The Holy War-STALKER VS. HALF-LIFE 2.
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Overall, I think that HL2 and STALKER are both on a similar level when all things known are compared.
But... HL2 will probably have a HUGE amount of people, upwords of 100000 I'm guessing.
Where as stalker will not have as many when it first comes out, but a bunch of people should catch on. I doubt it will have a group to start with that will never expand, stalker looks to be quite the awsome.
But... HL2 will probably have a HUGE amount of people, upwords of 100000 I'm guessing.
Where as stalker will not have as many when it first comes out, but a bunch of people should catch on. I doubt it will have a group to start with that will never expand, stalker looks to be quite the awsome.
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The problem is that you know Half-Life with it almost endless modding capabilities in the past years. They will do the same with Half-Life 2. Let's hope Stalker will have options for the same, which it more then likely won't . Then again' I dont need those options. The Concept is good enough.
Coop - 'Singleplayer' is another big plus for me.
Coop - 'Singleplayer' is another big plus for me.
- InvisibleMonkey
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From the main STALKER FAQ:
"Q: Will the game engine support custom mods and maps like the quake and unreal engines do?
A: We plan to release tools to allow making mods, and, possibly, even levels.
The idea for now is as follows - players will be making their own parts of the Zone filled with events. Those modules, which have received our approval can be connected to S.T.A.L.K.E.R. to expand the Zone in this way. Most likely, you'll be able to create your own Zone, not tied to that in the game. Something similar has been done in Neverwinter Nights.
Though, we should make a note that the idea is still under discussion and due to technical complexity may be scratched. "
There you go.
"Q: Will the game engine support custom mods and maps like the quake and unreal engines do?
A: We plan to release tools to allow making mods, and, possibly, even levels.
The idea for now is as follows - players will be making their own parts of the Zone filled with events. Those modules, which have received our approval can be connected to S.T.A.L.K.E.R. to expand the Zone in this way. Most likely, you'll be able to create your own Zone, not tied to that in the game. Something similar has been done in Neverwinter Nights.
Though, we should make a note that the idea is still under discussion and due to technical complexity may be scratched. "
There you go.
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- InvisibleMonkey
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- InvisibleMonkey
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- InvisibleMonkey
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