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Posted: Sun Sep 26, 2004 8:40 am
by Kashluk
Turn based + third person, uh first person, I mean = no honey for you

And I am not saying we should go for non-isometric view and real time combat with Fallout 3, just that these *CAN* work as well. But they were not Fallout.

Arx Fatalis is a bit action-based, maybe, but it has an interesting story and character development. It's like a modern version of Ultima Underworld.

Posted: Sun Sep 26, 2004 8:59 am
by jetbaby
Maybe TB + first person was what made wizardry so utterly unbearable.

Posted: Sun Sep 26, 2004 9:11 am
by Kashluk
Ugh, my fucking bad. I meant to say TB and first person view.

Posted: Sun Sep 26, 2004 9:54 am
by jetbaby
Me too, you finnish bastard, you threw me off.

Posted: Sun Sep 26, 2004 11:40 am
by Kashluk
Teh MYSTARY?!?!

Posted: Sun Sep 26, 2004 9:32 pm
by atoga
What, exactly, does a first-person RPG have over a third-person one? In ten words or less, more or less, for the best.

Posted: Mon Sep 27, 2004 6:34 am
by Franz Schubert
S4ur0n27 wrote:oooH my eyes ache.
I told you to put the goggles on, susan.

Posted: Mon Sep 27, 2004 7:35 pm
by Kashluk
atoga wrote:What, exactly, does a first-person RPG have over a third-person one? In ten words or less, more or less, for the best.
Why not to put it the other way around? What does a third-person RPG have over a first-person one?

The whole atmosphere changes with the angle, atoga. Try playing Far Cry or Doom 3 with isometric view and you understand what I mean. The same goes the other way around for Baldur's Gate or Fallout.

Posted: Mon Sep 27, 2004 8:21 pm
by S4ur0n27
Franz_Schubert wrote:
S4ur0n27 wrote:oooH my eyes ache.
I told you to put the goggles on, susan.
Done!

Posted: Thu Sep 30, 2004 1:14 am
by Flaser
First Person on its own - It should have a Flashpoint esque inteface. So you can click on and grab things and still move around seemlessly.

However Combat should be either a lot more automatic or turn based - the problem: automatic won't fit long range weapons, turn based won't do with first person since you just sit and watch.

Conclusion: First Person is good for moving around and the exploring/talking part of the game, but combat should be handled differently.

Good mid term solutions - 3rd person ala Sacrifice. - Would be good for both turn based and real time strategic/tactical combat.

Some games that pulled such stuff off correctly:

-Incubation (unfortunately the story sucked, but the engine was real mighty) Grab it at HOTU
-Ever played Albion? Great stuff, grab it at HOTU.

Though an FPS game could be good too, but then it should be done in a lot slower quite tactical manner using Deus Ex like aiming routine, so it would matter what stat you have and it wouldn't be a frag fest. Say players could fire their guns with 50% accuracy every 5 seconds. The gun has a bit of auto-aim, but it won't be up to you how accurate it is. This combined with a Flashpoint camera controll, and you have a gun out of your hands in the hand of a real character. Also the camera should behave as in Arx or Thief 3 - tied to the character model. That's one of the reasons why a first person look could give more immersion.

Posted: Thu Sep 30, 2004 4:13 am
by xbow
Good post Flaser!