Posted: Tue Aug 30, 2005 3:41 pm
I want to be able to pick up candles and pillows and stuff, just like in Morrowind. 
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The second oldest Fallout gaming community, online since 1998, keeping warm in the nuclear glow.
https://duckandcover.cx./forums/
How would diplomatic negotations with a deathclaw go?S4ur0n27 wrote:Talking to people while in combat would definetely help diplomat characters and would be awesome.
Sounds kinda like the one in Fable and Gun and lots of other games. Except with a nice little advantage based on your gambling skill.Stevie D wrote:Yeah, good example. Not that I'm into playing those things for real. But definitely in-keeping with the Fallout thang.fallout ranger wrote:kinda like playg one of those internet poker games, only while in-game.
Judging from what I've read they have a small group of people working on Fallout 3 (planning and ideas and concepts) while they finish up Oblivion and then they're going to give Fallout 3 their full attention...King of Creation wrote:Well, they haven't really done much of anything, I imagine, in relation to Fallout. They appear to have their plate full at the moment with Oblivion. I'm not sure of their track record, though, of fan input. But we certainly have a lot to input.
Bethesda has a program that can automatically generate natural outdoor areas. It's likely they could program it to make a big wasteland. Spiffy eh? No time invested in that bit. More time for them to make quests and NPC's and storyline and other good stuff. Yay!Someguy353 wrote:Continues waste land, so you can travel around. But also keep the world map so you can do quick travel, kind of like BG.
AH HA HA HA HA HA HA HA HAHA HA HA HA HA HA HAA HA HA HA HAH AH AH AHA HA HA HA HAAH ha haHA HA ha HA ha HAhA HA ha Haa haah ahA HA HA HAHAhahah AHAH AH HAH -PaladinHeart wrote:Haha!
Whatever do you mean, dear pIp ?PiP wrote:hey Blargh, exploring the non-sophisticatedness-loaded ways of teasing people for a change are we?
First of all, let me congratulate you on a whopping quintuple-post!PaladinHeart wrote:How about instead of diplomacy all the time maybe just maybe let the player start a nice comfortable distance away from the combat zone enounter like in Fallout Tactics? That way you could just run away or sneak by. A diplomatic character should also be stealthy. One skill shouldn't solve every problem.
It's hard to estimate how long the post-production phase will last(bug fixes, updates, at least one expansion pack, multiplayer?). That will take some resources away from Fallout 3 development. As it seems now, Oblivion has some severe gameplay and stability issues. The planned release has been postponed to Q1 2006, if I recall correctly, and that's not necessarily final. However, the development time of Fallout 3 will be a lot shorter, with the engine being ready and the developers already having experience of the engine. Somewhere between 1 and 1 1/2 years would be my guess.Judging from what I've read they have a small group of people working on Fallout 3 (planning and ideas and concepts) while they finish up Oblivion and then they're going to give Fallout 3 their full attention...
Yeah, it's definitely easier to create a wasteland landscape. Just paint the ground yellow. Perhaps add a rock or a skeleton here and there. Bethesda are lucky they are both the developer and publisher, but that doesn't mean they can spend too much time on working on their projects.Bethesda has a program that can automatically generate natural outdoor areas. It's likely they could program it to make a big wasteland. Spiffy eh? No time invested in that bit. More time for them to make quests and NPC's and storyline and other good stuff. Yay!
Indeed. The Fallout series definitely needs some kickass ninja action! Maybe you could shoot shurikens from your power armor. :yakuza chop!:The one thing I'd like in FO3 is grappling hooks you can attach to a rope so you can throw it up to high places and use it to get there. Similar to King's Quest 8 but not scripted. I want the physics realistic so the hook has to grab something and if it just kinda sticks it migh let go after you get halfway up. xD Talk about landing hard on your butt!! Haha!
I have yet to play a ninja game where you actually use a grappling hook and rope to get to higher places. The only instance I could think of was King's Quest 8 and that's not much of a ninja game. I know it's not much of a post apoc game either but you have to pick locks in both fantasy and post apoc RPG's so why not have something like a grappling hook in both games as well?VasikkA wrote:Indeed. The Fallout series definitely needs some kickass ninja action! Maybe you could shoot shurikens from your power armor. :yakuza chop!:
I'll obliterate your thread about a first-person Fallout 3 in just a moment, after I am finished installing Half-Life 2.
Although there are throwing knives in both that game and in the Fallout games it doesn't make the Fallout games seem ninja-like.Wolfman Walt wrote:Tenchu.