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Posted: Thu Oct 09, 2003 3:18 am
by Wolfman Walt
Technically that would be impossible if it went like FO2 in that you could still travel around and such after the game ((hence it never ended)). You can see your kill counts and such from your information screen. Who cares how many times you have sex? And if you want, why not just keep count yourself? It doesn't really affect gameplay in a positive light, so I don't really see a need for it.
Posted: Thu Oct 09, 2003 4:42 am
by Fetus
There's no *need* for it, but it's a good idea. You're just close minded.
Here's another suggestion for 3. Make the carry weight more realistic.
Posted: Thu Oct 09, 2003 4:46 am
by Wolfman Walt
Why is it a good idea? It serves no purpose for making the game better, so why is it a good idea? It may be a neat thing, but neat things don't neccesarily make it a good game. Good ideas come from innovation or atleast something that would improve gameplay, not just thinking up something so you can keep score and probably only use to brag to your friends about.
Posted: Thu Oct 09, 2003 6:12 am
by Doyle
I think it's a good idea. Yeah, we can already see how many people we've killed, but I wouldn't mind seeing some of those other stats. Who cares if it isn't an earth-shattering idea, it still has merit. Even if it only makes the game a tiny bit better, then the game is that much better with relatively little effort on the part of the programmers.
Posted: Wed Oct 15, 2003 8:09 am
by Franz Schubert
Fetus wrote:Make the carry weight more realistic.
Think about what you just said, then apologise for being an idiot.
Posted: Sat Oct 18, 2003 7:35 am
by Franz Schubert
Wolfman Walt wrote:It serves no purpose for making the game better, so why is it a good idea? It may be a neat thing, but neat things don't neccesarily make it a good game.
There's way too much rhetoric going on in this discussion. Think of this: In FF7 (I think that was the one) the game keeps track of how many "steps" your character takes. Of course this wasn't vital to the game, but it was still a neat thing that some people found entertaining. Or you could simply ignore it, just like 99% of the time I ignore the kill tracker in Fallout.
Fallout is a prime example of a game full of little things that don't add anything to story or gameplay, but still contribute to add character to the game itself. Take for instance all the pipboy pictures you can see when you highlight things in the character screen. There's a separate pipboy picture for every concievable thing in the screen (almost). Most games wouldn't even bother putting in any pictures. It's little things like that which I think helps separate Fallout from regular "good solid games".
EDIT: Woohoo 300th post!
Posted: Sun Oct 19, 2003 2:41 am
by Frondz
Here's what I'd like to see in FO3:
- firearms attaining "prized" status (ie. 1 in 25 people might own a rusty, worn shotgun or a revolver that's barely servicable)
- dynamic armor damage (ie. get lickedby a flamethrower or molotov but you're still alive? Good-bye to 70% of that leather jacket..)
Just some comments from a lurker.
Posted: Sun Oct 19, 2003 10:57 am
by Megatron
1) I like the idea of unique-ish or rare guns, but nothing too old (like ww2 weapons)
2) no, having to buy a new suit of armour after every good fight would be boring and expensive.
I'd like to see towns-people to have a schedule, or at least move around a little more. Mabye at 12ish most people are in bed, at 8 they get up, go to work, dinner at a bar etc.
I'd also like to see towns walled off from the outside world, combat between one or two people not make everyone go into combat (mabye have a radius of combat from where you're standing from your enemy? so if you're 5m away, people can hear in a 5m circle around you. If you're in close-combat they can't hear you and if you snipe someone everyone is alert?) and if your rep in that town goes way down I'd like to be barricaded in and all the towns-people standing in a crowd wanting to lynch me. kubrick i say!
Posted: Mon Oct 20, 2003 3:42 am
by Wolfman Walt
Franz_Schubert wrote:Wolfman Walt wrote:It serves no purpose for making the game better, so why is it a good idea? It may be a neat thing, but neat things don't neccesarily make it a good game.
There's way too much rhetoric going on in this discussion. Think of this: In FF7 (I think that was the one) the game keeps track of how many "steps" your character takes. Of course this wasn't vital to the game, but it was still a neat thing that some people found entertaining. Or you could simply ignore it, just like 99% of the time I ignore the kill tracker in Fallout.
Fallout is a prime example of a game full of little things that don't add anything to story or gameplay, but still contribute to add character to the game itself. Take for instance all the pipboy pictures you can see when you highlight things in the character screen. There's a separate pipboy picture for every concievable thing in the screen (almost). Most games wouldn't even bother putting in any pictures. It's little things like that which I think helps separate Fallout from regular "good solid games".
