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Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
gorefistdoombringer
The Unlucky SDF!
Posts: 13 Joined: Tue Nov 01, 2005 10:06 pm
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by gorefistdoombringer » Tue Jan 31, 2006 7:21 am
TheReaper wrote: Yeah, a pair of boot woth steel toecaps, kick the enemy in the groin 8O That's gonna hurt!
i accualy have a pair of those, i where them everywhere, hehe,
size 13 wide
STANDING TALL AMONG THE ASHES
gorefistdoombringer
The Unlucky SDF!
Posts: 13 Joined: Tue Nov 01, 2005 10:06 pm
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by gorefistdoombringer » Tue Jan 31, 2006 8:00 am
a double barrel shot gun made from two car exaust pipes that fires
home made rounds made up of broken glass and nails and various other items.
a punch shot gun would kick ass.
a hand held bear trap glove, one hit and whatevet you hit gets a big
chunk ripped out.
STANDING TALL AMONG THE ASHES
Xion
Scarf-wearing n00b
Posts: 34 Joined: Sat Nov 19, 2005 10:53 pm
Location: in your toilet
Contact:
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by Xion » Sat Apr 01, 2006 7:58 pm
I would put something here but i dont know what.... HEY! I did put somthing here whoa now Im confused
vx trauma
250 Posts til Somewhere
Posts: 2568 Joined: Sat Apr 09, 2005 3:12 pm
Location: trapped in memory
Contact:
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by vx trauma » Sun Apr 02, 2006 1:16 am
booo. go back to nma, congoloid.
Please Kill Yourself So I Can Rock
Kahgan
Vault Elite
Posts: 393 Joined: Tue Mar 30, 2004 1:52 pm
Location: Rygjarfylkir
Contact:
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by Kahgan » Mon Apr 03, 2006 5:59 pm
Baby arm's evil twin is a fucking homoid
fallout ranger
Hero of the Glowing Lands
Posts: 2205 Joined: Wed Sep 08, 2004 5:26 am
Location: Shady sands (no really!!)
Contact:
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by fallout ranger » Wed Apr 12, 2006 9:31 pm
Grenade launcher, that's what I'd like to see.
does this work
Redeye
I lied
Posts: 4170 Joined: Mon Mar 07, 2005 3:10 pm
Location: filth
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by Redeye » Thu Apr 13, 2006 12:41 am
fallout ranger wrote: Grenade launcher, that's what I'd like to see.
They were gonna have one in FO2, attached to a rifle.
But the engine couldn't handle it.
FOT had one.
GLs are fun.
fallout ranger
Hero of the Glowing Lands
Posts: 2205 Joined: Wed Sep 08, 2004 5:26 am
Location: Shady sands (no really!!)
Contact:
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by fallout ranger » Thu Apr 13, 2006 9:39 pm
Redeye wrote: They were gonna have one in FO2, attached to a rifle.
I'm talking an M79, just like the one in FOT
does this work
Redeye
I lied
Posts: 4170 Joined: Mon Mar 07, 2005 3:10 pm
Location: filth
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by Redeye » Thu Apr 13, 2006 10:34 pm
Koki
250 Posts til Somewhere
Posts: 2551 Joined: Tue Aug 19, 2003 1:23 pm
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by Koki » Fri Apr 14, 2006 3:14 pm
A fucking bow and a fucking crossbow. Seriously, what were they thinking not adding this?
Serious Business.
Redeye
I lied
Posts: 4170 Joined: Mon Mar 07, 2005 3:10 pm
Location: filth
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by Redeye » Sat Apr 15, 2006 1:53 am
You could get a harpoon gun in FOT.
Koki
250 Posts til Somewhere
Posts: 2551 Joined: Tue Aug 19, 2003 1:23 pm
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by Koki » Sat Apr 15, 2006 7:14 am
Ha! It's foreshadowing for Fallout 3 then! (Which takes place in underwater city and you fight cyborg sharks)
Serious Business.
Stainless
Living Legend
Posts: 3053 Joined: Thu Apr 18, 2002 5:52 am
Location: Melbourne, Futureland
Contact:
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by Stainless » Sat Apr 15, 2006 11:11 am
Sounds strangly like that second Xcom game
Kahgan
Vault Elite
Posts: 393 Joined: Tue Mar 30, 2004 1:52 pm
Location: Rygjarfylkir
Contact:
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by Kahgan » Mon Apr 17, 2006 9:51 am
Real life guns don't fit in Fallout. So it'd be better to invent a totally new grenade launcher rather than adding an m79 shite.
And the Fo2 devs must have been morons, because with the source code to Fo's engine, adding a grenade launcher would not be a major task.
Wolfman Walt
Mamma's Gang member
Posts: 5243 Joined: Sat Mar 15, 2003 1:31 pm
Location: La Grange, Kentucky
Contact:
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by Wolfman Walt » Mon Apr 17, 2006 10:50 am
Kahgan wrote: Real life guns don't fit in Fallout.
Except desert eagles apperently.
Dogmeatlives
Living Legend
Posts: 3193 Joined: Mon Feb 27, 2006 5:35 am
Location: Junktown, Phil's doorstep
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by Dogmeatlives » Tue Apr 18, 2006 4:32 am
The sawed off shotgun should be the default gun you start off with and find ammo for everywhere.
Starting weapons:
Sawed-off shotguns
Samurai sword
Tommy-gun
Morningstar
Koki
250 Posts til Somewhere
Posts: 2551 Joined: Tue Aug 19, 2003 1:23 pm
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by Koki » Tue Apr 18, 2006 8:49 am
Just make all guns use same ammo and all energy weapons same energy, like DX:IW
Serious Business.
PiP
Last, Best Hope of Humanity
Posts: 5027 Joined: Fri Apr 18, 2003 1:25 am
Location: Brighton beach
Contact:
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by PiP » Tue Apr 18, 2006 11:38 am
BOOMERFUCKINGRANG! A MUST!
Redeye
I lied
Posts: 4170 Joined: Mon Mar 07, 2005 3:10 pm
Location: filth
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by Redeye » Tue Apr 18, 2006 1:04 pm
Koki wrote: Just make all guns use same ammo and all energy weapons same energy, like DX:IW
Same shit pulled in Arcanum.
But I didn't mind.
Guns weren't very useful anyway.
And the flamethrower was a bad joke.