More Fallout 3 concept art
- Splatterpope
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I like the idea of having a vessel working as the base. Almost any bigger military or other vessel are designed for long periods of self-sufficient activity.
Plus those carriers are fucking HUGE (not as big as in the pic though), but lilterally those are big. One of those would pretty much be my second choice after vaults. Of course this means that the nuclear core is ok...
Plus those carriers are fucking HUGE (not as big as in the pic though), but lilterally those are big. One of those would pretty much be my second choice after vaults. Of course this means that the nuclear core is ok...
"Reality is that which, when you stop believing in it, doesn't go away."
Philip K. Dick (1928 - 1982), Do Androids Dream of Electric Sheep?
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Re: Mirror, Mirror
"nucular vesls"
site does not allow outside linking to it's images4too wrote:Why does the fail here and NMA for Firefox after 20 or so minutes?
I have no patience to read this entire thread. Suffice to say this picture is absolutely awesome. That is to say WOULD be awesome, if it were not concept art for a Fallout game.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
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- DaC-Sniper
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Someone need to invent a 50s Fallout setting photoshop filter.
Stop reading here. You suck.
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- Splatterpope
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linkles.DaC-Sniper wrote:Someone need to invent a 50s Fallout setting photoshop filter.
- DaC-Sniper
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sucks even more.Splatterpope wrote:linkles.
Stop reading here. You suck.
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- Mad Max RW
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Fallout was not set in the post-apocalyptic 50's though? It was set in the post-apocalypse of a future 50's world? So I imagine they could easily have made a gigantic carrier, and they probably could have easily made a gigantic futuristic city.
As Rosh is so fond of pointing out, the cities you'll find in EC comics sci-fi tend to look even more futuristic and shiny than what you can make out through the destruction in those images?
As Rosh is so fond of pointing out, the cities you'll find in EC comics sci-fi tend to look even more futuristic and shiny than what you can make out through the destruction in those images?
- Brother None
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There's no art deco or googie architecture in sight on these concepts, while the Fallouts were full of the former and nodded towards the latter.SuperH wrote:Fallout was not set in the post-apocalyptic 50's though? It was set in the post-apocalypse of a future 50's world? So I imagine they could easily have made a gigantic carrier, and they probably could have easily made a gigantic futuristic city.
As Rosh is so fond of pointing out, the cities you'll find in EC comics sci-fi tend to look even more futuristic and shiny than what you can make out through the destruction in those images?
As for the carrier, it's a copy of the USS Oriskany, which was commissioned in 1950.
The city appears to be DC, yeh.
- Mr. Teatime
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- Fa11lloutfan_15
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- Urizen
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in a way, that sounds good. we allready know that we'll have to interact with a father figure throughout the game - at least now we know it won't have to happen through hakunin-style telepathy, dreams or voip, since he'll be right there in our own city.Mr. Teatime wrote:I'm guessing that maybe most of the game will be focused around DC... hmm, they could be doing a GTA thing, huge city to explore, some excursions out into the wasteland. Dunno.
this game is starting to sound like the sims, and hey, who doesn't like the sims, right?
- Mr. Teatime
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I could see a game working based around the ruins of one huge city. A lot of it wouldn't be populated, maybe a number of small villages scattered between the ruins.
However, that does take it in the direction of Oblivion, a bit. Presumably you'd be able to travel on foot to each location, crossing the map in a reasonable amount of time, and I can't see how random encounters would work in a city (each one would most likely be fixed, ala Oblivion's dungeons).
If they took inspiration from PS:T, with Sigil as the hub for other adventures, yeah, I could dig it.
However, that does take it in the direction of Oblivion, a bit. Presumably you'd be able to travel on foot to each location, crossing the map in a reasonable amount of time, and I can't see how random encounters would work in a city (each one would most likely be fixed, ala Oblivion's dungeons).
If they took inspiration from PS:T, with Sigil as the hub for other adventures, yeah, I could dig it.
- Mr. Teatime
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Well, PS:T worked for me, but I guess with writing that standard it would work wherever it was set. But I enjoyed exploring Sigil, getting a feel for the place.
As for Fallout, I'm not sure how it would work when were used to being lone wonderers walking in to small settlements, beaten and bruised from the wastelands. I'm not sure if there'd be that global scale of apocalypse. Who knows. And the first piece of concept art wasn't a city, so I guess maybe DC will be like the big settlement in the game but not the only place to visit.
Kind of like the capital city in Oblivion. Hmm.
As for Fallout, I'm not sure how it would work when were used to being lone wonderers walking in to small settlements, beaten and bruised from the wastelands. I'm not sure if there'd be that global scale of apocalypse. Who knows. And the first piece of concept art wasn't a city, so I guess maybe DC will be like the big settlement in the game but not the only place to visit.
Kind of like the capital city in Oblivion. Hmm.
- Urizen
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yes, in a FO game, you've gotta have that grand scale, that desolate wasteland, that nuked out feeling. but the pics have looked very desolate, and that's a good thing. maybe they woke up one day and thought:
"heeeey... no trees, no bushes, no demon gates..."
"wtf! no graph1x!"
"well, we can put in some old buildings... and a couple of carriers..."
"okay, do that. i'm gonna go check out that new mod that makes obliveus play like tetris"
"heeeey... no trees, no bushes, no demon gates..."
"wtf! no graph1x!"
"well, we can put in some old buildings... and a couple of carriers..."
"okay, do that. i'm gonna go check out that new mod that makes obliveus play like tetris"