Faint glimmer of hope for FO3

Comment on events and happenings in the Fallout community.
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PP666
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Post by PP666 »

PiP wrote:1st of all, I guess F3 was for the most part completed - when Sawyer was leaving there was some talk about some major components of the game being done, and they have progressed even further from that. It seemed that Sawyer, after all, had pretty good ideas on Fo3 (no, you can't please everyone) so continueing the work FROM the point where it was 'shelved' should result in something decent, right?
It matters little how much work is done. Buying a license does not mean you get the code, nor can simply copy the idea's (well, idea's would be doable). Then again, it would be possible to buy the code (so, just the whole project) but since it would go for a pretty high price (we're talking a brand new engine here boys & girls), it might be better to just buy the license and start from scratch.

And the fall ? I dunno, never really like the screenshots, but like pointed out before, it could offer great gameplay *crosses fingers*, but I'm not sure they would be capable of handling the (immense) amount of stress that comes with developing fallout 3 ;)

My 2 cents.
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Post by PiP »

here's what the lead designer of The Fall answered to a part of my post:

> PLOT - a good cRPG is story driven. Intresting, original plot makes you play.

We have a great story.

> NONLINEAR DEVELOPMENT - total freedom in exploring the world is essential to Fallout and generally a great feature.

Yes, TF is non-linear.

> DIALOGUES - good quality and quantity. Think Fallout, think Torment and you know what i mean.

Yep, we know how important the dialogues are and we spent much time in creating them.

> BAD/GOOD - proper Fallouts let you be bad, Fo3 was supposed to be even better in this respect and let you have good and bad option out of every situation and give you the same experience for each. It's great to have such choice in any game, not only Fallout.

You can do evil and good stuff in TF. It's up to you. But you have to live with the consequences if you kill people or steal from them.

> TALK/KILL - it's great if you can decide either to fight or to talk your way through (almost) any situation with equally satisfactory effect.
( there's no 'speech' skill in the list of skills for The Fall - I guess it troubles many people - any chance to fix it? )

Well, in a lot of situation both ways are possible. However, sometimes your gun is the best argument.

> All in all, various features of Fallout allowed you to create and develop your character in many different ways and gave you unique experience in each case.

Also an important part of TF.

> Last but not least, any proper Fallout game must be POST-NUCLEAR and have 50'S-STYLE. Not essential to The Fall, though.

No 50s style for TF. It wouldn't make any sense, right?
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Post by Stainless »

Saying something one a web board getting it down into a code is another. I like the approach they're taking with TF, it could just be because this is the first game I've kept an eye on since it got public.

Think of it as an art. If you wanted me to draw a box. And I drew you a box that was in my regards great, however you may find things lacking with that box. Get my drift?
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Post by PiP »

sure thing Stainless, no need to tell this to me. Why don't you come over and join the discussion at TF forum?
http://www.silver-style.com/forum/viewf ... e11818652d
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Post by VasikkA »

Why can't they just give the series a decent burial instead of assraping the setting even more? The worst I can imagine is a Fallout 3 made by incompetent fan boys.
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Post by EvoG »

The one thing I'm surprised no one mentioned is the fact that Interplay intends to ship FOBOS after early next year and then make a sequel shortly after that...the license 'ain't' up for grabs folks. They may not want BIS, but they seem to want to knock the brand around a bit.

Cheers
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Post by BlackDog »

EvoG wrote:The one thing I'm surprised no one mentioned is the fact that Interplay intends to ship FOBOS after early next year and then make a sequel shortly after that...the license 'ain't' up for grabs folks. They may not want BIS, but they seem to want to knock the brand around a bit.

Cheers
The Console license maybe, but from what I hear - the license for the PC version is available.
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Post by SuperH »

They're different licenses? I don't believe so... but hopefully?
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Post by EvoG »

Well, arguably someone could pull a FOT, and just have another company make the game, but at that point, if they're willing, would it not make sense to shop it to say Troika to see if they're interested, with the idea that you want the 'brand' to maintain a certain level of quality, even if just to ensure that their FOBOS line benefits from positive response.

Fallout will most likely never be owned by anyone other than Iply( short of a full sell off of their assets to get money ), but sure, it is possible to have someone else pick up the license for one rpg for the PC.

Ah well

Cheers
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Post by PiP »

EvoG wrote: .the license 'ain't' up for grabs folks.
I think that you said what you said for a good reason,
but Puuk wrote (at TF forum) that he believes Iply will most probably want to sell the license for Fo3 in some time, though not the code/engine.
Well that's what Puuk thinks.
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Post by Killzig »

unless troika or obsidian manage to get their hands on the FO license you really shouldn't hold your breath for a decent incarnation. I think Timmy has moved on, ditto Obsidian.

as soon as i get back home i'll do some more senseless spamming.
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Post by sabin-x »

someone should pitch FO3 to BioWare.

almost everything bioware has done to date has been pretty golden. atari isn't doing much wrong either. look at knights of the old republic.

anyway, maybe someone high-up somewhere can make things happen.
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Post by Jeff »

EvoG wrote:At that point, is it still Fallout? Better to go out how we remember it than as a shitth sequel.
a bit late for that anyway, don't you think?
someone should pitch FO3 to BioWare.
words of wisdom, juggalo!
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Post by Jimmyjay86 »

Once you cut off the head, the limbs and then scatter the pieces over hundreds of miles then its dead?
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Post by EvoG »

Gimp Mask wrote:
EvoG wrote:At that point, is it still Fallout? Better to go out how we remember it than as a shitth sequel.
a bit late for that anyway, don't you think?
Well, I liked FO2, so I see no problems there...but rest assured, there would be a very strong chance that FO3 not done by ANYONE at all from BIS would not be as good as the originals.

With that said, why bother. I mean ask yourselves this, assume for a second you're hired as the 'Fallout Keeper of the Canon", and all you had to do was maintain world cohesion, but, you also had to come up with a new story and all the new 'elements' to introduce to the well established world. Do you guys think you could do it, honestly. Of course it can be done, but I'm assuming that between here and NMA, we have the strongest concentration of die-hards...uber FO fanboys...so who better to do FO3 if not the original team, right? Could you guys truly make a worthy sequel? Doubtful. Thats what would be challenging any newcomer developers if they were to have any opportunity with the license. This goes well beyond merely acquiring a license.

Cheers
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Post by Slave_Master »

sabin-x wrote:someone should pitch FO3 to BioWare.

almost everything bioware has done to date has been pretty golden. atari isn't doing much wrong either. look at knights of the old republic.
If this is sarcasm, it's pretty pitiful. If it isn't, then let's have a moment of silence for our species' future.
fuck
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Post by VasikkA »

sabin-x wrote:someone should pitch FO3 to BioWare.
Sure, if they only would know how to make RPGs.
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Post by Franz Schubert »

Slave_Master wrote:If this is sarcasm, it's pretty pitiful. If it isn't, then let's have a moment of silence for our species' future.
What makes you think people like him breed?
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Post by S4ur0n27 »

He's probably an hermaphrodite or something so he can breed without exterior help!
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