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Posted: Mon Jul 26, 2004 9:54 am
by quietfanatic
requiem_for_a_starfury wrote: The only thing you'll have to watch out for is if the new map image is near to the original map's dimensions, if so you'll get invisible barriers where the mountains and lakes where on the original map.
That is very interesting. Does that mean there is some way to create barriers such as oceans or rivers on the map, or is that also hard coded?

Posted: Mon Jul 26, 2004 2:36 pm
by Jimmyjay86
quietfanatic wrote: That is very interesting. Does that mean there is some way to create barriers such as oceans or rivers on the map, or is that also hard coded?
No, it is hard coded. You are stuck with the barriers there already are which means you will have to include the same barriers.

Posted: Mon Jul 26, 2004 11:17 pm
by quietfanatic
I might as well use the origninal map then.

Posted: Tue Jul 27, 2004 1:29 am
by Retlaw83
My map has no boundaries on it, although it is significantly smaller than the default one.

I heard somewhere that if you used alpha channel on your PNG that the dark spots would be impassible, but I never tested that out.

Posted: Wed Jul 28, 2004 2:07 pm
by requiem_for_a_starfury
That's what we were told, but OTB tried without success to duplicate it. Either they hardcoded it, or there was an option to import the impassable terrain data seperately which wasn't included in the released editors.

Posted: Wed Jul 28, 2004 4:13 pm
by Retlaw83
Well, don't that suck.

RE

Posted: Sat Jul 31, 2004 8:48 pm
by PaladinHeart
They sure didn't care to include everything with the editors anyway.

Could always just go with all land though. Although its nice to be able to see continent shapes and lakes and stuff.. oh well.

Posted: Thu Aug 05, 2004 10:20 pm
by Tc63
I agree with the editors being cut down versions. if you load up the tutorials you can see they used a couple of triggers that arnt available unless you load the tutorials triggers into another mission.

I replaced all the startin items for my campaign, heres the list of them:

Classic nuka cola
axe handle
mentats
t13 ap mine
explosive (grenade) trap
brotherhood script
ringpulls
stinky meat plater
doctors bag
scalpel
fruit
first aid kit
poison antidote
frag grenade
rock
knife
spear
bottle
knuckles
buffout
rot gut
mp5
9mm
poison
donut
booze
happy pie
nuka cola
leather armour
rad x
cats paw
xxxxxx beer (mmmm)
tool kit
beer
clipboard (?????)
crowbar
stimpack

RE

Posted: Fri Aug 06, 2004 12:11 am
by PaladinHeart
I think they went a little overboard with so many different possible starting items. Sheesh.