I get the idea that neat things help and all, but let me put it this way. When Fallout 2 was being made, the idea of all the little referances is a "neat thing" that the developers/game designers whoever had to spend time thinking up, programming, etc. Thats perfectly fine, and alot of people enjoy that. However, that time spent on figuring out funny or witty referances could have been spent adding in those quests that were broke. Perhaps we could have figured out what happened to Suliks sister or his tribe, but instead we ended up with a nice little referance special event involving Monty Python and the Holy Grenade. I don't know about you, but I'de rather have had the event and something that increased gameplay then some "neat little thing". So although your pipboy pictures help compliment the package, the package is only as good as the innovative and completeness of the product. All the neat things in the world can't save a game that doesn't work well, have some ammount of innovation, well developed. Don't get me wrong, neat things are important, but I'de rather see a completed, innovative, and well done product then abunch of neat things that don't really do anything for gameplay.
Posted: Mon Oct 20, 2003 6:07 am
by Doyle
Wolfman Walt wrote:Don't get me wrong, neat things are important, but I'de rather see a completed, innovative, and well done product then abunch of neat things that don't really do anything for gameplay.
If it's a choice between adding a handfull of counters and ending up with a product as buggy, disjointed, and imcomplete as FO2, then we're already in a
lot of trouble. It's a neat idea, and it wouldn't take long at all to implement in the game. I don't really believe there's any good reason not to use the idea.
Posted: Mon Oct 20, 2003 3:51 pm
by Wolfman Walt
I wasn't really subtracting from the idea of the counters and such, even though I see no need for them. I believe my point was rather that I'de rather see new and innovative ideas that improve gameplay and take a game to bigger and better places then developers spend time thinking up neat ideas. By all means, include as many counters as you wish, SO long as you aren't taking time that could be spent making the game a bigger, better ((interms of both gameplay and stability)), increased in replay value, and just more overally fun.
I still personally don't see what would make it a "Great Idea" as much as a "neat thingy".
Posted: Tue Oct 21, 2003 6:37 pm
by Doyle
Pruned some stupid. I don't want to have to lock another thread because of that suicide bomber idea.
Posted: Tue Oct 21, 2003 7:18 pm
by Dan
Good call... It would be cool if you guys can stay on the topic.
K?
Posted: Sun Oct 26, 2003 8:21 am
by Pialojo
Dan wrote:Good call... It would be cool if you guys can stay on the topic.
K?
I like milkshakes.
Oh... and stealing having an effect on your karma (I know, already mentioned) as well as more stealing quests (eg the quests for the thieves guild in F1) would be cool. I also think it's very important they create something for stealth assasination instead of having to plant dynamite on people or use their lame health condition to your advatage.
Posted: Sun Oct 26, 2003 11:32 am
by avenger69ie
yeah, that'd be nice, but i'm a freak for stuff like that heheh
Posted: Sun Oct 26, 2003 6:09 pm
by The Jizz Stain
I just hope they actually make and not quit halfway through cause FO: bullshit of shit tanks in the stores
Posted: Sun Oct 26, 2003 7:04 pm
by First Force
i would like to see components that you can assemble, sorta like in arcanum. i liked that.
i also liked pilajo`s idea
Posted: Mon Oct 27, 2003 5:51 am
by Apollo
Wasn't there something about the Canadians in Fallout 1 or 2? I think the third one should be focussed on government and nation building. I mean, for fuck's sake, they have bee out there after the war for like a hundred and something years. or is it more? I can't remember. Been awhile since I last played any of em. If you ask me though, I think that many nations wouldve survived, specially the usa and russia. I mean, after so many bombs and years, there would be no available means to contiue the war, so they would sign a truce or something, and perhaps backstab eachother later. If fallout 3 ever does get made, I hope it will be a fresh start, or something without so many damn bugs and broken quests at least.
Posted: Mon Oct 27, 2003 7:25 am
by SuperH
Or maybe the whole of what's left of the US was the Enclave? And maybe that thing you remember about Canada was that it was annexed by the US before Fallout 1? I bet you would like playing a game all in Russian too, because y'know, that's what Russian people speak. Also - that's what the second game was all about, people consolidating power and rebuilding what they lost. GJ.
Anyway, what I'd like to see in Fallout 3 is a new area with some new scenery. I really don't imagine that the eastern and mid west portions of the US would look exactly like the barren deserts of the first two fallouts, even though that's what Tactics made it seem like. Then again, it was made by australians, and isn't all australia desert? Anyway -
I think that there would still be a bit of lush green forestry, it would be a nice change of pace to find a ruined city completely overgrown and stuff.
Posted: Tue Oct 28, 2003 5:37 am
by Apollo
There are some forests in fallout 2, well not much but the one in arroyo and the one near modoc, or was it the den?