Posted: Sun Sep 01, 2002 7:28 pm
Didn't play IWD2
Didn't play Arcanum
played FALLOUT :!: :!: :!: :!: :!: :!:
Didn't play Arcanum
played FALLOUT :!: :!: :!: :!: :!: :!:
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And this reply would be relevent...how?Meths wrote:Didn't play IWD2
Didn't play Arcanum
played FALLOUT :!: :!: :!: :!: :!: :!:
Rosh wrote:And this reply would be relevent...how?Meths wrote:Didn't play IWD2
Didn't play Arcanum
played FALLOUT :!: :!: :!: :!: :!: :!:
However, it usually does. Look at the Fallout 2 :mad:Complexity means more quality assurance, not nessecarily more bugs.
Som Guy wrote:fallout 2 wasnt that buggy
I don't know, it depends on what you'd call a bug, really. Frankly, I'd classify anything that lets a player break the game through player actions as a "bug".Rosh wrote:I'll have to correct you on this. That is not a bug, it's usually a marker of poor design if it's out of view from everyone else.
Yeah, like I pointed out in that thread, Chaotic Evil is NOT "Good for Hire". That's how it's treated in those games. You're supposedly the most evil scumbag on the planet, but you'll save the world if there's money involved.Of course, the ability to play anything evil in the Infinity Engine games is a COMPLETE joke. Aside from a few cosmetic and token things, there's really no other purpose for alignment.
How long did PS:T take to develop? IWD2 got 13 months.With the exception of PS:T, that is. Then again, it's silly expecting anything remarkable from a few month knock-off game. The Inbred Engine being "balanced" is by far the best joke I've heard all year.
Yeah, I loved those fan twits who were saying, "Chaotic Evil doesn't mean stupid. If you were role playing in the game, you'd know that."Plus, I see Orin' is still an idiot. Puuk does a wonderful explanation of why games are starting to suck ass. As are all the rest of the "ROLL-PLAYERS". Why the hell do you put something into a game if it can't be used? Some of these morons need to stop jerking off over eye-candy and try Arcanum for terms of role-playing a character.
Yeah, it was. Still is, in fact. There are gobs of little bugs all over the game, even after 1.02D.Som Guy wrote:fallout 2 wasnt that buggy
No, Fallout 2 was a hatchet job that was pieced together off the plans that Cain and crew did before they left. It's a good chance if they stayed on, Fallout 2 might have been quite a bit better and not buggy as hell.Meths wrote: However, it usually does. Look at the Fallout 2 :mad:
Well, there's another person who hasn't played Fallout 2. Either that, or a spin-doctor for Interplay's Q&A dept. Or think that numerous bugs and parts of the game left at "half-ass" is perfectly fine.Som Dum Goi wrote: fallout 2 wasnt that buggy
So they had even less time.Saint_Proverbius wrote:Actually, it was forced out several months before Christmas in order to make room for a Baldur's Gate Christmas. Oh well.