The Modelling Thread
- Jimmyjay86
- Hero of the Glowing Lands
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I doubt that they would make billboards ethereal in the original game. It wouldn't make much sense and would be immediately apparent as unrealistic if your character could walk through it. I thought you were planning on using it as a entrance to the secret bat-garage. Then it might make sense. Unless you were going for that effect I would definitely not make it ethereal.
Ethereal tiles are used for "decal" tiles. So things like posters, graffiti, etc. are ethereal because they are intended to be placed on walls. Ground decals like grass tufts etc are the same. intended to add some detail, but not interfere with the flat ground plane.
So the rule of thumb - If it's intended to add visual effect to existing tiles, make it ethereal. If it's a "standalone" tile, leave it solid.
So the rule of thumb - If it's intended to add visual effect to existing tiles, make it ethereal. If it's a "standalone" tile, leave it solid.
--
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
- OnTheBounce
- TANSTAAFL
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I think I know what Stevie D's problem is: he hasn't hit "Update Tiles" yet, so the flags aren't showing up. There should be no need to manually flag the posters, etc. Ruined City Type 5 windows are another matter, though...Section8 wrote:Ethereal tiles are used for "decal" tiles. So things like posters, graffiti, etc. are ethereal because they are intended to be placed on walls. Ground decals like grass tufts etc are the same. intended to add some detail, but not interfere with the flat ground plane.
OTB
"On the bounce, you apes! Do you wanna live forever?!"
Ahh, yet again I display my unfamiliarity with the Readme... :oops: Thanks, OTBOnTheBounce wrote:I think I know what Stevie D's problem is: he hasn't hit "Update Tiles" yet, so the flags aren't showing up. There should be no need to manually flag the posters, etc. Ruined City Type 5 windows are another matter, though...Section8 wrote:Ethereal tiles are used for "decal" tiles. So things like posters, graffiti, etc. are ethereal because they are intended to be placed on walls. Ground decals like grass tufts etc are the same. intended to add some detail, but not interfere with the flat ground plane.
OTB
I've been regularly running the new occlusion data function, for the record, but have forgotten the importance of Updating Tiles.
BTW, Max-V, I'm hoping to have the sign fixed directly onto a wall so that it's used like posters and graffiti. That 'bat-cave' suggestion is interesting, though
Steve
- OnTheBounce
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Don't waste your time w/New Occlusion Data. Once your map starts to get large the "Warning This Is Really Slow!" will become painfully real. For instance, I have one map that it literally takes a tad over 20 minutes to generate new occlusion data for.Stevie D wrote:I've been regularly running the new occlusion data function, for the record, but have forgotten the importance of Updating Tiles.
If you need to see into your building, but displaying only the tiles on the current level is unwieldy - it's very hard to place things on top of tables, for instance, like this - right click on the level indicator and you will notice that whatever level you were pointing at disappears. If you want the editor to hide multiple levels, right click and hold on the lowest level, then release at the highest level you want to hide and viola! you're in business. (That wasn't listed in the ReadMe originally, Red found that out for us.)
Cheers,
OTB
"On the bounce, you apes! Do you wanna live forever?!"
Yeah, don't bother with occlusion until you do a final build.
--
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
- Max-Violence
- Wandering Hero
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Hey Section8, any progress on that MaleReaverHuge sprite problem/solution yet? I PM'd you a while ago, jus' wonderin' wassup and this seems like a good thread to ask
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
Wow! That's possibly one of the best tile-juggling tips I've read to date! I'd never have thought that at the age of 26 that I could get excited by such things, but that's pretty much revolutionised my multi-storey building philosophy. Beauty!OnTheBounce wrote:[...] If you want the editor to hide multiple levels, right click and hold on the lowest level, then release at the highest level you want to hide and viola! you're in business. (That wasn't listed in the ReadMe originally, Red found that out for us.)
Cheers,
OTB
BTW, despite having spent weeks on it already, my map is still pretty small. Also, my recently overhauled computer has some pretty heavy-duty hardware, which means sorting the occlusion takes roughly just over a minute, at the moment.
