really be possible for the Enclave after bombs were dropped worldwide), however, space travel might be interesting.

Posted: Mon Jun 02, 2003 9:53 pm
by Dan
I think what Axel said is true...

If you make a game, you don't want the player to leave the setting you made for it.

Going in a rocket to the moon might fit the setting, but it would put the player in the moon, therby altering the setting of the game...

If the player walks around on the moon he won't exprience a 50's post apocalyptic game anymore.

Posted: Mon Jun 02, 2003 10:17 pm
by Maximous
Look....this space thing is getting out of control....all I said...was in the 1950's that Space Travel/Rocket Ships to the Mars was a topic....in 1950. It would therefore be possible to have something along this in a FOX game....I didn't say it has to be THE game, just as a side note.

Crap...FO2...had a damn space shuttle, WTF was that all about?

I'm talking about a Buck Rogers characture or something....no big Lasers nothing shinny.

My orginal idea was to have a story line around a characture trying to build a Space Rocket to leave the Wastes....that is all. It would be possible to have a evil characture who enslaves people to help him mine uranium for instance to run the nuclear power plant on his "new" rocket ship. If you don't like the idea fine....however, in the 1950's this is what was being kicked around...rocket ships, Mars, Space Stations etc...

Posted: Tue Jun 03, 2003 3:00 am
by atoga
Dan wrote:I think what Axel said is true...

If you make a game, you don't want the player to leave the setting you made for it.

Going in a rocket to the moon might fit the setting, but it would put the player in the moon, therby altering the setting of the game...

If the player walks around on the moon he won't exprience a 50's post apocalyptic game anymore.
oh, I agree with the both of you fully. Space travel is never going to happen, nor is it an ideal thing for Fallout. But it's an effective and interesting plot device, to say the least.

Posted: Tue Jun 03, 2003 4:31 pm
by Maximous
Exactly

Posted: Wed Jun 04, 2003 5:49 am
by Saint_Proverbius
Maximous wrote:I think a Space Station or some kind of rocket ship should be part of FO3. A lot of 1950 focused on "Some Day Soon" we'll live on the moon. I think rockets in general were a big deal...look at the cars with the fins, kids toys, Lost in Space TV shows etc.
Space flight is in it's infancy in Fallout's universe. Fusion power was developed in the 1970s, and the space race came much, much, much later.
If the Wasteland was created (destroyed I guess would be the right way of looking at it) with rockets (nukes on missles)...why not use them to go somewhere, or try to go to the moon.
Because they were nuclear bombs, not ICBMs. Just another thing Fallout Tactics botched.
The 1950 were all about "A Better Life Out There" somewhere. I would think some scientist has to be working on getting a space ship to take him, his ladies, and friends to the moon.
Instead, it was A Better Life Here, hince the fusion power development.