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Posted: Sun Jul 21, 2002 3:01 am
by Doyle
Actually, Fire Wolf, I think "this is Fallout" did explain my reasoning pretty well. In fact, you had voiced a similar opinion in an earlier post. Perhaps you thought I was talking about an idea you had suggested, though.

Posted: Sun Jul 21, 2002 10:08 am
by FireWolf
uhh yeah, it was the way you said "all these ideas are crap" which kinda indicated your thoughts on the matter. well would you care to voice either your reasons for calling them crap or perhaps your ideas on the subject.

Posted: Tue Jul 23, 2002 11:22 pm
by Blarg
Improvised armor: Bits of plastic, trash, cloth, wood, metal, leather, drymeat, bones, old magazines, junk parts, AOL CD's, hubcaps, trash can lids, etc. duct taped and tied into something that resembles armor (if you drink enough and squint).

Plastic Armor: Nothing high-tech like combat armor, just armor made of thick plastic plates.

Big Ugly Nasty Mutant Thing Hide Armor: If you kill the BUNMT that has been terrorizing the area(perhaps as a quest), the grateful villagers make suits of super-leather armor out of its hide for you and your pals.

Vault Armor: Presumably Vaults had defensive equipment in case of riot or invasion. This would be blue and yellow armor(probably CA) with a number on the back. The V13 VA is haunted by the spectral voice of the Vault Dweller saying "Why the blazes wasn't I given this? Where's the Overseer? I'm gonna kick his ass again!"

Heavy Labor Suit: A heavy lifting exo-suit. Massive strength, unarmed damage, and carrying capacity bonuses; not as much protection as power armor. Almost a vehicle in itself.

BioFlex Armor: Made of high-tech polymers and other stuff, rumored to actually be alive. Excellent protection for only weighing 10 pounds. May be concealed under clothing for areas that forbid armor. Increases your healing rate, and your recovery from poison and radiation(it lives on these, according to legend).

Custom armor: For a fee, someone could make leather or metal armor for dogs, robots, oversized super mutants, etc. Depending on the tech recovery in FO3, high-tech custom armor might be available, especially if you have scavenged several suits of regular high-tech armor. "Ah kin make uh suit of combat armor for your mutant friend, but Ah'll need 4 suits uh regular CA to do it."

Posted: Wed Jul 24, 2002 1:28 am
by VasikkA
Blarg wrote:Improvised armor: Bits of plastic, trash, wood, metal, leather, drymeat, bones, old magazines, junk parts, etc. duct taped and tied into something that resembles armor (if you drink enough and squint).
Wouldn't be much of a use really.
Plastic Armor: Nothing high-tech like combat armor, just armor made of thick plastic plates.
How would you manufacture plastic items in a post-apocalyptic world. Remember, plastic uses raw materials such as oil.
Big Ugly Nasty Mutant Thing Hide Armor: If you kill the BUNMT that has been terrorizing the area(perhaps as a quest), the grateful villagers make suits of super-leather armor out of its hide for you and your pals.
Hmm, interesting. Would be useful early game and rewards such as this from a completed quest are always welcome. :)
Vault Armor: Presumably Vaults had defensive equipment in case of riot or invasion. This would be blue and yellow armor(probably CA) with a number on the back. The V13 VA is haunted by the spectral voice of the Vault Dweller saying "Why the blazes wasn't I given this? Where's the Overseer? I'm gonna kick his ass again!"
Logical enough and I like the easter egg. :)
Heavy Labor Suit: A heavy lifting exo-suit. Massive strength, unarmed damage, and carrying capacity bonuses; not as much protection as power armor. Almost a vehicle in itself.
Nah, power armor is enough. No need for another exo suit.
BioFlex Armor: Made of high-tech polymers and other stuff, rumored to actually be alive. Excellent protection for only weighing 10 pounds. May be concealed under clothing for areas that forbid armor. Increases your healing rate, and your recovery from poison and radiation(it lives on these, according to legend).
This just doesn't sound right. Alive? Increases healing rate? You're talking about magic stuff. Eeeeevil magic stuff.
Custom armor: For a fee, someone could make leather or metal armor for dogs, robots, oversized super mutants, etc. Depending on the tech recovery in FO3, high-tech custom armor might be available, especially if you have scavenged several suits of regular high-tech armor. "Ah kin make uh suit of combat armor for your mutant friend, but Ah'll need 4 suits uh regular CA to do it."
Sounds reasonable. I always like customized items and reinforced armors. Mutants shouldn't join your party, they are dumb and hostile.

