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Posted: Tue Jun 20, 2006 11:11 pm
by Thor Kaufman
FarCry lacked soil erosion

Posted: Tue Jun 20, 2006 11:18 pm
by Normall
The FarCry engine was at least a huge step forward if not a revolution Here is a brief description of what CryENGINE is capable of. In my opinion it is a revolution. It just so happens that many other people think so too, but also many people disagree with it, so I think it depends on how you look on it.

I meant the character modeling(or ragdolls, if you prefer) and destructable objects in SoF, but I give you that physics had a role in Far Cry. Still, you couldn't shoot through thin walls or mow down trees etc. Or do you mean the vehicles, hang-gliding, whatever? Please specify.
I meant the ragdoll. SoF had a ragdoll system, but a specific one. Enemies in SoF screamed, bleed, and twisted with pain. But they didn't fall down, glance off. Basicyly bodies didn't react with the enviromen. In FarCry bodies "bounced" of objects and such. You're right that you couldn't shoot through objcets, that's a shity thing, it's a pitty that so many new games doesn't have it though...

Posted: Tue Jun 20, 2006 11:55 pm
by VasikkA
If I recall correctly, SoF 2 had more advanced ragdoll physics as well as shooters using the Havok engine, like Max Payne 2. Both games were released before Far Cry.

Looking in the wiki reveals that the CryEngine handled vegetation well and introduced some new graphical implementations. It basically looks like standard graphic evolution in games, nothing radical though.

I think the biggest flaw in FarCry was that the game degenerated into a standard tuberun towards the end. Also, the setting and story were rather meh.

Posted: Wed Jun 21, 2006 12:01 am
by Normall
If I recall correctly, SoF 2 had more advanced ragdoll physics as well as shooters using the Havok engine, like Max Payne 2. Both games were released before Far Cry.
Ohhh, I was thinking about SoF 1 all the time :hahano:
I think the biggest flaw in FarCry was that the game degenerated into a standard tuberun towards the end. Also, the setting and story were rather meh.
I agree, I have respect for FarCry because of the technological achievments of it, but the gameplay isn't so good. In my opinion HL2 is better. It has a gr8 story, outstanding havoc physics, and some missions that fall in memory for a long time.

Posted: Wed Jun 21, 2006 12:08 am
by MadBill
I played through HL2 and can't remember shit for the story.

Well, thats not true, I remember shooting rockets at G-man.

[some sort of edit]

[some quote]ragdoll[quote]
After playing FPS for more than a decade I can say ragdoll is overrated.

Posted: Wed Jun 21, 2006 12:54 am
by St. Toxic
HL2 is better than Far Cry
No, they're equally shitty.
It has a gr8 story
Yes, a cliffhanger that evolves into an episodic mishmash. I kept shitting my pants over and over during playthrough, I was so floored.
outstanding havoc physics
Painkiller had HL2 beat there.
and some missions that fall in memory for a long time
Like the tunnels where you get attacked by flying saw appliances? Or the jail where you control a bunch of overgrown bugs and move turrets around for half an hour? They could have released Ravenholm ( even called the game Ravenholm ) and just worked on that; we'd have a pretty decent zombie shooter.
SoF 2 had more advanced ragdoll physics
It had corpses that got splattered by auto-closing doors, so "Welcome to the future" I guess. The ghoul system in sof1 had me by the balls the instant I got a good look at it, and with every game since then it's becoming more and more apparent that death animations ( or at least a combination of ragdoll and da ) are superior to bumbling bonepiles that glide on sloped surfaces and roll down stairs.
I think the biggest flaw in FarCry was that the game degenerated into a standard tuberun towards the end.
The whole jungle was chiseled out right from the start, and sharp minds saw the walls. How about that story doh? Or the ai? I think there are a high number of big flaws hanging around the jungle. In all honesty, Farcry is an acceptable sandbox utility and perhaps an inch more.
revolution
Just wait for the portal engine based fps's and voxel-based graphic adapters. They shouldn't be far off, and they're worth quite a bit more than hyped up foliage. :che:
In my opinion it is a revolution. It just so happens that many other people think so too, but also many people disagree with it, so I think it depends on how you look on it.
Some grade-a philosophy there, Plato.

Posted: Wed Jun 21, 2006 1:08 am
by VasikkA
St. Toxic wrote:The whole jungle was chiseled out right from the start, and sharp minds saw the walls. How about that story doh? Or the ai? I think there are a high number of big flaws hanging around the jungle. In all honesty, Farcry is an acceptable sandbox utility and perhaps an inch more.
Of course a gameworld has its limits. Illlusion is the keyword here. At least Far Cry offered multiple routes of advancement, may it be 5 tubes instead of 1, whatever. It was still an improvement over other shooters at that time. Linear shooters usually go for a heavily scripted cinematic experience, while games like Flashpoint, Project IGI and Far Cry(outdoors) go for a think-before-you-try approach.

Posted: Wed Jun 21, 2006 3:09 am
by Spazmo
Half Life 2 had a story? Huh, hadn't noticed. Anyways, what kind of idiot plays an FPS for story? I mean, christ, there are bad guys, you're shooting them, it's not much more complicated than that.

Posted: Wed Jun 21, 2006 5:42 am
by Redeye
Spazmo wrote:Half Life 2 had a story? Huh, hadn't noticed. Anyways, what kind of idiot plays an FPS for story? I mean, christ, there are bad guys, you're shooting them, it's not much more complicated than that.
But what if they're not a bad guy, but a sad guy; and you've been duped into fighting as a been-had guy...

Posted: Wed Jun 21, 2006 6:13 am
by Koki
You're Sol Badguy? Then it's fighting game, not FPS.

Posted: Wed Jun 21, 2006 9:30 am
by St. Toxic
Spazmo wrote:I mean, christ, there are bad guys, you're shooting them, it's not much more complicated than that.
America's Army. :patriot:
VasikkA wrote:At least Far Cry offered multiple routes of advancement, may it be 5 tubes instead of 1, whatever.
Evidently not it's biggest flaw then. I'll just point out that fps's have majorly been constructed with multiple paths in mind since the dawn of Wolf3d, so this whole "OH GOD I GET FREEDOM." bullcrap people tend to pull only works in contrast to heavely scripted games ala Hl/2 and it's likes. Ofp offered a completely accessable world of enormous proportions, in 2001 may I add, and that's something completely different from "I CAN GO LEFT AND RIGHT IN THE JUNGLE BITCHES", so don't put FC and ofp next to each other in that category.

Posted: Wed Jun 21, 2006 11:16 am
by Redeye
I wanna play a bad guy who's a sad guy who's been had guy that wears plaid guy because he's not a dead guy but he has kids so he's a dad guy, but he's cool so he's a rad guy, and he's a vampire so he's a Vlad guy...

Posted: Wed Jun 21, 2006 2:15 pm
by jetbaby
Thor Kaufman wrote:FarCry lacked soil erosion

If you left it running for thirty five years like I did you would've seen the long-term effects of the soil erosion that was QUITE PLAINLY used in the game.

Posted: Wed Jun 21, 2006 4:12 pm
by Thor Kaufman
jetbaby wrote:
Thor Kaufman wrote:FarCry lacked soil erosion

If you left it running for thirty five years like I did you would've seen the long-term effects of the soil erosion that was QUITE PLAINLY used in the game.
Liar Liar, pants on fire