Steve
- OnTheBounce
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*hehe* I've got 5 years on you and I still drool like a baby over some of this stuff.Stevie D wrote:Wow! That's possibly one of the best tile-juggling tips I've read to date! I'd never have thought that at the age of 26 that I could get excited by such things, but that's pretty much revolutionised my multi-storey building philosophy. Beauty!
*ahem* Here's a present for you:Stevie D wrote:Also, my recently overhauled computer has some pretty heavy-duty hardware, which means sorting the occlusion takes roughly just over a minute, at the moment.
My 'puter is a 633 Mhz Celeron w/160 megs of Ram and a "pip-squeak" 10.2 gig HD...
OTB
"On the bounce, you apes! Do you wanna live forever?!"
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- Vault Hero
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- Max-Violence
- Wandering Hero
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Ouch! I hope yer not using WinME...OnTheBounce wrote:My 'puter is a 633 Mhz Celeron w/160 megs of Ram and a "pip-squeak" 10.2 gig HD...
Since we seem to be sharing our computer specs, I'll join in:
1.3 GHz P4, 256 MB RDRAM, 40 GB hard drive. Bad part: GeForce2 MX.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- OnTheBounce
- TANSTAAFL
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Your hopes are in vain, MV.Max-Violence wrote:Ouch! I hope yer not using WinME...
Gots me one, too. A 32 Mb card. Since I have an eMachine - hey, it wasn't bought to game with...it just sort of happened... - and therefore an onboard 4 Mb AGP card I was very limited in what I could get since I was limited to a PCI model...Max-Violence wrote:Bad part: GeForce2 MX.
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- Max-Violence
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AAAAAAHHHH HA HA HA HAAAAAAAAA!!! Sucks to be you!OnTheBounce wrote:Your hopes are in vain, MV.
*remembers he's on WinME too*
Aw, crap!
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Ed the Monkey
- Vault Scion
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MWAHAHAHAHA 1.7 ghz!! with....uh.... 128 ram and.... uh... like 20 or 30 gigs on 2 hard drives partitioned into 3 sections. Running 98... with a TnT vid card 16 meg... However, occlusion data is almost instant. Fortunately I'm slowly setting money aside to get 128 more megs, and a new vid card. bahhhh... works in progress suck when they're still in progress
Just one monkey in a room of infinite monkeys, typing on infinite computers, now taking an infinite coffee break.......
Reaver Prob: I keep meaning to look at it at home with my release version of FOT, but I keep forgetting. Just keep bugging me if I don't get back to you shortly.
--
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
- Max-Violence
- Wandering Hero
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Whelp, it's been "shortly," any news?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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- Vault Hero
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- OnTheBounce
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I don't think so, Flamescreen. You can replace the "Wait Screens" of the core campaign in a mirrored folder in your mod, but if you want a specific one the only thing I could see doing would be to put a differently titled copy of the JPG into that folder. One for each Wait Screen (I think there are 7) in the core campaign.Flamescreen wrote:Is it possible to force display a loading screen of your choise before loading the map you're playing?(meaning prearranged sequence)?
OTB
"On the bounce, you apes! Do you wanna live forever?!"
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- Vault Hero
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Firstly, sorry for posting here. I was so used to the questions folder being on top, that I didn't see it untill today.
What exactly do you mean with the different named versions of the .JPG's?
And which folder to put them to? The mirrored one or the original? I don't think it would have any difference but you can never tell. Ideally I would like to replace all. Two already made(planning to use one on my site, when it will be up).
Do you think it would be possible to place more than seven in the folder so that the game would not repeat every time you have to load? By the way, I think when I was playing the core campaign, the Wait screens with the robotic themes didn't appear before the 5th mission. Could be a coinscidence though.
What exactly do you mean with the different named versions of the .JPG's?
And which folder to put them to? The mirrored one or the original? I don't think it would have any difference but you can never tell. Ideally I would like to replace all. Two already made(planning to use one on my site, when it will be up).
Do you think it would be possible to place more than seven in the folder so that the game would not repeat every time you have to load? By the way, I think when I was playing the core campaign, the Wait screens with the robotic themes didn't appear before the 5th mission. Could be a coinscidence though.