Posted: Wed Jul 24, 2002 3:02 am
by Nirvana
i think the armors we got in f1 and f2 is more than enough , maybe the hability of adapting your armor would be a good thing to have in fallout 3 .
Changing the colour of the armor and other stuffs .

Posted: Wed Jul 24, 2002 3:04 am
by Blarg
Improvised Armor:
VasikkA wrote:Wouldn't be much of a use really.
It's a scavenged, half-assed, assembled-from-the-remains-of the-
old-world, excessively-hyphenated sort of thing that would be
in a post-apocalyptic world. You're right, it wouldn't be much use,
but it would be better than nothing, and cheap, too.

Plastic Armor:
VasikkA wrote:How would you manufacture plastic items in a post-apocalyptic world. Remember, plastic uses raw materials such as oil.
It isn't manufactured, at least not in the sense of making new plastic. It is just plates of thick plastic cut from plastic industrial drums or whatever, or melted together and molded from plastic trash and other bits and strapped together. I think that it would be the sort of thing that scavengers, kids, poor townies, and others without much money(or brahmin) would improvise. It would probably protect about like leather armor.

Heavy Labor Suit:
VasikkA wrote:Nah, power armor is enough. No need for another exo suit.
You're probably right, now that I think about it. Maybe if it was just a vehicle...

BioFlex Armor:
VasikkA wrote:This just doesn't sound right. Alive? Increases healing rate? You're talking about magic stuff. Eeeeevil magic stuff.
Nothing so melodramatic, just a high-tech, ill-understood relic of the old world. Although it might seem like magical living thing to a bunch of primitives who grew up on legends of Things From The Old Times...

I'm glad that you liked the rest.

Posted: Wed Jul 24, 2002 8:06 am
by FireWolf
A few additional armours would be okay say some leather varients etc but really fo has enough armour. I'm still all in favour of the multi-piece armour idea. different gloves, helmets, torso, boots etc offering protection from aimed shots and the like

PA should have working headlamps for night time.

some form of additional space (doesnt reduce weight of equipment) in the form of small rucksack, medium backpack and large bergan. as well as a belt kit. belt kits are used in the armed forces so why not in the wastelands? hold ammo and small items.

Posted: Wed Jul 24, 2002 8:32 am
by Grand Lord Penguin
FireWolf wrote: belt kits are used in the armed forces so why not in the wastelands? hold ammo and small items.
It's called an "inventory". See, it's already in the game! Sarcasm aside (well, the biting sarcasm, anyway), where do you think the Vault Dweller holds all of his stuff? Oh, yeah...pockets. Sure, you don't see them, but they're there...much like the demon puppies that plague me every waking moment. And oxygen.

Posted: Wed Jul 24, 2002 2:00 pm
by FireWolf
okay smartass. firstly that was irony not sarcasm.

actually he keeps his stuff in his inventroy, which is why to get at it you need to USE your inventory. his inventory is not explained in either fallouts but would logically be a backpack of some sort. his weapon slots would be weapons slung over the shoulder or in a holster.

a belt kit would be a number of quick slots easily accessable with a lower AP cost to get than from a pack.

Posted: Wed Jul 24, 2002 4:31 pm
by Nirvana
hum firewolf that sounds like a great idea , another kind of inventory
much smaller than the normal one but it costs less actions points to access .But the player shouldn´t have it right from the start of the game , maybe doing some small quest to getting it or something .

