Unsurprisingly, the game gets a lot better after that opening debacle. For a second there, it even manages to actually look like a
game. But then, like clockwork, it wrestles control out of the player's hand, slaps you on the wrist for trying to play it and leaves you worse off than you were 20 seconds ago. And this happens every fucking minute. Consider this sequence:
GET TO THE TOP OF THE RADIO ANTENNA!
-You zipline to the antenna
-cutscene
-you walk 3 steps towards the ladder
-cutscene
-you climb halfway up the ladder
-cutscene (in which, sure enough, the bottom half of the ladder breaks away)
-you finish climbing the ladder
-you take 3 steps towards the second ladder
-you climb 2 steps
-cutscene
-you finish climbing the ladder
-cutscene (in which Lara mounts the 3rd and final ladder)
-you climb 3 steps
-cutscene (to show you half the ladder is missing)
-QTE TIME!
-cutscene (Lara finishes climbing on her own)
-more cutscene
-TUNE THE RADIO! (yes, somehow I can't be trusted to climb 3 sets of ladders unattended but am supposed to tune the fucking radio myself by pressing left or right)
-cutscene (-I'm Lara! HALP! -Oh, hai! We heard your ship's distress signal but we can't find it (or the FUCKING ISLAND it ran aground into) even though GPS!! Signal us! -OK!)
(after this you inexplicably find yourself back down 2 sets of ladders, one of which was almost entirely broken off; but never you mind)
SEND A SIGNAL!
-jump up and coveniently zip out of the radio tower and straight into 2 fuel tanks and a shack
-find a striker in shack, turn a knob and light the fuel on fire
-cutscene (in which -get this- A FUCKING PLANE (yes, the same that needed a signal 1 minute ago) CRASHES ON TOP OF YOU; somehow it ends with Lara falling down the side of a mountain)
-NOW PRESS LEFT AND RIGHT TO DODGE THE DOZENS OF INEXPLICABLY PLACED VIETCONG LOG TRAPS! FUN TIEMS!
So yeah, all that for fucking naught. Somehow 2 guys off the plane manage to survive the crash only so they both die right in front of you, in cutscenes. One of them you could've saved if the game didn't decide for you that, once again, Lara was to remain perfectly still and not interfere whilst the crazy knives a hapless friend even though she is armed with 1) A bow; 2) An axe; 3) A gun; 4) A sub-machine gun; and is standing 5 feet away. Help him, you say?
Blargh wrote:gameplay tutorials
Hahaha. You know what's funny? It teaching you (5 or 6 hours into the game) to make a rope bridge. And then getting you to do it over and over and over... because if it's worth learning, it's worth doing 50 times in a fucking row.
Questions, so many questions... How is this playable with only one hand? (and it is, combat, movement... just try it) Why is that sequence with the mountainside cabins falling from Might & Magic: Dark something (the one from the Arkane of Skyrim fame) cut & pasted in its entirety? How did this limping fucker get all the way up here after he guilt tripped an 18 year old girl to fight through a horde of lunatics in order to climb the mountain and send the SOS?? Why oh why does Lara get to tell the player (I shit you not) "I can't do that here" when I once pressed the button to duck??? Why oh why the need for fucking japanese monsters to top off an already inscrutable plot?
Most importantly, though, anyone willing to turn off my cryogenic tube once games stop being (barely) interactive, aggravating and laughably over the top to the point of madness- movies and eventually go back to being games again?