Wait: Are you talking about PS:T or Arcanum here?Kashluk wrote:Interactive book? The dialogue for example was utter shit. Only one who has done shittier dialogue is 14 degrees with Fallout: Tactics. There were only a few choices, short ones, which also resembled each others a lot and gave the same response.
Arcanum is a sizable world that you can run around and do shit in. Only linear thing about it was the order of the main story quests. In PS:T, it's a progression from the Hive, to the Clerk's Ward, to Ravel's Maze, to Curst, back to the Hive, and finally to the Fortress of Regrets. (Or whatever the hell it was called)Arcanum is no more non linear than Planescape Torment. List things and I'll give you something from PST.
One could argue that in a world as vast as the Planescape setting, non-linearity is an impossibility. Tough shit, BIS is the one who decided to do a game in it.