The Holy War-STALKER VS. HALF-LIFE 2.

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Strap
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Post by Strap »

This should really be merged with the other one in GD... It's getting hard to follow!
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Post by Nuclear Gandhi »

That's a very good idea. I've been going back and forth replying to your posts.
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Post by Strap »

Overall, I think that HL2 and STALKER are both on a similar level when all things known are compared.

But... HL2 will probably have a HUGE amount of people, upwords of 100000 I'm guessing.
Where as stalker will not have as many when it first comes out, but a bunch of people should catch on. I doubt it will have a group to start with that will never expand, stalker looks to be quite the awsome.
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Post by Nuclear Gandhi »

The PR for S.T.A.L.K.E.R. at E3 and Half-Life at E3 are almost virtually the same. No one payed attention to it, thought it would just be another copy of another game... How wrong they were.
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Post by Silver »

The problem is that you know Half-Life with it almost endless modding capabilities in the past years. They will do the same with Half-Life 2. Let's hope Stalker will have options for the same, which it more then likely won't :). Then again' I dont need those options. The Concept is good enough.

Coop - 'Singleplayer' is another big plus for me.
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Post by Strap »

Coop single player makes it all the cooler.

I hope that there is TW (thewastes) for HL2, and it doesn't... well... suck so bad.
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Post by InvisibleMonkey »

The Waste pwns, but no one plays so..yeah
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Post by Strap »

plus for some odd reason I always fail connection after 4 trys... pisses me off. can't get any help either.
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Post by Nuclear Gandhi »

Again I will say, they've been considering modding tools. AND they've been considering Mutant Vs. Human modes in multiplayer. They aren't too sure about it though.
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Post by Strap »

If they don't implement that, they better make the tools so that someone else can.
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Post by Nuclear Gandhi »

Well, if they don't make modding tools and this game gets popular, you just know someone else will.
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Post by Strap »

Yea I guess so...

But if it does become pretty popular, or not even that, if they knew what was good for them they would release some tools.
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Post by Nuclear Gandhi »

From the main STALKER FAQ:

"Q: Will the game engine support custom mods and maps like the quake and unreal engines do?
A: We plan to release tools to allow making mods, and, possibly, even levels.
The idea for now is as follows - players will be making their own parts of the Zone filled with events. Those modules, which have received our approval can be connected to S.T.A.L.K.E.R. to expand the Zone in this way. Most likely, you'll be able to create your own Zone, not tied to that in the game. Something similar has been done in Neverwinter Nights.
Though, we should make a note that the idea is still under discussion and due to technical complexity may be scratched. "

There you go.
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Strap
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Post by Strap »

Mmmm the Zone.

I can't wait.
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Post by Nuclear Gandhi »

Mmm-mm zone.

Sadly, I just found out STALKER is coming out MARCH 13 in the US. It's a good and bad thing. On one hand, I have time to get better hardware for my computer, on the other, STALKER comes out in a really long time.
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Post by InvisibleMonkey »

See that's what you get for being optimistic.
Irony is a cruel, sadistic bitch.
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Post by Nuclear Gandhi »

ACTUALLY, I was just informed the release will be either before or after Christmas depending upon how quick they wrap things up.
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Post by InvisibleMonkey »

DO you really want them to wrap it up quickly ?
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Post by Nuclear Gandhi »

Hell no. I want it to be good as possible you numbskull. You should know that.
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Post by InvisibleMonkey »

Yeah, that's why it should come out after Christmas. Not before, if it come out before it won't be as good.
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