Dan wrote:You wouldn't be able to use a sniper rifle against somebody who is spraying you with a mini-gun, either. What's your point?
Vasikaa wrote:Well, that doesn't really matter in turn-based combat, since every character has its own turn and are not interrupted by others. If you'd want it to be implemented then perhaps a lowered amount of AP's for the character next turn. Kinda like you'd been knocked out.
It's been implemented perfectly in FoT. When smbd's shooting at you, then it gets very difficult to return fire. When the deathclaw attacks you - it's almost impossible.
I don't see any way it could be implemented in turn-based game myself.
But some weapons like rocket launchers, sniper/hunting rifles, heavy machineguns could have min ranges, no doubt about it.
Mutant standing with bozar in one, and super sledge in another hand would be funny, don't you think?
edit:
Pyro wrote:I think the sniper rifle should take 2 turns to fire. One turn to aim, the other to fire. Except you can get really powrful shots.
Or aiming could cost 6 AP and following shots about 3/2 AP. It's not difficult to just pull the trigger. It could work like all the others gun options: "single", "burst", "reload". In sniper rifle there would be only "aim" option. When you use it and aim your target then the others options would become active. "Aim" option would stay active to make it possible to change your target.