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Posted: Sun Jun 15, 2003 9:17 pm
by Ed the Monkey
you want cracked floor pannels too? I've made a few broken windows and cracked walls. Like 4 different kinds of cracks on a couple of different types of walls, and a couple of different types of broken windows. What other stuff might you want while I'm working on it?

Posted: Sun Jun 15, 2003 11:30 pm
by Ed the Monkey
Well... most things worked out pretty well. A few of the tiles are shot...
Shouldn't take much more than another day.

Posted: Mon Jun 16, 2003 2:42 am
by requiem_for_a_starfury
Are you able to skin tiles? To take the texture of one tile and add it to another? There's a computer console under industrial objects control pedestals, which is the computer from the vaults. Trouble is it only comes in either black or rusty, if you could make a clean version to match the other 'new' vault tiles would be great. Likewise vice versa if you could change the vault tiles so they have the same rusty look I think that would look good for the abandoned vault look. Other than that the Post War town concrete walls could do with some dirtier versions. I think that there's only one or two of the tiles which look damaged.

Posted: Mon Jun 16, 2003 4:13 am
by Ed the Monkey
Acutally what I did was simply changing the tone of the tiles and drawing on them a bit.
at Fishmonkey.50megs.com I posted a preview... that's with sepia toning, and just retoned the whole thing... so I'm not sure if the set will be posted like it's shown, but it should be somewhere close (but more grey than yellow).

I'm also trying to get the cracked tiles to work on the other side, since they aren't working that way right now

Posted: Mon Jun 16, 2003 7:57 am
by requiem_for_a_starfury
Yeah they're looking good, but don't forget the wallbits, vents and computers etc so that they match.

Posted: Mon Jun 16, 2003 1:14 pm
by Ed the Monkey
I think I'm going to have to do some of those by hand, so it might take a little bit longer before I can relese that stuff.... but the wallvents are done, just none of the furnature.

Posted: Mon Jun 16, 2003 3:22 pm
by Forty-six & Two
Heey, looking really nice there. Thumbs up! These will be great for the vault im about to make very soon actually. Just take your time to finish them.

Posted: Mon Jun 16, 2003 4:12 pm
by Ed the Monkey
I'm posting them at Fishmonkey.50megs.com...
If you want more furnature than that table you're gonna have to tell me what you want and what you're going to use...
Anyway, it's the first of what could be a couple of V15 sets.

Posted: Mon Jun 16, 2003 4:20 pm
by Ed the Monkey
ermm.. or not. Where else can I post this?

Posted: Mon Jun 16, 2003 5:09 pm
by Jimmyjay86
Email them to me at jj86@nma-fallout.com. I'll post them up at the site there. I have some updating to do that I have been putting off.

Posted: Mon Jun 16, 2003 5:53 pm
by Ed the Monkey
Ok... while you're updating could you get rid of that dusty car tile? Thanx.

Posted: Mon Jun 16, 2003 9:25 pm
by Forty-six & Two
Looking really good Ed. I just checked out the "final draft" will the changes be very big or what? Or just some minor tewaking..

Posted: Mon Jun 16, 2003 9:39 pm
by Ed the Monkey
If I can get the tools to automate the process fully I'll redo the whole thing. 2 times already I've gone through 200 some odd tiles one by one, save the TGAs, converted and adjusted them (that part was automated acutally), then reloaded them one by one.

The bottom pic is what I'd like the final draft to be... but the one above it is what the tiles look like now. The retoning left them monotone, but I figured out a better way to retone them after I had already rebuilt the entire tileset... so it looks like the tweaking will have to wait for a bit.

Posted: Mon Jun 16, 2003 10:24 pm
by Forty-six & Two
Ed the Monkey wrote:If I can get the tools to automate the process fully I'll redo the whole thing. 2 times already I've gone through 200 some odd tiles one by one, save the TGAs, converted and adjusted them (that part was automated acutally), then reloaded them one by one.

The bottom pic is what I'd like the final draft to be... but the one above it is what the tiles look like now. The retoning left them monotone, but I figured out a better way to retone them after I had already rebuilt the entire tileset... so it looks like the tweaking will have to wait for a bit.
Okidoky then. Looking good anyways :D

Posted: Tue Jun 17, 2003 6:32 am
by Max-Violence
Hey Ed, could I post yer tiles on my site as well?

Posted: Tue Jun 17, 2003 10:46 am
by Ed the Monkey
Thanx MV...

Posted: Tue Jun 17, 2003 9:41 pm
by Max-Violence
No prob. Tiles are officially posted. I also emailed Kreegle 'bout the update.

Posted: Tue Jun 17, 2003 10:20 pm
by Ed the Monkey
Thanx

Posted: Wed Jun 18, 2003 2:38 am
by Jimmyjay86

Posted: Wed Jun 18, 2003 2:59 am
by Ed the Monkey
thanx! Now I hope they prove useful... Oh, and thanx for taking down the broken car one!