Icewind Dale is very good for what it was. It was meant to be heavy on the combat and light on the text - specifically to be a Diablo killer.
I think Fargo (or whoever made the decision) was pretty smart to take the Inifinity Engine, make the action oriented mass market hack and slash in IWD, a middle of the road adventure in BG2, and on the complete opposite side of the spectrum from IWD, a sophisticated, text intensive thinker's RPG in Torment.
They had enough brains to cater to different niches rather than recycle the engine and forcefeed three different settings into it.
Icewind Dale
- Cimmerian Nights
- Striding Hero
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- Location: The Roche Motel
- Cimmerian Nights
- Striding Hero
- Posts: 1367
- Joined: Fri Aug 20, 2004 10:51 pm
- Location: The Roche Motel
MR Snake wrote:I still to this day have not finished baldurs Gate 2. Too many quests to do. I honestly feel bad leaving an area if not everything that is everything that is possible to do has been completed and every secret has been found!
A lot of people do that.
Some sort of gamer's compulsion disorder.
Or Order Order.
Keep on putting things in order.
Arranging inventory, collect and sell the items.
Tie up all of the loose ends.
It is actually the opposite of what you are supposed to be doing!
You have to rescue your sister!
There should have been incentives to get it done quickly.
I think there are mods for that.
- Mechanurgist
- Strider
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IWD is a hack-n-slash game, but it's the best one I've played. It has atmosphere, quite a bit of freedom to explore and loot at your leisure, a story that's decent enough to hold it together and some really awesome magic items. In fact the items and the soulful music are what make it most memorable to me.
Bathed-in-Blood armour, Pale Justice, Mantle of the Coming Storm and even humble Applebane (dagger+1), all those remind me of good times simply dungeon-delving.
That said, Planescape: Torment blows it out of the water as an RPG.
Bathed-in-Blood armour, Pale Justice, Mantle of the Coming Storm and even humble Applebane (dagger+1), all those remind me of good times simply dungeon-delving.
That said, Planescape: Torment blows it out of the water as an RPG.