Posted: Wed Jul 24, 2002 4:38 pm
by VasikkA
It's a scavenged, half-assed, assembled-from-the-remains-of the-
old-world, excessively-hyphenated sort of thing that would be
in a post-apocalyptic world. You're right, it wouldn't be much use,
but it would be better than nothing, and cheap, too.
Hmm, it isn't a bad idea now that I think of it. Armor made of 'garbage' in post-apocalyptic world would work, as you described better than nothing. It would be slightly better than your regular vault suit/tribal clothing/whatever you start with and it should be accessible early in the game. Raiders would probably wear ones.
I'm still all in favour of the multi-piece armour idea. different gloves, helmets, torso, boots etc offering protection from aimed shots and the like
That's a good idea, exactly what RPGs need, some variety. Maybe some special helmets which give you a small bonus against criticals or gloves which give you a 'wepon handling' bonus, maybe adding some % to the weapon skill you're using, if worn. Or gloves which give you extra damage in HtH combat. Of course, Power armor would not allow different pieces of equipment, because it's a suit. A little sacrifice you'll have to make when you get the PA. :)
PA should have working headlamps for night time.
I prefer shoulderlamps. If you don't have a PA, then a headlamp would use the helmet slot but not giving additional protection.
a belt kit would be a number of quick slots easily accessable with a lower AP cost to get than from a pack.
Yes quick slots sounds OK, but they would have to be small items, like ammo for reloading, stimpacks and such. If you want to change your weapon or armor, it should cost more APs.

Posted: Fri Jul 26, 2002 10:42 am
by FireWolf
that's essentially what i mean with the blet kit idea. ammo and other small nick nacks.

what i meant by headlamp was a light on the armour. i believe the lamp on the t151b armour looked like a headlamp. i coud be mistaken on there being a lamp but i remember something vaguely about it.

Posted: Fri Jul 26, 2002 11:28 am
by The Shrike
Yeah Fire Wolf that is a headlamp on the T51b powered infantry armor. Nightvision was not realy present back in the 50's so that is why the armor has a headlamp. Because we all know that Fallout is based on what the future would look like from a 50's pulp sci-fi perspective.

Posted: Fri Jul 26, 2002 5:39 pm
by VasikkA
Hmm OK, a headlamp then. A lamp on the shoulder would have been more cool. O well :? *snif*

Not all is lost, perhaps APA then :wink:

Posted: Sat Jul 27, 2002 3:34 am
by Blacken
A few half-assed ideas:

-Power Armor Lite. Lighter than regular PA, less protection, but less of a penalty to sneak and other skills.

-Lizard Armor. Like in my "critters" post, I'd like to see non-Brahmin beasts of burden, and I suggested big lizard critters. Armor from one of them. Maybe a little better than Leather Armor.

-Customized Leather Jackets. If it's a 3D game, this won't be hard. You can just import your own image and have it put on the back of the model, just for fun. Otherwise, normal jacket.

Posted: Sat Jul 27, 2002 6:42 am
by Strap
i want armor that is held together with duct-tape (or other retro "uniderectional bonding strip") and then the upgrade for it would be vice's and metal! lol

there should also be a belt that adds to your charisma (like the mirrored shades) it should have a huge buckle on it... lol

some armor that you scavenge from you victims should be too damaged to wear/sell for a profit, this way armor wil not be too abundant

Posted: Sat Jul 27, 2002 7:21 am
by Blacken
Big wide studded belt! YEAH!

Posted: Sat Jul 27, 2002 11:01 am
by FireWolf
lets not accessorize.

armour shouldnt affect your statistics unless there is a valid reason for this. no charisma enhancing items. lets not go too far down the magic armour or diablo rout.

how about gangster suit and fedora hat?

perhaps a set of armour which is tailored to a raider group? say leather armour with an insignia on the back.

custom pictures on armour is a little far fetched considdering you want to wear the armour for protection in the wastes rather than making yourself look cool.

Posted: Sat Jul 27, 2002 11:18 am
by The Shrike
Big wide studded belt! YEAH!
Yeah! and while we are at it the leather jackets should have studs on the shoulders and patches from various bands sewn on with dental floss because punk is cool so Fallout should have it. Sorry for the sarcasm but I just dont see throwing in a bunch of trends like studded belts into Fallout
As for raiders and stuff having insignias on their armor that makes more sense because gangs from the 50's put that stuff on the backs of their leather jackets.

Posted: Sat Jul 27, 2002 11:31 am
by FireWolf
perhaps the PC in fo3 could get involved in a Raider war or something similar to the Den quest and the reward is armour of the winning side. the quest should have both up and down sides though. if you choose to take it you are labled in that town as a gang member and therefor not liked by the law abiding citizens but you get the armour although your karma is affected. the quest would have to be fairly early, before you can get hold of better armour than a leather jacket.