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Posted: Sat Jan 19, 2008 2:57 pm
by Cimmerian Nights
Icewind Dale is very good for what it was. It was meant to be heavy on the combat and light on the text - specifically to be a Diablo killer.
I think Fargo (or whoever made the decision) was pretty smart to take the Inifinity Engine, make the action oriented mass market hack and slash in IWD, a middle of the road adventure in BG2, and on the complete opposite side of the spectrum from IWD, a sophisticated, text intensive thinker's RPG in Torment.
They had enough brains to cater to different niches rather than recycle the engine and forcefeed three different settings into it.
Posted: Sat Jan 19, 2008 3:19 pm
by Redeye
Cimmerian Nights wrote:...
They had enough brains to cater to different niches rather than recycle the engine and forcefeed three different settings into it.
They catered to 3 niches by recycling the engine and forcefeeding three different settings into it.
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Posted: Sat Jan 19, 2008 3:46 pm
by Cimmerian Nights
Hey it's early, no coffee yet.
The setting is just the windows dressing.
The design philisophy behind them (hack n' slash, adventure RPG, philosophical heady RPG) that differentiates them.
Posted: Sat Jan 19, 2008 4:00 pm
by MR Snake
I still to this day have not finished baldurs Gate 2. Too many quests to do. I honestly feel bad leaving an area if not everything that is everything that is possible to do has been completed and every secret has been found!
Posted: Sat Jan 19, 2008 4:41 pm
by Redeye
MR Snake wrote:I still to this day have not finished baldurs Gate 2. Too many quests to do. I honestly feel bad leaving an area if not everything that is everything that is possible to do has been completed and every secret has been found!
A lot of people do that.
Some sort of gamer's compulsion disorder.
Or Order Order.
Keep on putting things in order.
Arranging inventory, collect and sell the items.
Tie up all of the loose ends.
It is actually the opposite of what you are supposed to be doing!
You have to rescue your sister!
There should have been incentives to get it done quickly.
I think there are mods for that.
Posted: Sat Jan 19, 2008 10:07 pm
by Mechanurgist
IWD is a hack-n-slash game, but it's the best one I've played. It has atmosphere, quite a bit of freedom to explore and loot at your leisure, a story that's decent enough to hold it together and some really awesome magic items. In fact the items and the soulful music are what make it most memorable to me.
Bathed-in-Blood armour, Pale Justice, Mantle of the Coming Storm and even humble Applebane (dagger+1), all those remind me of good times simply dungeon-delving.
That said, Planescape: Torment blows it out of the water as an RPG.
Posted: Mon Jan 28, 2008 12:42 am
by Patrick