A name that basically means "useless crap" plus an antognistic opening statement. I smell trolll.Flotsam wrote:Listen, you people are like Deus Ex fans who hated DX:IW. I don't care if you dislike a game, but saying someone is a moron for liking it when you didn't is just stupid.
Agree for the most part, but Fallout did have running... you did look in the options, right? I figured that out three minutes into the game!Flotsam wrote:Fallout: Tactics was actaully a decent game if you patched it, and it had many elements I hoped to see in Fallout 3. By that I mean is desructible enviorments, multi-layer levels, using cars and whatnot in game and the ability to run, go prone and crouch. The only real problem I had was the lack of conversations.
I actually found the arsenal to be somewhat obnoxious (too many modern guns) and they abandoned alot of fallouts 50s charm. Big loss IMHOFlotsam wrote:The game had a large arsenal, and realistic skill penalties when one had armor on. (You wanna try to pickpocket someone in full power armor?) Damage models were realistic, graphics were pretty alright and the new perks were usefull and served their purpose. The game makers finally made Kamikaze a usefull perk, and introduced a first in the Fallout line.. Racial choice, even if it was just a squad mate.
True, but it was really a bastard hybrid. Its not a good tactics game (like say, JA2) nor is it a full fledged RPG.Flotsam wrote:So friggin what if it wasn't Fallout 1 or 2? It was still an alright game, and it maintained some degree of the Fallout feel.. Unlike the horror of F:POS
And the people who called people morons for liking it were assclowns in '01T-Bolt wrote:When did anyone get called a moron for liking tactics? Recently that is, you're a few years too late with your rant.
aswell...
I think he meant for playable characters.T-Bolt wrote:And racial choice was first introduced in FO2, what with Lenny, Goris, Marcus and Skynet etc as available party members.
I'll have to blow some shit up to check that out...T-Bolt wrote:Actually FOT has less of a destructable environment than the rpgs, running was already available in Fallout (don't tell me you walked through the whole of Fallout?)
Bazooka Luv!
first, I disagree with the cars and blame that more on engine limitations in the first two games. Just look at how much they took from Mad Max! If they could have had working cars, they would have.T-Bolt wrote:As for maintaining some degree of the Fallout feel, haha no! You mention it yourself cars, totally bollocks the Fallout setting, not to mention the rape of the Brotherhood concept. I don't mind the lack of a speech tree, after all it's meant to be a tactical combat game not an rpg, it's just a pity it's so lacking in the simplest of tactical options.
In all honesty, people are lazy and hate to walk. You'd have every mechanic in Cali screwing with the old wrecks lieing around and those who managed not to blow themselves up in the process might actually come up with something (Steam Trucks anyone?). And the brotherhood would actually have the technological experence and knowhow to actually built new vehicles because damn, if they can manufacture high end firearms and other percision machines then a simple truck or buggy is sure as hell not beyond them and it sure beats walking...
As for the "rape" of the brotherhood concept, I thought they made it rather clear that this is the lunatic fringe of the BoS that was sent away by the Elders to become Someone Elses Problem.
Remember the Bad FO1 ending? The way I see it, these are the wanna-be Steel Plague motherf-ers who rather than take over the BoS proper, were told not to let the door hit them in the ass on the way out...