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Posted: Fri May 23, 2003 1:40 am
by danferry
You start out as a raw recruit fresh out of basic training (no special training, just the basics like how to salute, codes, stuff like that, start as a lvl 1 Enclave citizen). The only special stuff you get is for being an Enclave Citizen, which was designated as +10 to science, and -10 to outdoorsman. At least that was the original idea. Everyone starts out as a lvl 1 human Enclave Citizen. You get your mission brief, then supplies. Pipsqueak will detail what you need to send him, and how to start playing.

Posted: Fri May 23, 2003 1:47 am
by Lunchmeat
coo'

Posted: Fri May 23, 2003 9:49 am
by Ausir
Ausir wrote:
avenger69ie wrote:also in the uk, there are a bunch of morons who think ned flanders is god and worship him.
Are these the muppets who still think Blair is a socialist??
Hey, i didn't say that! Who used my password? :O

Posted: Fri May 23, 2003 6:45 pm
by Carib
Now what if I wanna join the campaign, but don't wish to be a member of the Enclave. as I stated, I'd be a Desert Ranger off duty wandering the wastes to find my brother.

I just want one of the traits and access to the Desert Viper Pistol be it I bought them from the Ghoul trader with the perfume....

And I guess I'll tie into the plot wheather I come across the Enclave pilot or something or Radio transmission.

Posted: Sat May 24, 2003 6:03 am
by danferry
I have no problem with that. But we would have to kill you! The mission must maintain secrecy!

Posted: Sat May 24, 2003 8:07 am
by Professor
I am in mofo's

I am all about the Enclave man.

Let me know what I need to do.

Posted: Sat May 24, 2003 2:43 pm
by atoga
Can we start already?!? And where's PIPsqueak! And Daniel, reply to the Vault 8 thing (I never read your old post)!

Posted: Sat May 24, 2003 6:20 pm
by Magik Hobo 4444
well, im ready to go. my char sheet is done, and i am in the Fallout frame of mind.
My char is a medic/science geek, the kinda guy jocks made semi-popular in highschool cause he helped em wit their homework.
tags are: science 55%, small ginz 54% and doctor, a whopping 23%
traits are Enclave Citezen, and Gifted
I am ready! lets get this goin!

Posted: Sat May 24, 2003 6:51 pm
by danferry
I don't know where Pip is, perhaps on another business trip? It is around memorial day.

I don't know if Enclave Citizen is a trait. Its more of a mod for this campaign. You automatically have +10 to science and -10 to outdoorsman. So you can pick another trait. PM Pip about that, cause I may be wrong.

Posted: Sat May 24, 2003 7:42 pm
by Lunchmeat
I would have to back up Dan, Rama. As a member of another semi-advanced organization you would be a threat to the Enclave and therefore must be terminated on sight.

It says in the sourcebook that Enclave Citizen is a trait that all Enclave citizens have to purchase.

Now where the hell is PIPsqueak?

Posted: Sat May 24, 2003 10:07 pm
by Calal
None of us that started playing the campaign have taken the Enclave Citizen trait since Pip told us it wasn' t neccessary. As for being an outlander and joining an Enclave patrol on a secret mission, it doesn' t sound very likely we' ll accept you. That is if we don' t kill you. ;)

Anyway, Pip' ll have the last word on this one.

Posted: Sat May 24, 2003 10:28 pm
by Lunchmeat
if he ever shows up...

I'm ready to play as well, I suppose. I finished writing up my pilot/ mechanic/soldier character and i guess I'll send it to PIP.

Posted: Sun May 25, 2003 4:29 pm
by atoga
PIP's around, I don't know why he's not posting, perhaps I'll yell at him.

Enclave Citizen = no.

Posted: Sun May 25, 2003 7:18 pm
by Magik Hobo 4444
ok then. then my replacement trait is one-hander.

from reading the old forums and these new ones ive gathered this,
we have an engineer, a pilot, a medic, and alot of other soldier like guys.
anyother things i missed? i want to know whos on our team.

Posted: Sun May 25, 2003 7:35 pm
by Lunchmeat
atoga wrote:Enclave Citizen = no.
Do we still take the +10 to Science and -10 to Outdoorsman?

As for my character he has Small Guns, Repair, and Pilot tagged. Traits are Absolute Direction (I assume it's allowed since it's from the Enclave Sourcebook and we're playing an Enclave campaign) and Bloody Mess.

Posted: Sun May 25, 2003 11:24 pm
by atoga
Lunchmeat wrote:+10 to Science and -10 to Outdoorsman
Yes.
Lunchmeat wrote:As for my character he has Small Guns, Repair, and Pilot tagged. Traits are Absolute Direction (I assume it's allowed since it's from the Enclave Sourcebook and we're playing an Enclave campaign) and Bloody Mess.
Coo'.. I've got Repair, Small Guns, and Traps yo

Posted: Sun May 25, 2003 11:36 pm
by PIPsqueak
Sorry for my lack of posting; I have been dead. Send a character sheet to my Private Messages. I can only take 4 or 5, so first come first serve.

And you have to be an Enclave member if you want to play. Sorry.

Posted: Mon May 26, 2003 3:04 am
by danferry
Well, sent you my character. Hope you get it early enough.

Posted: Tue May 27, 2003 1:30 am
by Carib
Well that is why I want to get deep in the plot, so me and some folks can put a monkey rench in the gear works of the Enclave....

Posted: Tue May 27, 2003 9:46 pm
by tinuveri
sorry I see that alot of people want in... im not only late but im new but if there is a dropout or you need another player, I'd like 2 play 2! :lol: